Search found 6 matches
- Fri May 14, 2004 6:55 pm
- Forum: Tricks 'n' Tips
- Topic: Simple smaple call DLL
- Replies: 28
- Views: 7747
- Fri May 14, 2004 6:49 pm
- Forum: Game Programming
- Topic: GameVision SDK
- Replies: 6
- Views: 2998
GameVision SDK
This is a very nice DirectX 9 2d Game Engine that does not use Com for access. It has a pretty extensive API.
[http://software.jarroddavis.com/content/view/12/43/]
On the message board, the author expressed interest in creating a binding for PureBasic if there was enough interest.
If people are ...
[http://software.jarroddavis.com/content/view/12/43/]
On the message board, the author expressed interest in creating a binding for PureBasic if there was enough interest.
If people are ...
- Thu Apr 01, 2004 11:10 pm
- Forum: General Discussion
- Topic: Sprites: I need to know
- Replies: 3
- Views: 1428
Sprites: I need to know
Maybe Fred will answer.
What version of PB will have the ability to load,create or manipulate sprites without supplying a unique index? Maybe have the index be *returned* from the load/create sprite function.
What version of PB will have the ability to load,create or manipulate sprites without supplying a unique index? Maybe have the index be *returned* from the load/create sprite function.
- Tue Jan 06, 2004 11:43 pm
- Forum: Coding Questions
- Topic: question about sprites
- Replies: 3
- Views: 1437
- Tue Jan 06, 2004 6:46 pm
- Forum: Coding Questions
- Topic: question about sprites
- Replies: 3
- Views: 1437
question about sprites
When using the sprite commands, they need to be passed a unique number. why is this?? shouldnt the command return the identifier instead of having to do each one explicitly?
what if i want to create sprites on the fly? do i have to keep some kind of global counter for every sprite i make? if so ...
what if i want to create sprites on the fly? do i have to keep some kind of global counter for every sprite i make? if so ...
- Wed Nov 26, 2003 6:00 am
- Forum: Coding Questions
- Topic: random number algorithm
- Replies: 12
- Views: 3204
random number algorithm
Does anyone have a randomnumber algorythm that produces better results than the one found in PB?