Search found 8 matches
- Wed Jan 14, 2004 11:47 pm
- Forum: Linux
- Topic: I can't get it running on debian
- Replies: 3
- Views: 2711
- Tue Dec 23, 2003 3:06 am
- Forum: General Discussion
- Topic: Directx 8 removed from Ogre?
- Replies: 11
- Views: 2701
I'd assume that the 3.81 Linux release would use OGRE's OpenGL functions and keep the change practically invisible from the PureBasic user (So compiling under Windows and Linux would work just as well on either, it'd just automatically use DirectX under Windows and OpenGL under Linux).
But this is ...
But this is ...
- Mon Dec 15, 2003 6:10 pm
- Forum: Off Topic
- Topic: The most stupid project!!
- Replies: 63
- Views: 14808
- Sat Dec 13, 2003 7:58 pm
- Forum: Off Topic
- Topic: The most stupid project!!
- Replies: 63
- Views: 14808
Maybe you should take a look at Lineality from those cute hacking hamsters over at The Hamster Republic. From the blurb:
Eek!Are you sick of all those 3D games on the market? Try Lineality, the worlds first one dimentional action shooter game.
- Thu Nov 13, 2003 11:02 pm
- Forum: Linux
- Topic: 3D Support in Linux?
- Replies: 5
- Views: 3443
- Thu Nov 13, 2003 10:40 pm
- Forum: Linux
- Topic: 3D Support in Linux?
- Replies: 5
- Views: 3443
3D Support in Linux?
Trying to compile a simple 3D program in Linux gave me this error: InitEngine3D() is not a function (or not available in demo version), an array, or a linked list
Is it just that there isn't this support in the demo version? Or has 3D support not been built into the Linux version at all yet? In the ...
Is it just that there isn't this support in the demo version? Or has 3D support not been built into the Linux version at all yet? In the ...
- Thu Nov 13, 2003 5:54 pm
- Forum: Coding Questions
- Topic: .mesh exporters - can't get a single one to work
- Replies: 4
- Views: 1918
Aha!
I've found what the problem was, and for once it wasn't even my fault! PureBasic (or atleast the shareware download) seems to still be using version 0.1.1 of OGRE, and the latest version is 0.1.2, which has an incompatible .mesh format and I downloaded the .mesh exporters for 0.1.2. But now I've the ...
- Wed Nov 12, 2003 9:11 pm
- Forum: Coding Questions
- Topic: .mesh exporters - can't get a single one to work
- Replies: 4
- Views: 1918
.mesh exporters - can't get a single one to work
I haven't had any luck exporting MESH files using any of the exporters I've tried. The MilkShape one exports fine, but when I try to use the .mesh in a program I just get "Specified #Mesh is not initialized" (it works when I use the provided robot.mesh however). The 3DS Max plugin just came up with ...