Search found 173 matches

by WolfgangS
Sat Feb 18, 2006 5:11 pm
Forum: General Discussion
Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
Replies: 20
Views: 9084

Now, which license would you need Fred (or someone in the know).


It isn't listet here, because if someone sells a programm made with fmod there is a special license necessary. I wrote years ago an email to the author because of a license similar to the use of Blitzbasic he told me the price. As ...
by WolfgangS
Sat Feb 18, 2006 11:24 am
Forum: General Discussion
Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
Replies: 20
Views: 9084

>Did you update your include ?
No. I don't want to because of ...


29. Wird die Unterstützung von OOP in PureBasic noch weiter ausgebaut/verbessert? Oder bleibt PureBasic auch in Zukunft eher am prozeduralen BASIC orientiert?

Nein. Es wird ein prozedurales BASIC bleiben. Ich plane nicht das ...
by WolfgangS
Sat Feb 18, 2006 10:15 am
Forum: General Discussion
Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
Replies: 20
Views: 9084

not again ...

This idea comes every year again the last 4 years afaik.

I don't know why the responsible one does not buy a ' resale ' license (as far as I remember it's about 12000 US$ for fmod) buys but everything fmod can do is also possible with midas or external programms.

On the other side if you really ...
by WolfgangS
Thu Feb 16, 2006 7:30 pm
Forum: General Discussion
Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
Replies: 20
Views: 9084

Please note: the link is about 3 years old :)

If you are interested in an external player I recommend audiere (but also FMod od Bass for your non commercial software).
Theck this http://www.schliess.net/audiere/audiere.html page and the include file written by me. Feel free to improve it and post ...
by WolfgangS
Mon Sep 12, 2005 4:16 pm
Forum: Announcement
Topic: BASSMOD_2
Replies: 1
Views: 1818

nice :)
by WolfgangS
Sun Feb 27, 2005 10:47 pm
Forum: The PureBasic Editor
Topic: Load and save colorschemes with Purebasic's IDE
Replies: 0
Views: 2141

Load and save colorschemes with Purebasic's IDE

Hi
some days ago I hadn't anything to do so I took a look to Purebasics GPL'd IDE. Getting the source from here: :pserver:anonymous@purebasic-cvs.dyndns.org:/home/purebasic/cvs
I figured out it isn't very difficult to change some things.
I added a functionality to load/save color schemes. Get the ...
by WolfgangS
Sun Feb 27, 2005 1:17 am
Forum: General Discussion
Topic: How come I've never heard of Audiere for PureBasic?
Replies: 11
Views: 3742

I know. It's alreay reported.

MFG
WolfgangS
by WolfgangS
Sun Feb 27, 2005 12:57 am
Forum: General Discussion
Topic: How come I've never heard of Audiere for PureBasic?
Replies: 11
Views: 3742

try http://www.schliess.net

MFG
WolfgangS
by WolfgangS
Sun Feb 20, 2005 5:55 pm
Forum: Feature Requests and Wishlists
Topic: #PB_BIG_ENDIAN #PB_LITTLE_ENDIAN
Replies: 1
Views: 1791

#PB_BIG_ENDIAN #PB_LITTLE_ENDIAN

Hi,
I'm working on a sourcecode for a userlib. To make this sourceode compatible for future versions (the static lib is also available for MacOS X) I could need a kind of #PB_BIG_ENDIAN/#PB_LITTLE_ENDIAN constant ...

http://en.wikipedia.org/wiki/Little_endian

MFG
WolfgangS
by WolfgangS
Sun Feb 20, 2005 2:46 pm
Forum: Coding Questions
Topic: OGG playing detection (Part 2)
Replies: 2
Views: 1424

Re: OGG playing detection (Part 2)

Having failed to get a response on my previous, I thought I would re-word the query.

Is there a simple mechanism to detect whether a sound is currently playing or whether it has finished?

In the absence of a command that can be used to achieve this, I thought perhaps there might be something one ...
by WolfgangS
Sun Feb 20, 2005 11:47 am
Forum: Coding Questions
Topic: Problem with short* ?
Replies: 1
Views: 1220

Problem with short* ?

Hi !
I have a problem with a wrapped function:
In C people use the function this way:
short* vChunk1 = libNanoSID_GenerateNextChunk(pSIDChip);
The include file...
short* libNanoSID_GenerateNextChunk(void* pSIDChip);
I Wrapped the function this way:

extern short* _stdcall PB_libNanoSID ...
by WolfgangS
Sat Feb 19, 2005 9:55 am
Forum: Coding Questions
Topic: Terrain editor
Replies: 2
Views: 1312

Re: Terrain editor

Pacman wrote:Is there any Terrain editor for PB.For QuakeIII maps(BSP file).If exist this program please send me a link address.
Terrains and .bsp are different tasks ...

To create terrains read this:
viewtopic.php?t=8699&highlight=wolfgangs+terrain

MFG
WolfgangS
by WolfgangS
Sat Feb 19, 2005 8:33 am
Forum: Coding Questions
Topic: userlibary
Replies: 11
Views: 3087

GedB wrote:Do userlibraries work with the demo version?
Libv2Purebasic yes - so i think all do it ...

@u-tune
Do you got your free Purebasic version now ?

MFG
WolfgangS
by WolfgangS
Mon Feb 14, 2005 7:22 pm
Forum: Announcement
Topic: farbrauschs music lib in a Purebasic userlibrary ...
Replies: 9
Views: 5910

:*)
...with a little help from my friends...
by WolfgangS
Sat Feb 12, 2005 7:37 pm
Forum: Announcement
Topic: farbrauschs music lib in a Purebasic userlibrary ...
Replies: 9
Views: 5910

farbrauschs music lib in a Purebasic userlibrary ...

Hi,
with some help of traumatic, Paul and Rings I wrapped kb/farbrauschs libv2 static library. Tthe synthesizer that was responsible for creating all sounds in the famous farbrausch intros such as .the .product, poemtoahorse, Candytron, Flybye and of course the 96 kilobyte shoot-em-up .kkrieger to ...