Now, which license would you need Fred (or someone in the know).
It isn't listet here, because if someone sells a programm made with fmod there is a special license necessary. I wrote years ago an email to the author because of a license similar to the use of Blitzbasic he told me the price. As ...
Search found 173 matches
- Sat Feb 18, 2006 5:11 pm
- Forum: General Discussion
- Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
- Replies: 20
- Views: 9084
- Sat Feb 18, 2006 11:24 am
- Forum: General Discussion
- Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
- Replies: 20
- Views: 9084
- Sat Feb 18, 2006 10:15 am
- Forum: General Discussion
- Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
- Replies: 20
- Views: 9084
not again ...
This idea comes every year again the last 4 years afaik.
I don't know why the responsible one does not buy a ' resale ' license (as far as I remember it's about 12000 US$ for fmod) buys but everything fmod can do is also possible with midas or external programms.
On the other side if you really ...
I don't know why the responsible one does not buy a ' resale ' license (as far as I remember it's about 12000 US$ for fmod) buys but everything fmod can do is also possible with midas or external programms.
On the other side if you really ...
- Thu Feb 16, 2006 7:30 pm
- Forum: General Discussion
- Topic: Sick of FMod and Bass copyright limitations ? Take MikMod !
- Replies: 20
- Views: 9084
- Mon Sep 12, 2005 4:16 pm
- Forum: Announcement
- Topic: BASSMOD_2
- Replies: 1
- Views: 1818
- Sun Feb 27, 2005 10:47 pm
- Forum: The PureBasic Editor
- Topic: Load and save colorschemes with Purebasic's IDE
- Replies: 0
- Views: 2141
Load and save colorschemes with Purebasic's IDE
Hi
some days ago I hadn't anything to do so I took a look to Purebasics GPL'd IDE. Getting the source from here: :pserver:anonymous@purebasic-cvs.dyndns.org:/home/purebasic/cvs
I figured out it isn't very difficult to change some things.
I added a functionality to load/save color schemes. Get the ...
some days ago I hadn't anything to do so I took a look to Purebasics GPL'd IDE. Getting the source from here: :pserver:anonymous@purebasic-cvs.dyndns.org:/home/purebasic/cvs
I figured out it isn't very difficult to change some things.
I added a functionality to load/save color schemes. Get the ...
- Sun Feb 27, 2005 1:17 am
- Forum: General Discussion
- Topic: How come I've never heard of Audiere for PureBasic?
- Replies: 11
- Views: 3742
- Sun Feb 27, 2005 12:57 am
- Forum: General Discussion
- Topic: How come I've never heard of Audiere for PureBasic?
- Replies: 11
- Views: 3742
- Sun Feb 20, 2005 5:55 pm
- Forum: Feature Requests and Wishlists
- Topic: #PB_BIG_ENDIAN #PB_LITTLE_ENDIAN
- Replies: 1
- Views: 1791
#PB_BIG_ENDIAN #PB_LITTLE_ENDIAN
Hi,
I'm working on a sourcecode for a userlib. To make this sourceode compatible for future versions (the static lib is also available for MacOS X) I could need a kind of #PB_BIG_ENDIAN/#PB_LITTLE_ENDIAN constant ...
http://en.wikipedia.org/wiki/Little_endian
MFG
WolfgangS
I'm working on a sourcecode for a userlib. To make this sourceode compatible for future versions (the static lib is also available for MacOS X) I could need a kind of #PB_BIG_ENDIAN/#PB_LITTLE_ENDIAN constant ...
http://en.wikipedia.org/wiki/Little_endian
MFG
WolfgangS
- Sun Feb 20, 2005 2:46 pm
- Forum: Coding Questions
- Topic: OGG playing detection (Part 2)
- Replies: 2
- Views: 1424
Re: OGG playing detection (Part 2)
Having failed to get a response on my previous, I thought I would re-word the query.
Is there a simple mechanism to detect whether a sound is currently playing or whether it has finished?
In the absence of a command that can be used to achieve this, I thought perhaps there might be something one ...
Is there a simple mechanism to detect whether a sound is currently playing or whether it has finished?
In the absence of a command that can be used to achieve this, I thought perhaps there might be something one ...
- Sun Feb 20, 2005 11:47 am
- Forum: Coding Questions
- Topic: Problem with short* ?
- Replies: 1
- Views: 1220
Problem with short* ?
Hi !
I have a problem with a wrapped function:
In C people use the function this way:
short* vChunk1 = libNanoSID_GenerateNextChunk(pSIDChip);
The include file...
short* libNanoSID_GenerateNextChunk(void* pSIDChip);
I Wrapped the function this way:
extern short* _stdcall PB_libNanoSID ...
I have a problem with a wrapped function:
In C people use the function this way:
short* vChunk1 = libNanoSID_GenerateNextChunk(pSIDChip);
The include file...
short* libNanoSID_GenerateNextChunk(void* pSIDChip);
I Wrapped the function this way:
extern short* _stdcall PB_libNanoSID ...
- Sat Feb 19, 2005 9:55 am
- Forum: Coding Questions
- Topic: Terrain editor
- Replies: 2
- Views: 1312
Re: Terrain editor
Terrains and .bsp are different tasks ...Pacman wrote:Is there any Terrain editor for PB.For QuakeIII maps(BSP file).If exist this program please send me a link address.
To create terrains read this:
viewtopic.php?t=8699&highlight=wolfgangs+terrain
MFG
WolfgangS
- Sat Feb 19, 2005 8:33 am
- Forum: Coding Questions
- Topic: userlibary
- Replies: 11
- Views: 3087
- Mon Feb 14, 2005 7:22 pm
- Forum: Announcement
- Topic: farbrauschs music lib in a Purebasic userlibrary ...
- Replies: 9
- Views: 5910
- Sat Feb 12, 2005 7:37 pm
- Forum: Announcement
- Topic: farbrauschs music lib in a Purebasic userlibrary ...
- Replies: 9
- Views: 5910
farbrauschs music lib in a Purebasic userlibrary ...
Hi,
with some help of traumatic, Paul and Rings I wrapped kb/farbrauschs libv2 static library. Tthe synthesizer that was responsible for creating all sounds in the famous farbrausch intros such as .the .product, poemtoahorse, Candytron, Flybye and of course the 96 kilobyte shoot-em-up .kkrieger to ...
with some help of traumatic, Paul and Rings I wrapped kb/farbrauschs libv2 static library. Tthe synthesizer that was responsible for creating all sounds in the famous farbrausch intros such as .the .product, poemtoahorse, Candytron, Flybye and of course the 96 kilobyte shoot-em-up .kkrieger to ...