Get is enough.
But further thinking about it I guess it would be better to solve the problem on the server side.
Because otherwise players that use an older version of the game could not upload their scores anymore.
Guess its possible to tell the apache via htaccess it should handle one incoming ...
Search found 200 matches
- Wed Oct 19, 2016 2:16 pm
- Forum: Coding Questions
- Topic: SendNetworkString over ssl?
- Replies: 2
- Views: 1579
- Wed Oct 19, 2016 1:03 pm
- Forum: Coding Questions
- Topic: SendNetworkString over ssl?
- Replies: 2
- Views: 1579
SendNetworkString over ssl?
I want to install a ssl certificate on my server.
Will there be problems with sending user highscores to it after that?
I initiate the connection like this:
con = OpenNetworkConnection("www.lostlabyrinth.com", 80);
After that I send users highscores like this:
SendNetworkString(con, "GET ...
Will there be problems with sending user highscores to it after that?
I initiate the connection like this:
con = OpenNetworkConnection("www.lostlabyrinth.com", 80);
After that I send users highscores like this:
SendNetworkString(con, "GET ...
- Fri Dec 04, 2015 1:59 pm
- Forum: Coding Questions
- Topic: Steam integration? Or howto call c++ stuff?
- Replies: 8
- Views: 8190
Re: Steam integration? Or howto call c++ stuff?
I do not get it :(
I get a steamid that is in hex. And I can get it in decimal.
I got a call to the steam web api working which has a steamid as a decimal number. With a (I don't know why) prefix of '7656119'
When I enter the number I get it does not work and the numbers do not match the number I ...
I get a steamid that is in hex. And I can get it in decimal.
I got a call to the steam web api working which has a steamid as a decimal number. With a (I don't know why) prefix of '7656119'
When I enter the number I get it does not work and the numbers do not match the number I ...
- Thu Dec 03, 2015 4:15 pm
- Forum: Coding Questions
- Topic: Steam integration? Or howto call c++ stuff?
- Replies: 8
- Views: 8190
Re: Steam integration? Or howto call c++ stuff?
Just tried the example and it seems to work.
Thanks a lot.
I will try around with it now.
Thanks a lot.
I will try around with it now.
- Thu Nov 26, 2015 1:12 pm
- Forum: Coding Questions
- Topic: Steam integration? Or howto call c++ stuff?
- Replies: 8
- Views: 8190
Re: Steam integration? Or howto call c++ stuff?
I had a look at the web api, but there is a big problem with using it as I need to know who is playing the game to upload achievements.
To access the api I always need a steamid of the user and I have no clue how to get that.
I want to upload the players highscores and several other stats (like max ...
To access the api I always need a steamid of the user and I have no clue how to get that.
I want to upload the players highscores and several other stats (like max ...
- Wed Nov 25, 2015 4:38 pm
- Forum: Coding Questions
- Topic: Steam integration? Or howto call c++ stuff?
- Replies: 8
- Views: 8190
Steam integration? Or howto call c++ stuff?
Our game written in purebasic is available on steam since before yesterday. Jippieh!
Link: http://store.steampowered.com/app/420920/
What we need now is access the steam api.
Its written in c++.
Did anybody succeed in doing this?
Any help on calling c++ stuff would be helpful.
Link: http://store.steampowered.com/app/420920/
What we need now is access the steam api.
Its written in c++.
Did anybody succeed in doing this?
Any help on calling c++ stuff would be helpful.
- Sun Feb 16, 2014 7:17 pm
- Forum: Linux
- Topic: 5.20 missing in historical downloads
- Replies: 10
- Views: 3359
5.20 missing in historical downloads
Our game does not work with 5.21 anymore.
And it does not work with 5.11.
I need the 5.20 compiler again but its not in the museum section.
Why is that?
And it does not work with 5.11.
I need the 5.20 compiler again but its not in the museum section.
Why is that?
- Sun Dec 30, 2012 4:34 pm
- Forum: Coding Questions
- Topic: New packer
- Replies: 1
- Views: 691
New packer
Is there already some documentation how the new packer commands work?
online docu covers 5.0 release.
I need to know how to get my game running with the beta 2 compiler.
online docu covers 5.0 release.
I need to know how to get my game running with the beta 2 compiler.
- Tue Sep 25, 2012 10:11 am
- Forum: General Discussion
- Topic: We move to c++ :(
- Replies: 39
- Views: 12896
Re: We move to c++ :(
Wow. That were a lot of posts to read :D
We are still having a look at each new version of the compiler.
And I am very glad that development continues on the linux side of the compiler.
It seems utf-8 is finally working which will enable us to make a chinese version finally.
That is probably the ...
We are still having a look at each new version of the compiler.
And I am very glad that development continues on the linux side of the compiler.
It seems utf-8 is finally working which will enable us to make a chinese version finally.
That is probably the ...
- Wed Mar 07, 2012 10:31 pm
- Forum: General Discussion
- Topic: We move to c++ :(
- Replies: 39
- Views: 12896
We move to c++ :(
We wait since years now for purebasic to work well on linux again but nothing is happening.
We can't live with a compiler where not even the mouse works in fullscreen.
Computers with more than 4 gig do not work at all with the 64 bit version of the compiler.
But that is very often a reason to buy a ...
We can't live with a compiler where not even the mouse works in fullscreen.
Computers with more than 4 gig do not work at all with the 64 bit version of the compiler.
But that is very often a reason to buy a ...
- Wed Feb 15, 2012 5:17 pm
- Forum: General Discussion
- Topic: Facebook connection?
- Replies: 4
- Views: 2234
Re: Facebook connection?
Yes. this should do the job.
I have a problem that my kubuntu shows only an empty window when I start the testprogram.
Probably a gtk lib is missing here.
No clue though which one this could be
I have a problem that my kubuntu shows only an empty window when I start the testprogram.
Probably a gtk lib is missing here.
No clue though which one this could be

- Fri Feb 10, 2012 5:09 pm
- Forum: General Discussion
- Topic: Facebook connection?
- Replies: 4
- Views: 2234
Re: Facebook connection?
As I see it I have to do something like that:
Desktop Apps
Our OAuth 2.0 implementation does not include explicit desktop app support. However, if your desktop app can embed a web browser (most desktop frameworks such as .NET, AIR and Cocoa support embedding browsers), you can use the client-side ...
Desktop Apps
Our OAuth 2.0 implementation does not include explicit desktop app support. However, if your desktop app can embed a web browser (most desktop frameworks such as .NET, AIR and Cocoa support embedding browsers), you can use the client-side ...
- Fri Feb 10, 2012 4:34 pm
- Forum: General Discussion
- Topic: Facebook connection?
- Replies: 4
- Views: 2234
Facebook connection?
Hy everybody,
I just started to read about the facebook api.
Did anybody already get a purebasic program to post on facebook?
I would like to post new highscores of our users to facebook if they like that.
So I need the program to read in username/password and after that do that oauth stuff.
Just ...
I just started to read about the facebook api.
Did anybody already get a purebasic program to post on facebook?
I would like to post new highscores of our users to facebook if they like that.
So I need the program to read in username/password and after that do that oauth stuff.
Just ...
- Sun Jan 01, 2012 2:41 am
- Forum: Feature Requests and Wishlists
- Topic: Accept Bitcoin?
- Replies: 3
- Views: 1871
Accept Bitcoin?
Would be nice if we could support the project with BTC as well 

- Sat Oct 22, 2011 4:08 pm
- Forum: Linux
- Topic: linker problem with rc 2
- Replies: 2
- Views: 1414
Re: linker problem with rc 2
Found it. That happens when I use new compiler with old purebasic folder 
