Can I use sprite commands on other buffers other than the backbuffer?
Seems to me StartDrawing() works only for the primitive graphic outputs.
Search found 3 matches
- Fri Nov 07, 2003 4:03 pm
- Forum: Game Programming
- Topic: I want to use sprite commands on a buffer
- Replies: 1
- Views: 1379
- Tue Oct 21, 2003 5:38 am
- Forum: Coding Questions
- Topic: I wanna know the undocumented/locked commands
- Replies: 9
- Views: 2874
I wanna know the undocumented/locked commands
May I have the list of undocumented commands/features in PB 3.80?
Also, mine is a demo version, so may i have the list of locked codes?
Also, mine is a demo version, so may i have the list of locked codes?
- Tue Oct 21, 2003 5:06 am
- Forum: Game Programming
- Topic: Video Card Test with Sprite3D
- Replies: 18
- Views: 7522
Why is everyone so happy to tell that it worked?
Even though it's not wanted, everyone who had the app running perfectly are eager to tell it works, while the first post only mentioned those who didn't get it running.
Oh hekk, why am I saying this?
Ran OK on my GF2Ti
Oh hekk, why am I saying this?
Ran OK on my GF2Ti