Search found 346 matches
- Thu Feb 21, 2008 5:13 pm
- Forum: Coding Questions
- Topic: Network games in PB tutorials?
- Replies: 1
- Views: 828
Network games in PB tutorials?
Anyone know any good tutorial sources out there for programming network games in PB?
- Thu Feb 21, 2008 4:52 pm
- Forum: Game Programming
- Topic: PBsnake
- Replies: 13
- Views: 6593
Hey this is a cool game you are working on, I made one similar in PB a few years ago, yours is so much better though =p
I called mine Pixel Glider
Download it here

I called mine Pixel Glider
Download it here

- Mon Oct 03, 2005 3:04 pm
- Forum: Coding Questions
- Topic: Clearing confusion about Sprite3DBlendingMode()
- Replies: 9
- Views: 2523
- Sat Oct 01, 2005 5:51 am
- Forum: Game Programming
- Topic: Lethal Judgment 3 on stage
- Replies: 61
- Views: 20560
- Sat Oct 01, 2005 5:43 am
- Forum: Coding Questions
- Topic: Clearing confusion about Sprite3DBlendingMode()
- Replies: 9
- Views: 2523
Man, I thought having this many posts and having a website with several coded PB games on it would get people to trust me but I guess not...
Here is the code and the images:
http://www.1matthew.com/misc/glowring.zip
Here is the code and the images:
http://www.1matthew.com/misc/glowring.zip
- Sat Oct 01, 2005 2:21 am
- Forum: Coding Questions
- Topic: Clearing confusion about Sprite3DBlendingMode()
- Replies: 9
- Views: 2523
Clearing confusion about Sprite3DBlendingMode()
I made a small program to clear some confusion about the Sprite3DBlendingMode() command. Hope it helps some people.
http://www.1matthew.com/misc/sprite3d.zip
Any questions?
http://www.1matthew.com/misc/sprite3d.zip
Any questions?
- Thu Sep 29, 2005 1:04 am
- Forum: Game Programming
- Topic: Programming collisions with ZoomSprite3D()
- Replies: 6
- Views: 2665
- Wed Sep 28, 2005 2:47 pm
- Forum: Game Programming
- Topic: Programming collisions with ZoomSprite3D()
- Replies: 6
- Views: 2665
Thanks for that awsome demo! It helped a little bit but my program would be alot better if I could figure out how to do pixel by pixel collisions. The only way that works so far is if I draw just the rotated/zoomed sprite on the screen by itself and use GrabSprite() to make a regular sprite out of ...
- Tue Sep 27, 2005 2:48 pm
- Forum: Game Programming
- Topic: Programming collisions with ZoomSprite3D()
- Replies: 6
- Views: 2665
Programming collisions with ZoomSprite3D()
What would be the best way to determine a collision between a regular sprite and a 3d one that has been zoomed or rotated.?
- Mon Sep 26, 2005 3:54 pm
- Forum: Feature Requests and Wishlists
- Topic: Wishlist for PureBasic v4.0
- Replies: 232
- Views: 67595
- Mon Jul 18, 2005 6:02 pm
- Forum: Off Topic
- Topic: Magnetic monitor
- Replies: 4
- Views: 1896
Magnetic monitor
I have a slight problem, I put my monitor next to the subs in my car which have a very lagrge magnet inside of them and now my monitor has a large green magnetic spot on it. Is there any way to fix this?
- Mon Jan 31, 2005 6:18 pm
- Forum: Coding Questions
- Topic: Help with network game
- Replies: 13
- Views: 2982
- Sun Jan 30, 2005 7:31 pm
- Forum: Coding Questions
- Topic: Help with network game
- Replies: 13
- Views: 2982
- Sun Jan 30, 2005 12:21 pm
- Forum: Coding Questions
- Topic: Help with network game
- Replies: 13
- Views: 2982
- Fri Jan 28, 2005 11:39 pm
- Forum: Coding Questions
- Topic: Help with network game
- Replies: 13
- Views: 2982