Search found 346 matches

by DriakTravo
Thu Feb 21, 2008 5:13 pm
Forum: Coding Questions
Topic: Network games in PB tutorials?
Replies: 1
Views: 828

Network games in PB tutorials?

Anyone know any good tutorial sources out there for programming network games in PB?
by DriakTravo
Thu Feb 21, 2008 4:52 pm
Forum: Game Programming
Topic: PBsnake
Replies: 13
Views: 6593

Hey this is a cool game you are working on, I made one similar in PB a few years ago, yours is so much better though =p

I called mine Pixel Glider

Download it here

Image
by DriakTravo
Mon Oct 03, 2005 3:04 pm
Forum: Coding Questions
Topic: Clearing confusion about Sprite3DBlendingMode()
Replies: 9
Views: 2523

I was hoping this thread could be about the program itself but I guess it turned into an argument about people being scared of viruses and exe.... all well -- enjoy it anyway.
by DriakTravo
Sat Oct 01, 2005 5:51 am
Forum: Game Programming
Topic: Lethal Judgment 3 on stage
Replies: 61
Views: 20560

Great work! I'm impressed!
by DriakTravo
Sat Oct 01, 2005 5:43 am
Forum: Coding Questions
Topic: Clearing confusion about Sprite3DBlendingMode()
Replies: 9
Views: 2523

Man, I thought having this many posts and having a website with several coded PB games on it would get people to trust me but I guess not...

Here is the code and the images:

http://www.1matthew.com/misc/glowring.zip
by DriakTravo
Sat Oct 01, 2005 2:21 am
Forum: Coding Questions
Topic: Clearing confusion about Sprite3DBlendingMode()
Replies: 9
Views: 2523

Clearing confusion about Sprite3DBlendingMode()

I made a small program to clear some confusion about the Sprite3DBlendingMode() command. Hope it helps some people.

http://www.1matthew.com/misc/sprite3d.zip

Any questions?
by DriakTravo
Thu Sep 29, 2005 1:04 am
Forum: Game Programming
Topic: Programming collisions with ZoomSprite3D()
Replies: 6
Views: 2665

hrm... would you mind giving a code snip of display and grabbing of the sprite?
by DriakTravo
Wed Sep 28, 2005 2:47 pm
Forum: Game Programming
Topic: Programming collisions with ZoomSprite3D()
Replies: 6
Views: 2665

Thanks for that awsome demo! It helped a little bit but my program would be alot better if I could figure out how to do pixel by pixel collisions. The only way that works so far is if I draw just the rotated/zoomed sprite on the screen by itself and use GrabSprite() to make a regular sprite out of ...
by DriakTravo
Tue Sep 27, 2005 2:48 pm
Forum: Game Programming
Topic: Programming collisions with ZoomSprite3D()
Replies: 6
Views: 2665

Programming collisions with ZoomSprite3D()

What would be the best way to determine a collision between a regular sprite and a 3d one that has been zoomed or rotated.?
by DriakTravo
Mon Sep 26, 2005 3:54 pm
Forum: Feature Requests and Wishlists
Topic: Wishlist for PureBasic v4.0
Replies: 232
Views: 67595

there is no collision between zoomed 3d sprites... or is there
by DriakTravo
Mon Jul 18, 2005 6:02 pm
Forum: Off Topic
Topic: Magnetic monitor
Replies: 4
Views: 1896

Magnetic monitor

I have a slight problem, I put my monitor next to the subs in my car which have a very lagrge magnet inside of them and now my monitor has a large green magnetic spot on it. Is there any way to fix this?
by DriakTravo
Mon Jan 31, 2005 6:18 pm
Forum: Coding Questions
Topic: Help with network game
Replies: 13
Views: 2982

so how would I write this? I dont know how to find a list of clients connected to the server.
by DriakTravo
Sun Jan 30, 2005 7:31 pm
Forum: Coding Questions
Topic: Help with network game
Replies: 13
Views: 2982

Thanks, I will try it out. :D Some of this networking stuff is confusing.
by DriakTravo
Sun Jan 30, 2005 12:21 pm
Forum: Coding Questions
Topic: Help with network game
Replies: 13
Views: 2982

okay, how would I send data that the server has to all the clients connected to the network?
by DriakTravo
Fri Jan 28, 2005 11:39 pm
Forum: Coding Questions
Topic: Help with network game
Replies: 13
Views: 2982

alright, here is my code. It is basically a modified version of the code you gave me. one of the computers responds and the other one doesnt work at all. The one that responds is very inacurate and choppy. please help

InitNetwork()
InitKeyboard()
InitMouse()
InitSprite()

Player1X.l
Player1Y.l ...