Search found 22 matches
- Wed Jun 23, 2004 8:34 pm
- Forum: Coding Questions
- Topic: Dynamic Numbering for Gadgets, Help.
- Replies: 2
- Views: 1220
- Wed Jun 23, 2004 7:32 pm
- Forum: Coding Questions
- Topic: Dynamic Numbering for Gadgets, Help.
- Replies: 2
- Views: 1220
Dynamic Numbering for Gadgets, Help.
Hi,
I get this error "Gadget object not initialized" when I resize. I know the problem must be in the callbackprocedure but I do not know enough why or how to fix it.
Here is the Code:
;Created By Master Games
;Constants
;Call Back Procedure to handle gadget resizing
Procedure ...
I get this error "Gadget object not initialized" when I resize. I know the problem must be in the callbackprocedure but I do not know enough why or how to fix it.
Here is the Code:
;Created By Master Games
;Constants
;Call Back Procedure to handle gadget resizing
Procedure ...
- Sat Jan 03, 2004 7:50 am
- Forum: Coding Questions
- Topic: Passing a Link List (NewList) as a parameter to a function
- Replies: 2
- Views: 1701
Passing a Link List (NewList) as a parameter to a function
We would like to know how to past a link list created using NewList command as a parameter in a procedure call. Also we would like to know how to modify the link list inside the procedure call.
example:
Structure mystruct
data1.l
data2.l
EndStructure
NewList mylist.mystruct()
Procedure ...
example:
Structure mystruct
data1.l
data2.l
EndStructure
NewList mylist.mystruct()
Procedure ...
- Thu Dec 25, 2003 5:54 am
- Forum: Game Programming
- Topic: DisplaySprite3D garbage???
- Replies: 13
- Views: 5632
- Sat Nov 22, 2003 7:38 am
- Forum: Coding Questions
- Topic: Help on PB's Particle Engine
- Replies: 0
- Views: 1159
Help on PB's Particle Engine
Hey all,
Is there a tutorial or can some one write one, that explains how to use pb's particle engine or how to make your own? PB's manuel says that PB's particle engine can simulate rain, fire, fog, and smoke. How? All I see is a few commands and I can not do much with them. All I can do is just ...
Is there a tutorial or can some one write one, that explains how to use pb's particle engine or how to make your own? PB's manuel says that PB's particle engine can simulate rain, fire, fog, and smoke. How? All I see is a few commands and I can not do much with them. All I can do is just ...
- Sat Nov 22, 2003 7:33 am
- Forum: Game Programming
- Topic: CMG3D Engine in the works, written in Purebasic...
- Replies: 37
- Views: 13277
Thank you for the quick reply. I just want to say my biggest complaint with the ogre engine is that they made their own model format. I like engines that use the standard format, unless they make it very easy to convert (like making a program to convert the normal model formats (.3d, .x, ...) making ...
- Sat Nov 22, 2003 6:31 am
- Forum: Game Programming
- Topic: CMG3D Engine in the works, written in Purebasic...
- Replies: 37
- Views: 13277
Hey codemonger,
What is a rough estimate when your engine will be able to be bought? And how do you think it will compare to pb's 3d engine by then? Since rumor has it that release 3.90 will add alot to the 3d engine. And if will you, if the release adds affects the 3d engine, will you be using any ...
What is a rough estimate when your engine will be able to be bought? And how do you think it will compare to pb's 3d engine by then? Since rumor has it that release 3.90 will add alot to the 3d engine. And if will you, if the release adds affects the 3d engine, will you be using any ...
- Thu Nov 20, 2003 7:45 pm
- Forum: Game Programming
- Topic: 2d Particle Engine
- Replies: 3
- Views: 2452
Well I have been playing around with PB. The range and power pb has is amazing. For the particles we can use normal sprites, Sprite3d, the particle engine, and billboards. The normal sprites you can no do much with except show them, the special fx is way to slow to really use at all (I would use ...
- Wed Nov 19, 2003 7:42 pm
- Forum: Game Programming
- Topic: 2d Particle Engine
- Replies: 3
- Views: 2452
TranslucideSprites are really slow... any other ideas? would using Materials work?
I am trying to make a fast (atleast do not drain the fps down to 20 fps or below) but good looking particles (do not look like bunch of pixels). For example you have a bullet that glows and the glow is blended with ...
I am trying to make a fast (atleast do not drain the fps down to 20 fps or below) but good looking particles (do not look like bunch of pixels). For example you have a bullet that glows and the glow is blended with ...
- Wed Nov 19, 2003 6:32 am
- Forum: Game Programming
- Topic: 2d Particle Engine
- Replies: 3
- Views: 2452
2d Particle Engine
Can anyone show me how to make a simple 2d particle engine for showing like smoke and glow coming from like a ship? I have been trying to use PureBasic's particle engine and it is not working very well.
- Tue Nov 18, 2003 11:27 pm
- Forum: Feature Requests and Wishlists
- Topic: For...Next Step Variable
- Replies: 23
- Views: 15314
- Tue Nov 18, 2003 5:07 pm
- Forum: Feature Requests and Wishlists
- Topic: For...Next Step Variable
- Replies: 23
- Views: 15314
- Fri Oct 17, 2003 5:24 am
- Forum: Coding Questions
- Topic: Right Click in the ListView Gadget
- Replies: 0
- Views: 1038
Right Click in the ListView Gadget
Hi,
When I try and detect the right click in the ListViewGadget it does nothing, I can detect the left click and others. I read that this is a bug, so what are some work arounds for this (please post some code if you can since I am new to purebasic) and what is the status of this bug being fixed ...
When I try and detect the right click in the ListViewGadget it does nothing, I can detect the left click and others. I read that this is a bug, so what are some work arounds for this (please post some code if you can since I am new to purebasic) and what is the status of this bug being fixed ...
- Wed Oct 15, 2003 3:33 pm
- Forum: Windows
- Topic: GetSystemMetrics
- Replies: 7
- Views: 4857
- Wed Oct 15, 2003 4:57 am
- Forum: Windows
- Topic: GetSystemMetrics
- Replies: 7
- Views: 4857
GetSystemMetrics
I have a problem that the SM_CYSCREEN returns the SM_CXSCREEN value instead of what it should be, SM_CXSCREEN works fine.
My screen resolution is 1024 by 768 and SM_CXSCREEN and SM_CYSCREEN both return 1024. Is this a bug or am I doing something wrong?
;Gets Screen X and Y
ScreenX ...
My screen resolution is 1024 by 768 and SM_CXSCREEN and SM_CYSCREEN both return 1024. Is this a bug or am I doing something wrong?
;Gets Screen X and Y
ScreenX ...