It is almost useless because you cannot encrypt functions.
Reason for that is because Fred is using macros to assemble ASM file ( macro MP6{
_Procedure6: ......... )
and after that he is calling macros at the end of ASM file so your code will end up like this:
; !_MarkEnd1 db $ea,$04,$ea,$04 ...
Search found 41 matches
- Sat Mar 31, 2012 12:24 am
- Forum: Tricks 'n' Tips
- Topic: Encrypt code in exes (decrypt at runtime)
- Replies: 28
- Views: 17002
- Mon Aug 08, 2011 10:50 pm
- Forum: Announcement
- Topic: COMatePLUS version 1.2
- Replies: 339
- Views: 236524
Re: COMatePLUS version 1.2
Cannot download COMatePlus
"No input file specified. " when I go to the your site.
"No input file specified. " when I go to the your site.
- Sun Apr 18, 2004 2:38 pm
- Forum: General Discussion
- Topic: SQLite-lib - crash on exit
- Replies: 8
- Views: 2252
- Tue Apr 13, 2004 12:00 am
- Forum: Game Programming
- Topic: Maybe it is time to move on Yake
- Replies: 2
- Views: 2091
Maybe it is time to move on Yake
http://yake.sourceforge.net
Interesting 3d Engine Uses OGRE for display, ODE for collisioning, LUA for scripting and OpenAL for sound.
It's promising.
Interesting 3d Engine Uses OGRE for display, ODE for collisioning, LUA for scripting and OpenAL for sound.
It's promising.
- Sat Apr 03, 2004 12:33 pm
- Forum: Game Programming
- Topic: Loading bitmaps or sprites with palatte
- Replies: 1
- Views: 1644
Loading bitmaps or sprites with palatte
Have anybody solutions to load bitmaps or sprites with palette file? It will be similar like this.
LoadBitmapPal(bitmap number,Filename, PalleteFile)
LoadSprite(sprite number,Filename, PalleteFile)
?
LoadBitmapPal(bitmap number,Filename, PalleteFile)
LoadSprite(sprite number,Filename, PalleteFile)
?
- Sat Mar 06, 2004 9:09 pm
- Forum: Game Programming
- Topic: Gamemaker Collaboration
- Replies: 6
- Views: 3331
- Sat Feb 07, 2004 9:42 pm
- Forum: Game Programming
- Topic: Testers and map editors needed.
- Replies: 8
- Views: 3703
eee
If you need some effects, or smt just post, I'll figure something, or anybody here. In other way if you need objects, I am good with max.
If you turn this project in PureBasic users project I think that we all must participate in it. And make some cool game to show what PB can do in realtions ...
If you need some effects, or smt just post, I'll figure something, or anybody here. In other way if you need objects, I am good with max.
If you turn this project in PureBasic users project I think that we all must participate in it. And make some cool game to show what PB can do in realtions ...
- Sat Jan 17, 2004 2:13 am
- Forum: Game Programming
- Topic: FPS?
- Replies: 22
- Views: 7735
- Sat Dec 13, 2003 3:29 am
- Forum: Game Programming
- Topic: Hedache!! Pixel shader example in PB with 3DSTATE
- Replies: 17
- Views: 5795
- Fri Dec 12, 2003 4:14 pm
- Forum: Game Programming
- Topic: 3DSTATE Camera example in PB
- Replies: 9
- Views: 3453
- Fri Dec 12, 2003 4:14 pm
- Forum: Game Programming
- Topic: Hedache!! Pixel shader example in PB with 3DSTATE
- Replies: 17
- Views: 5795
Heheh
Good eye 
I didn't wrote link
Or maybe I didn't wrote to see how many people is interested in this engine
here is the link:
http://www.freewebs.com/misterdr/teapotsource.rar
I didn't wrote link
Or maybe I didn't wrote to see how many people is interested in this engine
here is the link:
http://www.freewebs.com/misterdr/teapotsource.rar
- Thu Dec 11, 2003 11:33 pm
- Forum: Game Programming
- Topic: Hedache!! Pixel shader example in PB with 3DSTATE
- Replies: 17
- Views: 5795
Hedache!! Pixel shader example in PB with 3DSTATE
Hey guys!!
Here is pixel shader example with new 3dstate 7.01 Alpha engine.
A possibilities are endless, you can even change environmental map without compiling (with NVidia's Cg language).
Enjoy!!
Here is a picture
http://www.freewebs.com/misterdr/Teap.JPG
http://www.freewebs.com ...
Here is pixel shader example with new 3dstate 7.01 Alpha engine.
A possibilities are endless, you can even change environmental map without compiling (with NVidia's Cg language).
Enjoy!!
Here is a picture
http://www.freewebs.com/misterdr/Teap.JPG
http://www.freewebs.com ...
- Thu Dec 11, 2003 2:56 pm
- Forum: Game Programming
- Topic: 3DSTATE Camera example in PB
- Replies: 9
- Views: 3453
3DSTATE Camera example in PB
Here is 3d state camera example in pb.
Any suggestions
If you encounter any problem with display you should erase card3d.txt. It is configured for my GF4MX card
http://www.freewebs.com/misterdr/3dstate.rar
Any suggestions
If you encounter any problem with display you should erase card3d.txt. It is configured for my GF4MX card
http://www.freewebs.com/misterdr/3dstate.rar
- Thu Dec 11, 2003 1:48 pm
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] 64 bit variables
- Replies: 10
- Views: 3592
Thanx
I already downloaded F64 and widely I use it.
And misspointing catch for me is st(0), that's was I experimeted with eax, ebx, ecx, edx and naturally nothing was resulted.
That's was I called good help.
- Wed Dec 10, 2003 10:35 pm
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] 64 bit variables
- Replies: 10
- Views: 3592
I can see many smartasses in this forum
Like all "experts" it seems that you don't understand what was I talking about.
If you are so smart you can try to get double value from function which returns double.
AND when you tryed, AND when you stuck on this you can then understand what was I talknig about.
And meanwhile you con go out ...
If you are so smart you can try to get double value from function which returns double.
AND when you tryed, AND when you stuck on this you can then understand what was I talknig about.
And meanwhile you con go out ...