Thanks for answers!!!
I have understood.
In this code all OK:
mat_World_View_Proj. D3DXMATRIX
D3DXMatrixIdentity (mat_World_View_Proj)
hr = *effect\SetMatrix (*effect\GetParameterByName (0, “mat_World_View_Proj”), mat_World_View_Proj)
*effect\GetParameterByName (0, “mat_World_View_Proj”); we ...
Search found 5 matches
- Tue Dec 28, 2010 3:21 pm
- Forum: Game Programming
- Topic: DirectX 9 ID3DXEFFECT for PB
- Replies: 5
- Views: 3081
- Mon Dec 27, 2010 5:48 pm
- Forum: Game Programming
- Topic: DirectX 9 ID3DXEFFECT for PB
- Replies: 5
- Views: 3081
Re: DirectX 9 ID3DXEFFECT for PB
Here a code:
*effect. ID3DXEffect
D3DXCreateEffectFromFile (*D3DDevice, "ald_Parallax_Mapping.fx", 0,0,0,0, *effect, 0)
; Render_Effect
mat_World_View_Proj. D3DXMATRIX
D3DXMatrixIdentity (mat_World_View_Proj)
hr =*effect \SetMatrix (mat_World_View_Proj, mat_World_View_Proj)
At this stage an error ...
*effect. ID3DXEffect
D3DXCreateEffectFromFile (*D3DDevice, "ald_Parallax_Mapping.fx", 0,0,0,0, *effect, 0)
; Render_Effect
mat_World_View_Proj. D3DXMATRIX
D3DXMatrixIdentity (mat_World_View_Proj)
hr =*effect \SetMatrix (mat_World_View_Proj, mat_World_View_Proj)
At this stage an error ...
- Mon Dec 27, 2010 3:10 pm
- Forum: Game Programming
- Topic: DirectX 9 ID3DXEFFECT for PB
- Replies: 5
- Views: 3081
DirectX 9 ID3DXEFFECT for PB
Greetings to all!
Please help, I can understand with ID3DXEFFECT.
*Effect \SetMatrix ("mat_World_View_Proj",mat_World_View_Proj)
Here an error: “mat_World_View_Proj” the line is inadmissible, if mat_World_View_Proj that the result is not present.
Prompt how to resolve this problem.
P.S.
Excuse for ...
Please help, I can understand with ID3DXEFFECT.
*Effect \SetMatrix ("mat_World_View_Proj",mat_World_View_Proj)
Here an error: “mat_World_View_Proj” the line is inadmissible, if mat_World_View_Proj that the result is not present.
Prompt how to resolve this problem.
P.S.
Excuse for ...
- Fri Oct 08, 2010 4:13 pm
- Forum: Game Programming
- Topic: Making the camera in DirectX9
- Replies: 0
- Views: 1190
Making the camera in DirectX9
Hi everyone.
Help, who can, what control the camera (rotate, move, zoom).
There is only this:
View.D3DMATRIX
CameraPoint.D3DXVector3
CameraPoint\x = 0
CameraPoint\y = 0
CameraPoint\z = 1100
LookAt.D3DXVector3
LookAt\x = 0
LookAt\y = 0
LookAt\z = 0
UpVector.D3DXVector3
UpVector\x ...
Help, who can, what control the camera (rotate, move, zoom).
There is only this:
View.D3DMATRIX
CameraPoint.D3DXVector3
CameraPoint\x = 0
CameraPoint\y = 0
CameraPoint\z = 1100
LookAt.D3DXVector3
LookAt\x = 0
LookAt\y = 0
LookAt\z = 0
UpVector.D3DXVector3
UpVector\x ...
- Sun Sep 19, 2010 12:46 pm
- Forum: Game Programming
- Topic: DirectX9 SDK
- Replies: 1
- Views: 1830
DirectX9 SDK
Hi everyone.
Help, what load mesh with several textures?
Here is my code, which loads the first texture on the whole mesh:
Global *mesh.ID3DXMesh=0
Global NMat.w=0
Global *Textures.IDirect3DTexture9
Global *ABuffer.ID3DXBuffer=0
Global *MBuffer.ID3DXBuffer=0
Procedure Load_Mesh(file.s)
If ...
Help, what load mesh with several textures?
Here is my code, which loads the first texture on the whole mesh:
Global *mesh.ID3DXMesh=0
Global NMat.w=0
Global *Textures.IDirect3DTexture9
Global *ABuffer.ID3DXBuffer=0
Global *MBuffer.ID3DXBuffer=0
Procedure Load_Mesh(file.s)
If ...