thx for the wrapper
but a simple pong game does not need such an overhead
what simply need to be implemented is the law of reflection, elastic or unelastic bodycontact
and an increase of speedvector when collision hit with walls
so easy to do it by yourself
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- Sun Aug 08, 2010 8:48 pm
- Forum: Game Programming
- Topic: Ping-Pong Game (Physics)
- Replies: 11
- Views: 8323