Search found 23 matches

by OrangeJuice
Thu Jul 04, 2013 5:14 pm
Forum: Announcement
Topic: PureBasic 5.20 beta 20 is out
Replies: 360
Views: 141125

Re: PureBasic 5.20 beta 5 is ready to test !

@Fred: Not to complain, I'm super happy we finally got adequate Joypad support, but there is a Problem with the Joystick lib.
The analog triggers on an XBox 360 style controller are treated as the positive and negative axis of Pad 0, z Axis... that doesn't really work that well, because if you pull ...
by OrangeJuice
Sun Oct 28, 2012 2:49 pm
Forum: Feature Requests and Wishlists
Topic: Windows RT + ARM support
Replies: 16
Views: 4312

Re: Windows RT + ARM support

@DoubleDutch:
Do you actually think that is a good idea? IMHO there is absolutely no reason to be able to run the same App on Desktop, Tablet and Phone. The usage principles are so different that I highly doubt that you could write an App that would work equally well on each without actually more ...
by OrangeJuice
Wed Oct 24, 2012 2:13 am
Forum: Feature Requests and Wishlists
Topic: More joystick commands...
Replies: 5
Views: 1739

Re: More joystick commands...

+1

What I would like to see is full support of an XBox360 style controller (10 digital buttons, two analog triggers, two analog sticks and a digital dpad) and at least two of those controllers.
by OrangeJuice
Wed Oct 24, 2012 1:50 am
Forum: Announcement
Topic: PureBasic 5.00 beta 6 is online !
Replies: 21
Views: 9534

Re: PureBasic 5.00 beta 6 is online !

Hello Fred. PureBasic has come along nicely and especially the 3D features are really great in PB5...
... but (aw man, always these buts) I am *befuzzled* that we have reached version 5.0 and the joystick functions still only support one joystick with one single digital stick. That really blows my ...
by OrangeJuice
Sat Oct 23, 2010 10:56 pm
Forum: Mac OSX
Topic: Ready for primetime?
Replies: 21
Views: 8186

Re: Ready for primetime?

I would say that strongly depends on what you are trying to do. I wanted to write a level editor for the game engine I'm working on. It is impossible IMHO to do that in an acceptable manner for mutiple platforms. A major problem is the fact that you have no way of getting events you would require ...
by OrangeJuice
Sat Oct 23, 2010 10:45 pm
Forum: Mac OSX
Topic: What is actual toolchain used in the compiling of Mac apps?
Replies: 7
Views: 2848

Re: What is actual toolchain used in the compiling of Mac ap

Maybe PureBasic is a Precompiler that actually generates C/C++/Obj-C/Obj-C++ code.
Maybe it uses XCode just as a linker, building an app from Obj files that the PBCompiler generates.

Whichever is true, I doubt that it will be a general Problem with the Mac Appstore, but violations of the Human ...
by OrangeJuice
Tue Aug 24, 2010 11:42 pm
Forum: Mac OSX
Topic: MouseClick on Window?
Replies: 2
Views: 1672

Re: MouseClick on Window?

That does only works with an Gadget as i understand it, and i can't use one since i have screen on a window in which I'm trying to do things with the mouse. I can't use the screen mouse functions either, since they don't play nice with the gadgets on the screen around it.

I can't even try it right ...
by OrangeJuice
Tue Aug 24, 2010 6:15 pm
Forum: Mac OSX
Topic: MouseClick on Window?
Replies: 2
Views: 1672

MouseClick on Window?

Okay, so i figured out how i can find my Mouse position on a Window by just checking its coordinates whenever an unknown (-1) event happens, but i can't find out how to get an mouse button click on the Window. How do i do that on OS X?
by OrangeJuice
Fri Aug 20, 2010 6:14 pm
Forum: Mac OSX
Topic: Standalone Debugger/Compiler or using an external editor
Replies: 4
Views: 2733

Re: Standalone Debugger/Compiler or using an external editor

Not to spam my own question thread, but the problem might actually have its source in my OS installation. While it would be strange that the debugger works when used from the PB ide, I did encounter a problem with another debugger unrelated to PureBasic: the freepascal debugger crashes on my system ...
by OrangeJuice
Thu Aug 19, 2010 7:39 pm
Forum: Mac OSX
Topic: Standalone Debugger/Compiler or using an external editor
Replies: 4
Views: 2733

Re: Standalone Debugger/Compiler or using an external editor

Didn't work. The Debugger still crashes and the commandline compiler has this to say:
"Loading external modules...
Error: Line 0 - Can't load any OSLibraries! Please re-install PureBasic."

I gradually kept adding to the envars everything i could Imagine, so they look like that now:
"export PATH ...
by OrangeJuice
Thu Aug 19, 2010 5:44 pm
Forum: Mac OSX
Topic: Standalone Debugger/Compiler or using an external editor
Replies: 4
Views: 2733

Re: Standalone Debugger/Compiler or using an external editor

Thank you, I will try that when I get home.
by OrangeJuice
Wed Aug 18, 2010 10:46 pm
Forum: Mac OSX
Topic: Standalone Debugger/Compiler or using an external editor
Replies: 4
Views: 2733

Standalone Debugger/Compiler or using an external editor

Does anyone now how I can get the standalone Debugger/Compiler to run/run from bash?
I always get "Cannot run xyz.pb" when I try.

The reason why I want to do this is because I would like to use PureBasic with the TextMate Editor.
by OrangeJuice
Mon Aug 16, 2010 9:28 pm
Forum: Feature Requests and Wishlists
Topic: structures as parameters (ByValue)
Replies: 13
Views: 3656

Re: structures as parameters (ByValue)

I think there was a good reason why C didn't allow that which i can't seem to remember right now. Maybe that is a slow thing to do?
by OrangeJuice
Sun Aug 15, 2010 8:39 am
Forum: Feature Requests and Wishlists
Topic: MouseWheel support on Mac OS X
Replies: 0
Views: 740

MouseWheel support on Mac OS X

I'm going nuts trying to read the MouseWheel on OS X in a normal GUI application. Could we have an PureBasic constant thrown by Mousewheel events instead of just -1 all the time please?

Please, no one suggesting using a Screen and the 2D Game Mouse now.
by OrangeJuice
Sat Aug 14, 2010 9:33 pm
Forum: Feature Requests and Wishlists
Topic: LUA-Script
Replies: 10
Views: 3372

Re: LUA-Script

Not to mention it is insanely small and likely not much pain to support.
It is one of the most widely used scripting languages in game development, powering titles such as the Far Cry/Crysis franchise and World of Warcraft.