maybe this tiny example (out of my actual gameengine) may help for sprite3d :
what do you need:
the base for the scaler is your developement resolution.
if the gamers resolution is different the scaler will take effekt.
you do not need to scale it every frame. just call it once you load the map ...
Search found 33 matches
- Mon Aug 06, 2012 11:42 pm
- Forum: Game Programming
- Topic: Resolution and Aspect Ratio independence?
- Replies: 7
- Views: 5417
- Mon Aug 06, 2012 10:49 pm
- Forum: Game Programming
- Topic: PARASITE II : Flesheaters
- Replies: 0
- Views: 2347
PARASITE II : Flesheaters
Welcome to my new gameproject.
the core is based on my "old" lucy/in_grid gameengine, which was transformed to "parasite engine" during developement.
features: maps of nearly any size, using streaming for graphics and sound.
cachesystem for maps.
progressbar for level/map loading.
any resolution is ...
the core is based on my "old" lucy/in_grid gameengine, which was transformed to "parasite engine" during developement.
features: maps of nearly any size, using streaming for graphics and sound.
cachesystem for maps.
progressbar for level/map loading.
any resolution is ...
- Sun Jul 31, 2011 12:44 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "Beeni"
Thank you!
I am surprised, that my first attempt of programming a multipurpose gameengine works fine, because there are so many, bugs in the background...
thats why I am working on an improved version of this engine, including better object and memoryhandling, more possibilities...and much more to ...
I am surprised, that my first attempt of programming a multipurpose gameengine works fine, because there are so many, bugs in the background...
thats why I am working on an improved version of this engine, including better object and memoryhandling, more possibilities...and much more to ...
- Wed Jun 15, 2011 2:34 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
- Tue Apr 05, 2011 11:25 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "BEENi" Version 64a_BUILD050411
Hello again! and now something completely different........
first "Beeni" made many changes:
Graphics: more eyecandy and relaxing colours.
Gameplay: 4 Levels including "boss" level, highscore (basic implemention)
special weapon: "bomb" active with keybaord or joypad (B), if special weapon is ...
first "Beeni" made many changes:
Graphics: more eyecandy and relaxing colours.
Gameplay: 4 Levels including "boss" level, highscore (basic implemention)
special weapon: "bomb" active with keybaord or joypad (B), if special weapon is ...
- Sun Apr 03, 2011 4:41 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "Beeni"-Version 0.64Alpha
New Version online:
http://hopix.ho.ohost.de/neXus/beeni/
http://www.file-upload.net/download-333 ... O.zip.html
Features: 4 Levels/new enemies, Level Boss, Special-Weapon

http://hopix.ho.ohost.de/neXus/beeni/
http://www.file-upload.net/download-333 ... O.zip.html
Features: 4 Levels/new enemies, Level Boss, Special-Weapon
- Wed Mar 09, 2011 3:34 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "Beeni"
Thank you. the keyboard situation will be fixed. if you use joypad for playing you will not encounter this problem. for the coloring/gamedesign: I like this style and think it "feels right" for "Beeni" 
- Sun Mar 06, 2011 7:42 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "Beeni"
Something not "official":
If you press [S] you can toggle between smoothing/nosmoothing. if frames drop the smoothing will switch off. [D] will show you some realtime debug infos.
- Sun Mar 06, 2011 7:30 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "Beeni"
Thank you for trying.
there may be some problems caused by leveldesign situations, which will be changed. could you tell me the screen resolution you are using? the gameengine uses an
autoscale feature which tries to scale everything to the users pc desktop resolution for best experience.
there may be some problems caused by leveldesign situations, which will be changed. could you tell me the screen resolution you are using? the gameengine uses an
autoscale feature which tries to scale everything to the users pc desktop resolution for best experience.
- Sun Mar 06, 2011 6:04 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "Beeni"
@Darius: In the "Copyright.txt" file you say it's public domain and also that the user doesn't have permission to change the contents in the archive. Well, public domain means you've given it away for free and that anyone can legally do whatever they want with it. So, you may want to NOT call it ...
- Sun Mar 06, 2011 12:39 pm
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
Re: "Beeni"
it is free and let you store about 200MB of files.
kind regards
- Sat Mar 05, 2011 12:29 am
- Forum: Applications - Feedback and Discussion
- Topic: "Beeni"
- Replies: 23
- Views: 11390
"Beeni"
:mrgreen:
My actual project: THE jump&run of this year!!!
This release is for testing anf feedback. this is work in progress:
what you get:
2Levels
what you need:
P4 1Ghz, 256 MB RAM, 3D Graphicscard, 8MB of free HDD Space.
windows XP/Vista/7
Joypad (recommended)
how to:
Joypad:
Use digicross ...
My actual project: THE jump&run of this year!!!
This release is for testing anf feedback. this is work in progress:
what you get:
2Levels
what you need:
P4 1Ghz, 256 MB RAM, 3D Graphicscard, 8MB of free HDD Space.
windows XP/Vista/7
Joypad (recommended)
how to:
Joypad:
Use digicross ...
- Sun Feb 06, 2011 2:32 pm
- Forum: Applications - Feedback and Discussion
- Topic: MAPBuilder
- Replies: 0
- Views: 1846
MAPBuilder
Hi! volks!
Once started as a simple ingame mapbuilder for my games (BUGSY,neXus) it grew up to a standalone application.
Features:
Unlimited Layers (cut down to 64 for developement)
Unlimited Levels
Unlimited Tiles
Unlimited Graphics
Any graphics size.
Realtime Scaler (RESCAL) experimental. works ...
Once started as a simple ingame mapbuilder for my games (BUGSY,neXus) it grew up to a standalone application.
Features:
Unlimited Layers (cut down to 64 for developement)
Unlimited Levels
Unlimited Tiles
Unlimited Graphics
Any graphics size.
Realtime Scaler (RESCAL) experimental. works ...
- Wed Feb 02, 2011 8:00 pm
- Forum: Applications - Feedback and Discussion
- Topic: BUGSY
- Replies: 4
- Views: 3014
Re: BUGSY
Small Update:
Update 02.02.2011, Bug in Mousehandling removed?
try new version:
downloadlink:
http://hosting.alexander-n.de/=NTMwLjEyOTY2NzI1MTc=
also try (if you realy want :wink: )my MAP Builderproject, which you can use with most of my games (eg. cottonwars)
downloadlink:
http://hosting ...
Update 02.02.2011, Bug in Mousehandling removed?
try new version:
downloadlink:
http://hosting.alexander-n.de/=NTMwLjEyOTY2NzI1MTc=
also try (if you realy want :wink: )my MAP Builderproject, which you can use with most of my games (eg. cottonwars)
downloadlink:
http://hosting ...
- Fri Jan 14, 2011 11:50 pm
- Forum: Applications - Feedback and Discussion
- Topic: SpaceWar (MTHEORY) Project
- Replies: 0
- Views: 1706
SpaceWar (MTHEORY) Project
Hello to Everybody :D
Welcome to my new GameProject:
"M-Theory", working - title.
Update 17.01.2011: GamePlay Fix.
http://hopix.ho.ohost.de/neXus/msmall.png
This is NOT the announced game, its just a tiny ingame-game (SpaceWar) the player can play on startup until all ships(lives) are used, or ...
Welcome to my new GameProject:
"M-Theory", working - title.
Update 17.01.2011: GamePlay Fix.
http://hopix.ho.ohost.de/neXus/msmall.png
This is NOT the announced game, its just a tiny ingame-game (SpaceWar) the player can play on startup until all ships(lives) are used, or ...