hi minimy,
how do you create your personages ?
very nice ones ...
marco
Search found 823 matches
- Tue Oct 14, 2025 6:39 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 94
- Views: 8656
- Wed Oct 08, 2025 12:07 am
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 94
- Views: 8656
Re: Game test v0.01
minimy
waw, very nice work,
there is a lot of work here.
marc
PS: is the 3D scene editor written in PB ?

waw, very nice work,
there is a lot of work here.
marc
PS: is the 3D scene editor written in PB ?
- Tue Sep 30, 2025 7:05 pm
- Forum: Coding Questions
- Topic: catch font question ...
- Replies: 2
- Views: 327
catch font question ...
for my problem with industrial projects, I need some very specific characters.
so, I started to draw my own font with these special characters.
will post some examples later.
Q) as no one haves this font in his font directory (win),
is it possible to integrate a font .ttf file inside my PB program ...
so, I started to draw my own font with these special characters.
will post some examples later.
Q) as no one haves this font in his font directory (win),
is it possible to integrate a font .ttf file inside my PB program ...
- Sat Sep 27, 2025 11:44 pm
- Forum: Coding Questions
- Topic: PB IDE font setup ...
- Replies: 9
- Views: 562
Re: PB IDE font setup ...
Hallo Jim,
yes, you understand my problem ...
this morning I started to create my own character font .ttf
its not easy but, so I can use it in all my industrial projects.
thanks,
marc
yes, you understand my problem ...
this morning I started to create my own character font .ttf
its not easy but, so I can use it in all my industrial projects.
thanks,
marc
- Sat Sep 27, 2025 9:53 pm
- Forum: Coding Questions
- Topic: PB IDE font setup ...
- Replies: 9
- Views: 562
Re: PB IDE font setup ...
Hi RASHAD,
maybe I didn't explained my problem well,
my oldest robot (see pic1) works with a SBC MC68000 processor (see pic2).
and communicates with the PC via RS232 port (see red arrow below see pic3).
all this works fine ...
but my robot uses a full 8 bit ascii character set with graphic ...
maybe I didn't explained my problem well,
my oldest robot (see pic1) works with a SBC MC68000 processor (see pic2).
and communicates with the PC via RS232 port (see red arrow below see pic3).
all this works fine ...
but my robot uses a full 8 bit ascii character set with graphic ...
- Sat Sep 27, 2025 3:57 pm
- Forum: Coding Questions
- Topic: PB IDE font setup ...
- Replies: 9
- Views: 562
Re: PB IDE font setup ...
Hi Demivec,
I did this already, but then I lose all my graphic characters (Page437).
only when I use the OEM-US character set I can use the Page437 character set.
Marc
I did this already, but then I lose all my graphic characters (Page437).
only when I use the OEM-US character set I can use the Page437 character set.
Marc
- Sat Sep 27, 2025 3:17 pm
- Forum: Coding Questions
- Topic: PB IDE font setup ...
- Replies: 9
- Views: 562
PB IDE font setup ...
Hi,
last week I restarted my little robot developments,
so, I restarted also my terminal program.
I edit all my PB programs in notepad++, and use "Courier New, 8" Western as font.
see setups and result pictures 1...2
when I import my file in PB IDE, with settings "Courier New, 8" Western as font ...
last week I restarted my little robot developments,
so, I restarted also my terminal program.
I edit all my PB programs in notepad++, and use "Courier New, 8" Western as font.
see setups and result pictures 1...2
when I import my file in PB IDE, with settings "Courier New, 8" Western as font ...
- Thu Sep 25, 2025 9:56 pm
- Forum: 3D Programming
- Topic: Should I build my own sprite-based UI system or wait?
- Replies: 19
- Views: 1637
Re: Should I build my own sprite-based UI system or wait?
Hi skinkairewalker,
I wrote my own GUI in screen mode for my CAD/CAM program.
It was a lot of work, yes a lot of work.
but ...
I'm happy I did it, the result is stunning.
and I learned a lot of programming in PB, sprites and OGRE.
Greetings,
marco
I wrote my own GUI in screen mode for my CAD/CAM program.
It was a lot of work, yes a lot of work.
but ...
I'm happy I did it, the result is stunning.
and I learned a lot of programming in PB, sprites and OGRE.
Greetings,
marco
- Tue Sep 23, 2025 6:42 pm
- Forum: 3D Programming
- Topic: shader 3D Editor
- Replies: 5
- Views: 1185
Re: shader 3D Editor
pf shadoko,
thanks for your post,
I will give it a try, but I need first to understand it ...
It seems to be very useful.
marc
thanks for your post,
I will give it a try, but I need first to understand it ...
It seems to be very useful.
marc
- Mon Sep 22, 2025 8:06 am
- Forum: Coding Questions
- Topic: EditorGadget auto scroll to last line ...
- Replies: 17
- Views: 1030
Re: EditorGadget auto scroll to last line ...
Hi,
I use Randy Walker example and it works very well,
at the same time, I know the length of the received messages ...
Hi marc... I've always used sendmessage to do that. Unfortunately not cross platform, but works well enough for me in Windows:
bottom = Len(GetGadgetText(YourGadget ...
I use Randy Walker example and it works very well,
at the same time, I know the length of the received messages ...
Hi marc... I've always used sendmessage to do that. Unfortunately not cross platform, but works well enough for me in Windows:
bottom = Len(GetGadgetText(YourGadget ...
- Sat Sep 20, 2025 1:29 am
- Forum: Coding Questions
- Topic: EditorGadget auto scroll to last line ...
- Replies: 17
- Views: 1030
Re: EditorGadget auto scroll to last line ...
Hi infratec,
due to some circumstances in my life,
I didn't touched my old robots for some time now.
Sorry, I forgot I asked this already.
? is this the beginning of "dementia" ?
thanks
marc
due to some circumstances in my life,
I didn't touched my old robots for some time now.
Sorry, I forgot I asked this already.
? is this the beginning of "dementia" ?
thanks
marc
- Fri Sep 19, 2025 9:25 pm
- Forum: Coding Questions
- Topic: EditorGadget auto scroll to last line ...
- Replies: 17
- Views: 1030
EditorGadget auto scroll to last line ...
Hi,
For the communications with one of my older robots,
I use my terminal program I created in PB 5.73 x64 / win 10.
Works since yesterday, but I have some problem.
For the transmitter and receiver side I use [EditorGadgets]
and this works very well.
Only I need to move my mouse over it and ...
For the communications with one of my older robots,
I use my terminal program I created in PB 5.73 x64 / win 10.
Works since yesterday, but I have some problem.
For the transmitter and receiver side I use [EditorGadgets]
and this works very well.
Only I need to move my mouse over it and ...
- Mon Sep 15, 2025 1:53 am
- Forum: Off Topic
- Topic: Active online forum!
- Replies: 7
- Views: 1082
Re: Active online forum!
Hi J. Baker,
Same here,
in the beginning my daughter was very interested in the "STEM" direction.
Today she is not at all interested anymore.
Same in my robot building club, only older guys like me are still building stuff.
And on the cnc forum, the same ...
Marc
Same here,
in the beginning my daughter was very interested in the "STEM" direction.
Today she is not at all interested anymore.
Same in my robot building club, only older guys like me are still building stuff.
And on the cnc forum, the same ...
Marc
- Fri Sep 12, 2025 7:55 pm
- Forum: Game Programming
- Topic: can we create and use shaders in purebasic ?
- Replies: 3
- Views: 791
Re: can we create and use shaders in purebasic ?
Hi minimy,
by seeing your progression, I restarted my 3D game development.
thanks,
marc
by seeing your progression, I restarted my 3D game development.
thanks,
marc
- Fri Sep 12, 2025 7:37 pm
- Forum: Game Programming
- Topic: can we create and use shaders in purebasic ?
- Replies: 3
- Views: 791
can we create and use shaders in purebasic ?
Hi,
after some time off, I restarted programming today.
I'm also following some courses on evening school in blender 4.5.2
so I can create stunning 3D objects for my 3D game.
and I want to try "shaders"
So, my question, can we create shaders and use them in purebasic (OGRE3D) ?
Thanks,
marc
after some time off, I restarted programming today.
I'm also following some courses on evening school in blender 4.5.2
so I can create stunning 3D objects for my 3D game.
and I want to try "shaders"
So, my question, can we create shaders and use them in purebasic (OGRE3D) ?
Thanks,
marc