Search found 810 matches

by marc_256
Fri Sep 12, 2025 7:55 pm
Forum: Game Programming
Topic: can we create and use shaders in purebasic ?
Replies: 2
Views: 38

Re: can we create and use shaders in purebasic ?

Hi minimy,

by seeing your progression, I restarted my 3D game development. 8) :D

thanks,
marc
by marc_256
Fri Sep 12, 2025 7:37 pm
Forum: Game Programming
Topic: can we create and use shaders in purebasic ?
Replies: 2
Views: 38

can we create and use shaders in purebasic ?

Hi,

after some time off, I restarted programming today.

I'm also following some courses on evening school in blender 4.5.2
so I can create stunning 3D objects for my 3D game.

and I want to try "shaders"
So, my question, can we create shaders and use them in purebasic (OGRE3D) ?


Thanks,
marc
by marc_256
Sat Sep 06, 2025 4:26 am
Forum: Game Programming
Topic: Fracturetrix Game Announcement Video
Replies: 26
Views: 1160

Re: Fracturetrix Game Announcement Video

Hi Carm3D,

Very nice work, I like it ...

marc
by marc_256
Tue Aug 12, 2025 12:28 pm
Forum: Coding Questions
Topic: Is it possible to hide/show ogre 3D view
Replies: 5
Views: 390

Re: Is it possible to hide/show ogre 3D view

Sorry for the late answer ...

@wombats
This works very well, thanks.
I gone try it inside my program ...
Q) If I use it, does it only hide the window, and still render the 3D in the background ?

Marc
by marc_256
Sun Aug 10, 2025 9:07 pm
Forum: 3D Programming
Topic: How to OGRE auto calculation points ...
Replies: 4
Views: 340

Re: How to OGRE auto calculation points ...

@miso,

Yes, I think you gave me a good idea.
I gone try to use bones, I never did, so need some exercises ...


@pf shadoko,

I think, this gone give me the same error as my calculations.
So, gone first try bones ...


Thanks for yours inputs.

Marc
by marc_256
Sun Aug 10, 2025 5:56 pm
Forum: Coding Questions
Topic: Is it possible to hide/show ogre 3D view
Replies: 5
Views: 390

Re: Is it possible to hide/show ogre 3D view

Hi idle,

thanks, I never used Window3D() ...
So, I need to find out, I need to test it.

Marc
by marc_256
Sun Aug 10, 2025 5:52 pm
Forum: 3D Programming
Topic: How to OGRE auto calculation points ...
Replies: 4
Views: 340

How to OGRE auto calculation points ...

Hi,


For my robot arm simulator,
I need to position an axis of 800 mm length, between 2 (X,Y,Z) known points.

I tried to calculate the angles,
So I have one ref. point and pitch, yaw, roll of the object.

But, it seems not so correct way.

Q) Is there a way to enter the 2 (X,Y,Z) points and OGRE ...
by marc_256
Sun Aug 03, 2025 7:11 pm
Forum: Off Topic
Topic: Illustrating BASIC: A Book from 1977
Replies: 19
Views: 1359

Re: Illustrating BASIC: A Book from 1977

Yep,

Mine is from 1981 ... 8)

Image
by marc_256
Sun Aug 03, 2025 9:30 am
Forum: Coding Questions
Topic: Is it possible to hide/show ogre 3D view
Replies: 5
Views: 390

Is it possible to hide/show ogre 3D view

Hi,

For my latest GUI development for my [Industry 4.0] dream ... :mrgreen: :mrgreen:
I want the user can show 3D view with the push of a keyboard [Fx] key.
The key selection is not the problem ...

See pictures below.
Pic1: normal development environment.
Pic2: after user pushed [Fx] key.

Q)
Is ...
by marc_256
Fri Jul 18, 2025 9:13 am
Forum: Game Programming
Topic: modeling CLAY color ...
Replies: 4
Views: 585

Re: modeling CLAY color ...

Hi,

@pfnuesu
This is more a terracotta color.
What I'm looking for is the more white-ish color.

@Caronte3D
You are right, my question in the first post was wrong.
What I'm looking for is the texture/material list for the Clay structure in PB-OGRE.

*I gone try to export from blender.

thanks
by marc_256
Wed Jul 16, 2025 1:19 pm
Forum: Game Programming
Topic: modeling CLAY color ...
Replies: 4
Views: 585

modeling CLAY color ...

Hi,

I saw on YT a lot of people using the [CLAY] color, for modeling 3D objects.
For my mesh modeling, I want to use this color.
But I tried to find the best [CLAY] color VALUE.

What is the best value ?

thanks
by marc_256
Sun Jul 06, 2025 7:30 pm
Forum: 3D Programming
Topic: How can I change the [mesh] vertices data ...
Replies: 6
Views: 505

Re: How can I change the [mesh] vertices data ...

Hello SMaag,

thanks for the tip,
I see under the documentation of [CreateDataMesh()]

Remarks
If the #Mesh was already created, then it is freed and replaced by a new one.

So, I don't need to free the mesh myself.

Marc,
by marc_256
Sat Jul 05, 2025 7:56 pm
Forum: 3D Programming
Topic: How can I change the [mesh] vertices data ...
Replies: 6
Views: 505

Re: How can I change the [mesh] vertices data ...

Hi miso and Caronte3D,

what I can't use, tested till now:
- Scale = scaling the whole mesh, even the wire thickness.
- Bones = are deforming the mesh, it can also deform the wire.

The goal is to have the same wire diameter on all sides.
That is the reason i builded my own animation algorithm.
and ...
by marc_256
Sat Jul 05, 2025 12:06 pm
Forum: 3D Programming
Topic: How can I change the [mesh] vertices data ...
Replies: 6
Views: 505

How can I change the [mesh] vertices data ...

Hi,

I just restarted my delta robot animation program,

To create my vacuum rubber mouth animation,
I can't use scale, as scale will scale all the parts of the mesh.
Same for the springs in the same project. (see image below)

So, I'm writing an animation algorithm ...

But I'm stuck ...

Where am ...
by marc_256
Mon Jun 09, 2025 11:57 am
Forum: Coding Questions
Topic: copy a sprite to an image ...
Replies: 4
Views: 600

Re: copy a sprite to an image ...

Hi,

thanks guys for the tips,

But stupid me ...

I wrote an image rotation procedure
but the result of the rotated pixels was not so good ...

So, I wanted to use the RotateStrite to rotate the sprite and copy this to an Image,
but didn't work with SpriteOutput() + GrabDrawingImage()
The Sprite is ...