Search found 142 matches
- Sun Oct 25, 2020 4:53 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 10841
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Very impressive. But yeah, I'm pretty sure people would be very interested in your implementation of Wren. To me it looks like something I've been waiting for a long time (I don't like LUA). You should make a thread for this only. Thank you! I could separate it out into its own standalone library. ...
- Sat Oct 24, 2020 10:17 pm
- Forum: General Discussion
- Topic: 3rd Party Libs/Wrappers having a short live with PureBasic?
- Replies: 7
- Views: 3679
Re: 3rd Party Libs/Wrappers having a short live with PureBas
Might be worth mentioning that
[Framework] OpenGL Accelerated 2D Engine (with SFML)
viewtopic.php?f=14&t=75897
Is not dead at all, it's still being actively worked on
[Framework] OpenGL Accelerated 2D Engine (with SFML)
viewtopic.php?f=14&t=75897
Is not dead at all, it's still being actively worked on
- Sat Oct 24, 2020 10:16 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 10841
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Do you still intend to implement Squirrel? PB needs more scripting languages :) I've actually taken Squirrel out and have implemented Wren (https://wren.io) (as it was more suitable for the main project needs, and it works so nicely, whereas squirrel hasn't been updated in a long time) - Working ex...
- Sun Oct 11, 2020 4:57 pm
- Forum: Tricks 'n' Tips
- Topic: [Module] UnitTest - Unit Testing for your applications
- Replies: 1
- Views: 1255
[Module] UnitTest - Unit Testing for your applications
Hi, I had a requirement to include unit testing in a project I'm working on, so created this UnitTest module which allows you to create a unit test file within your application and create tests (procedures) which consist of assertion tests, providing a nice readable output (as well as providing an e...
- Sat Sep 19, 2020 2:48 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 10841
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
(Still waiting on response from Admins here or from support email...) Update: Events handling completely overhauled to make it more clean and PureBasic-esque, and weird bugs passing information back fixed. Joystick, Keyboard, Mouse handling completed. https://gitlab.com/mfwlib/sample - Please note s...
- Fri Sep 11, 2020 9:11 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 10841
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Any news? Yes, there's news - My account IndigoFuzz got disabled because I was switching e-mail over to new e-mail, and accidentally put .co.uk instead of .com, and now I have no way to re-enable it (and sent an email to support over a week ago, as well as messaged 3 admins on here with no response...
- Tue Sep 01, 2020 3:13 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 10841
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
In corelib.pbi, i replaced '#MFWCORE' by 'GetCurrentDirectory()+#MFWCORE' and the dll is found now but i have another message: [Fatal Error] Library X:\...\mfwlib.dll could not be opened. The dll can't be opened. M. More than likely because Windows XP became end of life 6 years ago and the later Vi...
- Tue Sep 01, 2020 1:30 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 10841
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
I've got this message "[Fatal Error] Library mfwlib.dll was not found." I use WIndows XP 32b and i did all the Instructions (If Downloading rather than Cloning) "Download the repo as an archive and extract it somewhere : OK Download the mfw repo separately and copy the files into the...
- Mon Feb 18, 2019 1:39 pm
- Forum: Feature Requests and Wishlists
- Topic: ResizeScreen(..)
- Replies: 6
- Views: 1640
Re: ResizeScreen(..)
Just to confirm the solution above does not work with Engine3D - though there is an outstanding bug which was reported at least 4 years ago where the screen doesn't auto-stretch. The latest bug post I found was here: https://www.purebasic.fr/english/viewtopic.php?f=4&t=66508 but it affects Linux...
- Sun Feb 17, 2019 11:18 pm
- Forum: Feature Requests and Wishlists
- Topic: ResizeScreen(..)
- Replies: 6
- Views: 1640
Re: ResizeScreen(..)
Just did a Test here is the Code :) EnableExplicit ;TestWindow ScreenResize OpenGL ;PureBasic 5.62 (x64) ;by mijikai Procedure.i TestSprite(Width.i,Height.i,Color.i = $FF00FF) Protected Sprite.i Sprite = CreateSprite(#PB_Any,Width,Height) If IsSprite(Sprite) If StartDrawing(SpriteOutput(Sprite)) Bo...
- Sun Feb 17, 2019 10:47 pm
- Forum: Feature Requests and Wishlists
- Topic: ResizeScreen(..)
- Replies: 6
- Views: 1640
Re: ResizeScreen(..)
What would this be applied to? The screen? A snippet would be greatMijikai wrote:Ungetestet!
Faktor Native Auflösung -> neue Auflösung.
-> glScalef(FactorX,FactorY,1)
-> glTranslate(ScreenCenterX * FactorX,ScreenCenterY * FactorY,0)
Was wäre das für? Der Bildschirm? Eine Probe wäre toll
- Sun Feb 17, 2019 10:02 pm
- Forum: Feature Requests and Wishlists
- Topic: ResizeScreen(..)
- Replies: 6
- Views: 1640
ResizeScreen(..)
I know this has been asked before but the last post I could find was a number of years ago; Resizing the viewport with autostretch, and having it reflect the new screen dimensions rather than stretching the contents - The fact we can't do this without workarounds is a bit of a pitfall, especially wh...
- Fri Feb 15, 2019 6:00 pm
- Forum: Announcement
- Topic: [Devblog] 2D Isometric MMO Game
- Replies: 4
- Views: 4618
Re: [Devblog] 2D Isometric MMO Game
Just a minor update on the light engine code... Gave it an entire overhaul and it now runs in it's own separate thread which means main game logic and the higher priority drawing (like the actual map, and GUI etc) wont be hindered if it lags behind by a couple of milliseconds.. Worst case with loads...
- Thu Feb 14, 2019 10:16 am
- Forum: Announcement
- Topic: [Devblog] 2D Isometric MMO Game
- Replies: 4
- Views: 4618
Re: [Devblog] 2D Isometric MMO Game
Im also curious as im working on a similar project . I wish u the best of luck :) Keep us updated! Exciting stuff :) Can't wait to see how you get on! Going to be working on tidying up the lightmapping code today as well as putting it in it's own thread so that higher resolution maps don't affect u...
- Wed Feb 13, 2019 5:57 pm
- Forum: Announcement
- Topic: [Devblog] 2D Isometric MMO Game
- Replies: 4
- Views: 4618
[Devblog] 2D Isometric MMO Game
Hi all, Thought I might share some development stuff I'm doing at the moment to pacify quiet hours in work... The goal is to make a 2D MMO isometric engine, from the server, to the client, all within PureBasic, to be as cross platform as possible (which means Windows and Linux.. possibly Mac OS in f...