Search found 13 matches

by Hoessi666
Sun Nov 22, 2015 8:32 am
Forum: 3D Programming
Topic: Materials and Alphablending doesn't seem to work properly
Replies: 17
Views: 7437

Re: Materials and Alphablending doesn't seem to work properl

@Samuel
Thanks for your Effort, I will take a look at it sometimes... :D
by Hoessi666
Sat Nov 21, 2015 6:42 pm
Forum: 3D Programming
Topic: Materials and Alphablending doesn't seem to work properly
Replies: 17
Views: 7437

Re: Materials and Alphablending doesn't seem to work properl

In a Billboardgroup, every billboard has the same position and rendering queue.
If you need them to be drawn in the correct order (from back to front) you need
to use a Billboardgroup for every billboard. This problem doesn't need a PNG,
you can see the same problem with the "Geebee2.bmp". too ...
by Hoessi666
Sat Nov 21, 2015 3:49 pm
Forum: 3D Programming
Topic: Materials and Alphablending doesn't seem to work properly
Replies: 17
Views: 7437

Re: Materials and Alphablending doesn't seem to work properl

"BluePotPlant2.png" is a 32 Bit PNG-Image.
Where is it to test your code ?
Use the Geebee2.bmp instead. Just export it as a gif and make the purple Background transparent, then re-export the Gif to a 32-bit Png and load it instead of my BluePotPlant.png.


The Transparency is correct, but often ...
by Hoessi666
Sat Nov 21, 2015 9:44 am
Forum: 3D Programming
Topic: Materials and Alphablending doesn't seem to work properly
Replies: 17
Views: 7437

Re: Materials and Alphablending doesn't seem to work properl

My Head is spinning!

Is it so difficult to just put something like a Sprite into the 3D-World an make the unwanted Parts transparent like in the 2D-Part of Purebasic? (In Blitz3D, a long time ago, you just loaded a Sprite put it into the Scenery..et voilá!)


An alternative to a shader would be to ...
by Hoessi666
Thu Nov 19, 2015 7:10 pm
Forum: 3D Programming
Topic: Materials and Alphablending doesn't seem to work properly
Replies: 17
Views: 7437

Re: Materials and Alphablending doesn't seem to work properl

OK, I see.
I don't really need Alphablending. I was just using it, because the normal Transparency doesn't work either:

Blending-Mode is "Add": the transparent (black) Parts are displayed correctly (i.e. not), but the "real" Image is half transparent: you can look through it instead of being solid ...
by Hoessi666
Thu Nov 19, 2015 8:23 am
Forum: 3D Programming
Topic: Materials and Alphablending doesn't seem to work properly
Replies: 17
Views: 7437

Materials and Alphablending doesn't seem to work properly

I attached the altered Code of one of PureBasic's Examples to show the Problem; "BluePotPlant2.png" is a 32 Bit PNG-Image.

The Transparency is correct, but often Billboards that lie behind another one are drawn in front of them instead!
If you look at the Billboards from the other Side its correct ...
by Hoessi666
Sun Oct 18, 2015 9:00 am
Forum: Linux
Topic: Does, PdfVectorOutput() saves corrupt pdf
Replies: 3
Views: 3062

Re: Does, PdfVectorOutput() saves corrupt pdf

You must use the "MovePathCursor()"-Command before a Drawing Action, otherwise you'll get a corrupt Output-File.
by Hoessi666
Wed May 07, 2014 7:14 am
Forum: Bugs - IDE
Topic: [5.20 b17] PureBasic IDE - Resize Bug after fullscreen
Replies: 1
Views: 1978

Re: [5.20 b17] PureBasic IDE - Resize Bug after fullscreen

Confirmed for PB5.22 under Linux Mint16, but only if the Program's Resolution is different from the Desktop's...
by Hoessi666
Sat Sep 29, 2012 7:14 am
Forum: Bugs - 3D Engine
Topic: [PB5.03 beta x86] Alt-Tab in 3D does not work
Replies: 5
Views: 4585

Re: [PB5.03 beta x86] Alt-Tab in 3D does not work

Please do a search in forum before posting...
Sorry, I only found Stuff concerning 2D-based Games, when the Screen loses its focus... That Problem is solved with proper programming techniques...
This here is different , ´cause you can´t even leave the Screen (at least on my Computer :lol: )

If ...
by Hoessi666
Fri Sep 28, 2012 10:26 am
Forum: Bugs - 3D Engine
Topic: [PB5.03 beta x86] Alt-Tab in 3D does not work
Replies: 5
Views: 4585

[PB5.03 beta x86] Alt-Tab in 3D does not work

Alt-Tabbing between a 3D-Application and other Programs doesn´t work. The 3D-Apllication stays in the Foreground and it´s hard to end it because you don´t know when it´s active in the Computer-Environement and when not...

A little Example:

InitEngine3D()
InitSprite()
InitMouse()
InitKeyboard ...
by Hoessi666
Wed Feb 17, 2010 4:48 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] make Submeshes available in PB OGRE and ...
Replies: 4
Views: 1249

Re: 3D - make Submeshes available in PB OGRE and ...

The terrain can have a texture of 4096x4096 along with a detail texture that does tile. Then, of course, your objects would have their own textures. So you could actually make a pretty detailed game. But the more detail the slower the game. That's when you start thinking what needs to be used to ...
by Hoessi666
Wed Feb 17, 2010 12:09 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] make Submeshes available in PB OGRE and ...
Replies: 4
Views: 1249

Re: 3D - make Submeshes available in PB OGRE and ...

You mean the Robot-Model, right?

if you use u-/v-coordinates in the Mesh to use different parts of one Texture, you cannot "tile" them (don´t know, if thats the right expression?!) and even if it would work, the MainTexture could be very big in the end (and therefore not functional with the ...
by Hoessi666
Wed Feb 10, 2010 6:39 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] make Submeshes available in PB OGRE and ...
Replies: 4
Views: 1249

[Implemented] make Submeshes available in PB OGRE and ...

...enable different Light-Ranges.

If you want to use one Mesh (Created with SetMEshData) as a Level, you´ll need different Textures on the Mesh (some Floors, some Ceilings and some Walls).

In PB-OGRE it is not possible to put different Textures on one Mesh (if you use u-/v-coordinates in the Mesh ...