Search found 183 matches
- Wed Nov 11, 2020 6:29 am
- Forum: General Discussion
- Topic: ARM Mac anouncement
- Replies: 1
- Views: 1633
ARM Mac anouncement
Apple had just anounced the arm Mac, I know PB team is developing an arm version PB, how about the current PB version? Woud the App run on arm Macs?
- Fri Nov 06, 2020 12:19 pm
- Forum: Coding Questions
- Topic: #PB_EventType_LeftClick dont work with CalendarGadget +today
- Replies: 4
- Views: 1517
- Fri Nov 06, 2020 12:10 pm
- Forum: Coding Questions
- Topic: #PB_EventType_LeftClick dont work with CalendarGadget +today
- Replies: 4
- Views: 1517
Re: #PB_EventType_LeftClick dont work with CalendarGadget +t
I don't understand. If EventType is not possible, how to use this gadget then?
maybe you can use a callback . for example:
;button gadget 0 callback
Procedure BtnCallback(hwnd,msg,wparam,lparam)
If msg=#WM_LBUTTONDOWN
ElseIf msg=#WM_LBUTTONUP
EndIf
ProcedureReturn CallWindowProc_(Proc ...
maybe you can use a callback . for example:
;button gadget 0 callback
Procedure BtnCallback(hwnd,msg,wparam,lparam)
If msg=#WM_LBUTTONDOWN
ElseIf msg=#WM_LBUTTONUP
EndIf
ProcedureReturn CallWindowProc_(Proc ...
- Fri Nov 06, 2020 11:59 am
- Forum: Coding Questions
- Topic: #PB_EventType_LeftClick dont work with CalendarGadget +today
- Replies: 4
- Views: 1517
Re: #PB_EventType_LeftClick dont work with CalendarGadget +t
if you click left on the number of current date, no event is triggered:
If OpenWindow(0, 0, 0, 250, 200, "CalendarGadget", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
CalendarGadget(0, 10, 10, 230, 180)
Repeat
event = WaitWindowEvent()
If event = #PB_Event_Gadget And EventGadget() = 0 ...
If OpenWindow(0, 0, 0, 250, 200, "CalendarGadget", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
CalendarGadget(0, 10, 10, 230, 180)
Repeat
event = WaitWindowEvent()
If event = #PB_Event_Gadget And EventGadget() = 0 ...
- Wed Oct 28, 2020 11:26 am
- Forum: Coding Questions
- Topic: Wrong amount returned by FileSize()
- Replies: 17
- Views: 4090
Re: Wrong amount returned by FileSize()
if API calling result is also not correct,I think no bugs in the PB command.
- Wed Oct 28, 2020 3:13 am
- Forum: Coding Questions
- Topic: Wrong amount returned by FileSize()
- Replies: 17
- Views: 4090
Re: Wrong amount returned by FileSize()
Or you can use API like GetFileSize_() to test again?
- Fri Oct 23, 2020 11:23 am
- Forum: Windows
- Topic: Recv_() and send_() questions.
- Replies: 14
- Views: 4981
Re: Recv_() and send_() questions.
maby mk-soft's network lib is the good choice for you.
viewtopic.php?f=12&t=73882
compiler option: thread safe
viewtopic.php?f=12&t=73882
compiler option: thread safe
- Sun Sep 20, 2020 2:15 am
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 16296
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
(Still waiting on response from Admins here or from support email...)
Update:
Events handling completely overhauled to make it more clean and PureBasic-esque, and weird bugs passing information back fixed. Joystick, Keyboard, Mouse handling completed.
https://gitlab.com/mfwlib/sample - Please ...
Update:
Events handling completely overhauled to make it more clean and PureBasic-esque, and weird bugs passing information back fixed. Joystick, Keyboard, Mouse handling completed.
https://gitlab.com/mfwlib/sample - Please ...
- Fri Sep 18, 2020 2:36 pm
- Forum: General Discussion
- Topic: Hello. New user/learner with a question
- Replies: 11
- Views: 3480
Re: Hello. New user/learner with a question
I think the official doc(chm) is good enough for beginners to start with. 

- Fri Sep 11, 2020 12:28 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 16296
- Sun Aug 30, 2020 1:43 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 16296
Re: OpenGL Accelerated 2D Engine (with SFML)
Looks good.
But the DLL are close codes. And I never use codes from third parties that are not open.
Besides that, maybe you could use them for macOS and Linux.
The code in the DLL is purely just a lot of wrapping, prototypes and some glue code with external libraries statically linked in (I can ...
But the DLL are close codes. And I never use codes from third parties that are not open.
Besides that, maybe you could use them for macOS and Linux.
The code in the DLL is purely just a lot of wrapping, prototypes and some glue code with external libraries statically linked in (I can ...
- Sun Aug 30, 2020 1:38 pm
- Forum: Announcement
- Topic: [Framework] OpenGL Accelerated 2D Engine (with SFML)
- Replies: 37
- Views: 16296
Re: OpenGL Accelerated 2D Engine (with SFML)
Great engine! but I agree with mk-soft, libraries without source would not be good choices, there were so many engines out there but soon be dead as the author disappeared. So make it open source would be great 

- Sun Aug 16, 2020 2:42 am
- Forum: Tricks 'n' Tips
- Topic: Round Analog Gauge
- Replies: 12
- Views: 4149
Re: Round Analog Gauge
thanks for the job!
- Sun Aug 09, 2020 1:38 pm
- Forum: Coding Questions
- Topic: Spline Demo Crashes
- Replies: 16
- Views: 3247
Re: Spline Demo Crashes
update your display driver and try again.
- Sat Aug 08, 2020 1:12 pm
- Forum: Feature Requests and Wishlists
- Topic: Native Registry Support
- Replies: 40
- Views: 11603
Re: Native Registry Support
If crossplatform is the reason why windows specific library can't be added, then the native like commands such as "GetTickCount_()" should be removed too. 
