Search found 32 matches

by Kapslok
Sun Jan 01, 2023 9:35 pm
Forum: Applications - Feedback and Discussion
Topic: PBEdit - a Canvas-based Texteditor
Replies: 103
Views: 43352

Re: PBEdit - a Canvas-based Texteditor

Hi PBEdit folks!

I was levitating for a while when I saw this wonderful gadget. Thank you, Mr L!
Very beautiful code. Even I could follow & learn from it.

I've been modifying one PBEdit version for a special use. This covers retro-computing
and cross-developing for the Amiga (OCS/AGA) computers ...
by Kapslok
Wed Jan 07, 2015 7:17 pm
Forum: Coding Questions
Topic: How to port Purebasic projects to C#/mobile devices?
Replies: 0
Views: 1453

How to port Purebasic projects to C#/mobile devices?

Hi!

I have several purebasic projects which require update. I'm aiming to mobile device platforms such as iOS and Android. I've decided to use Unity3d, because it supports many platforms. I was planning to use Spiderbasic to export the code to javascript but that doesn't compile in Unity (unity has ...
by Kapslok
Tue Nov 04, 2014 12:38 am
Forum: Announcement
Topic: SQB now using quirck particles
Replies: 16
Views: 17816

Re: Music Commander

Hi,

Cool! I had Directory Opus and Filemaster on Amiga back in the days.
This really seems like 90's Filemaster/commander program?
Other plans for functions? Custom UI?
File organizing is hard business!

Cheers,
Kapslok
by Kapslok
Tue Nov 04, 2014 12:00 am
Forum: Announcement
Topic: PureInt - A Purebasic Interpreting language !!
Replies: 11
Views: 9493

Re: PureInt - A Purebasic Interpreting language !!

Hi,


2 Alexi:

Got slightly curious about chrome's virus-alert (?) Might it be about the executables in the file?
THere is another zip-file that has no exe's of any OS. And the file Basics.pb is included.

http://www.finitygames.com/downloads/PureIntProject3b.zip

I'm sorry I haven't been able to ...
by Kapslok
Sun Oct 19, 2014 10:33 pm
Forum: Announcement
Topic: PureInt - A Purebasic Interpreting language !!
Replies: 11
Views: 9493

Re: PureInt - A Purebasic Interpreting language !!

Happy X-mas dear netmaestro, luis and zxtunes.com!

I'm sending you a slightly improved version of Pureint. This one should run on PB 5.30+. For some reason the PB4.61 was the last purebasic that could read label addresses from another procedure.

I'm currently interested in saving/loading all the ...
by Kapslok
Sun Jan 26, 2014 2:24 pm
Forum: Announcement
Topic: SpiderBasic 1.00 is out !
Replies: 438
Views: 245759

Re: SpiderBasic 1.00 alpha

Most intriguing start for the year 2014, Spiderbasic!

PureBasic is a true inspiration for many of us. It is flexible and fast in both development and execution speed.
SpiderBasic may still be a bit buggy and much slower thingy, but it will spread like hell! Believe me, It will soon crawl under our ...
by Kapslok
Thu Nov 07, 2013 9:35 pm
Forum: Announcement
Topic: PureInt - A Purebasic Interpreting language !!
Replies: 11
Views: 9493

Re: PureInt - A Purebasic Interpreting language !!

Great news! 8)

A new version of PureInt has less obvious bugs and two windows exe's + one linux exe!
Classic GOTO & RETURN keywords have been implemented. Get the astonishing
PureInt Project package:

http://www.finitygames.com/downloads/PureIntProject2.zip

Ps. Hopefully you need something ...
by Kapslok
Thu Oct 17, 2013 10:46 pm
Forum: Announcement
Topic: PureInt - A Purebasic Interpreting language !!
Replies: 11
Views: 9493

PureInt - A Purebasic Interpreting language !!

Hello dear PureBasic Forum!

We at Finity Games are proudly presenting an ultimate scripting language for your use!
It is a very simple programming language that looks the same as Purebasic and is in
fact written in PB.

On this zip package there is a demo and all source codes you need in order to ...
by Kapslok
Mon Jul 09, 2012 8:11 pm
Forum: Announcement
Topic: World of Arch 2.4 released
Replies: 9
Views: 4547

Re: World of Arch 2.4 released

Hi! I peeked at the saves a few days ago and I could reproduce the problem. Thank you, this really helps me to get a hang of it. The exit coordinates are correct, but the map names aren't. So a big question still is, when and how the exit-map names get messed up. I'll have another look at it shortly ...
by Kapslok
Tue Jul 03, 2012 6:02 pm
Forum: Announcement
Topic: World of Arch 2.4 released
Replies: 9
Views: 4547

Re: World of Arch 2.4 released

Thanks! Old skool feeling of the game was one of the main goals. I personally like these amazing modern full 3d fantasy RPG's, but only the fancy graphics don't make a good game. The development of WoA had been quite slow, to be honest. There was always new ideas, mainly because of the fast cpu's of ...
by Kapslok
Sat Jun 23, 2012 11:53 am
Forum: Announcement
Topic: World of Arch 2.4 released
Replies: 9
Views: 4547

Re: World of Arch 2.4 released

Hi there, nice to hear that somebody plays the game ;) !

I'm sorry, Nituvious, I just can't reproduce the bug, not yet. Are you on 2.40 version? Unfortunately, that version has lots of bugs in the ArchDungeon. For example, you could play the whole Campaign through by dying twice and on the second ...
by Kapslok
Mon Apr 30, 2012 3:52 pm
Forum: Announcement
Topic: World of Arch 2.4 released
Replies: 9
Views: 4547

World of Arch 2.4 released

A full retro RPG engine and 5 campaigns to play. The game originates from 1994 Amiga OS. And now, thanks to PureBasic, it has been converted to Windows (XP/Vista/7) with dozens of enhancements. Pick flowers in Thailand, Defend your Castle or Search for The Sceptre of Archanoid! Old Skool graphics ...
by Kapslok
Thu Mar 22, 2012 5:50 pm
Forum: General Discussion
Topic: AMOS box. Old Amos basic programs to PureBasic?
Replies: 9
Views: 4221

Re: AMOS box. Old Amos basic programs to PureBasic?

Nice to hear AMOS still has some reputation. I've been developing a game on top of AmosBox named World of Arch. There is a download link for the game on the website http://www.archmonster.com . It however, crashes on some windows xp setups.

Amosbox is currently able to extract amos soundbanks (abk ...
by Kapslok
Fri Feb 24, 2012 10:07 am
Forum: Announcement
Topic: World of Arch beta is available!
Replies: 7
Views: 3797

Re: World of Arch beta is available!

Some xp setups run the game, while others don't. I still haven't got my hands on non-functioning xp. One idea was to leave Purebasic sprites away completely and use images instead. In that case maybe even the threading would work and the "amiga-amos"-emulation would be more realistic...

I'm ...
by Kapslok
Wed Feb 08, 2012 10:49 am
Forum: Announcement
Topic: World of Arch beta is available!
Replies: 7
Views: 3797

Re: World of Arch beta is available!

There is now one youtube video too.

Thanks for the bug report, kuron. I've encountered one similar case. You're on XP? I guess i have to get Pc of similar setup and run the game with debugger to find out where is the cause.

There is in-game-help (Insert-key). This beta-distribution is really very ...