Search found 35 matches
- Sun Nov 21, 2004 2:05 am
- Forum: Announcement
- Topic: PureBasic Bindings for GameVision SDK 2
- Replies: 12
- Views: 4366
- Sun Nov 14, 2004 12:22 pm
- Forum: Coding Questions
- Topic: Global variables
- Replies: 4
- Views: 1353
- Sun Nov 14, 2004 12:14 am
- Forum: Coding Questions
- Topic: Global variables
- Replies: 4
- Views: 1353
Global variables
hi,
just a short question:
Is it possible to make all variables global, or at least every variable declared outside a procedure (ie. like delphi does).
[I use LOTS OF variables in my code and usually structure it with procedures (I thought about gosubs, but I use a windows callback procedure and ...
just a short question:
Is it possible to make all variables global, or at least every variable declared outside a procedure (ie. like delphi does).
[I use LOTS OF variables in my code and usually structure it with procedures (I thought about gosubs, but I use a windows callback procedure and ...
- Wed Feb 25, 2004 1:41 pm
- Forum: Game Programming
- Topic: VertexShader with directX in pb
- Replies: 15
- Views: 9731
Darklordz now has uploaded my DX-pack.zip (headers, libraries, DLLs, examples, sources, ...)
You can download it at:
http://www.balpoint.com/files/DX-pack.zip
Good luck
(For more information, see my topic in tips´n´tricks)
You can download it at:
http://www.balpoint.com/files/DX-pack.zip
Good luck
(For more information, see my topic in tips´n´tricks)
- Tue Feb 24, 2004 8:50 pm
- Forum: Game Programming
- Topic: VertexShader with directX in pb
- Replies: 15
- Views: 9731
- Mon Feb 23, 2004 11:33 am
- Forum: Game Programming
- Topic: VertexShader with directX in pb
- Replies: 15
- Views: 9731
- Sun Feb 22, 2004 1:30 pm
- Forum: Coding Questions
- Topic: Some questions about dlls and interfaces
- Replies: 0
- Views: 945
Some questions about dlls and interfaces
Hi,
I hope you can answer the following questions:
1. I know how to create a dll, but how do I use it in c++ (or any other language)?
2. How do I build dlls in c++, so that I can use them in purebasic?
3. Say I have coded a class in c++. What do I have to do to use that class as an interface in ...
I hope you can answer the following questions:
1. I know how to create a dll, but how do I use it in c++ (or any other language)?
2. How do I build dlls in c++, so that I can use them in purebasic?
3. Say I have coded a class in c++. What do I have to do to use that class as an interface in ...
- Tue Jan 06, 2004 8:04 pm
- Forum: Game Programming
- Topic: CollisionDetection on Sprite3Ds
- Replies: 1
- Views: 1633
- Tue Jan 06, 2004 11:32 am
- Forum: Game Programming
- Topic: CollisionDetection on Sprite3Ds
- Replies: 1
- Views: 1633
CollisionDetection on Sprite3Ds
Hi,
does anyone know how to use CollisionDetection with rotatet (or zoomed) sprite3ds? (without displaying them on 2d-sprites and collisiondetect them?)
My problem is, that I want to move,zoom and rotate sprite3ds (when I move the mouse and/or use keyboard) and then collisiondetect them.
I know that ...
does anyone know how to use CollisionDetection with rotatet (or zoomed) sprite3ds? (without displaying them on 2d-sprites and collisiondetect them?)
My problem is, that I want to move,zoom and rotate sprite3ds (when I move the mouse and/or use keyboard) and then collisiondetect them.
I know that ...
- Thu Jan 01, 2004 5:00 am
- Forum: Game Programming
- Topic: VertexShader with directX in pb
- Replies: 15
- Views: 9731
- Tue Dec 30, 2003 1:46 pm
- Forum: Game Programming
- Topic: VertexShader with directX in pb
- Replies: 15
- Views: 9731
- Tue Dec 30, 2003 1:14 pm
- Forum: Game Programming
- Topic: opengl or directx
- Replies: 4
- Views: 2507
I tried both and prefer DirectX.
I may be a bit complex to learn but OpenGL isn´t much easier. If learned it, the Syntax of DirectX is easy to understand and use (I hate the OpenGL syntax).
If you want to work on many or bigger projects, I think DirectX is a good solution because the DirectXSDK has ...
I may be a bit complex to learn but OpenGL isn´t much easier. If learned it, the Syntax of DirectX is easy to understand and use (I hate the OpenGL syntax).
If you want to work on many or bigger projects, I think DirectX is a good solution because the DirectXSDK has ...
- Wed Dec 24, 2003 12:36 pm
- Forum: Game Programming
- Topic: VertexShader with directX in pb
- Replies: 15
- Views: 9731
- Mon Dec 22, 2003 4:01 pm
- Forum: Game Programming
- Topic: VertexShader with directX in pb
- Replies: 15
- Views: 9731
VertexShader with directX in pb
Hi,
it is now possible to use DirectX directly in PureBasic (you can download the needed include-files and read some examples in codemonger´s forum: http://www.codemonger.com/Forum/default.asp (thanks, codemonger)).
I already have some experience in Direct3D and tried the last week to translate ...
it is now possible to use DirectX directly in PureBasic (you can download the needed include-files and read some examples in codemonger´s forum: http://www.codemonger.com/Forum/default.asp (thanks, codemonger)).
I already have some experience in Direct3D and tried the last week to translate ...
- Sat Dec 13, 2003 12:00 pm
- Forum: Coding Questions
- Topic: Looping MIDI and Mp3
- Replies: 16
- Views: 4123