Some do some don't. Here is a list to determine which processors support x64 for Netbooks:
http://www.intel.com/products/processor ... ations.htm
All new core i7,i5,i3,Celerons have x64 support
AMD Semprons do not AFAIK but the rest of their processor lines do.
Search found 14 matches
- Wed Feb 10, 2010 3:43 pm
- Forum: General Discussion
- Topic: Are all recent laptops and desktops x64 machines ?
- Replies: 10
- Views: 3211
- Wed Feb 10, 2010 3:11 am
- Forum: Game Programming
- Topic: Limitations and Roadblocks in Purebasic for Gamemaking
- Replies: 21
- Views: 8376
Re: Limitations and Roadblocks in Purebasic for Gamemaking
Try again.. I had spelled some things horribly wrong I just fixed it. :oops:
On an unrelated note I'd like to take a minute to extend an apology to both IdeasVacuum and rsts if I came off as abrasive toward the beginning of this topic. I didn't intend to. Too much coffee can make a man into a ...
On an unrelated note I'd like to take a minute to extend an apology to both IdeasVacuum and rsts if I came off as abrasive toward the beginning of this topic. I didn't intend to. Too much coffee can make a man into a ...
- Wed Feb 10, 2010 2:22 am
- Forum: Game Programming
- Topic: Limitations and Roadblocks in Purebasic for Gamemaking
- Replies: 21
- Views: 8376
Re: Limitations and Roadblocks in Purebasic for Gamemaking
J. Baker: Thanks for the encouragement. It's nice to know someone had the same handicap. :wink: When I do come up with something more complete I will be sharing it with the community for sure. I've toyed with the idea of releasing my 2d particle system(I was remaking a c64 game.. try and guess which ...
- Tue Feb 09, 2010 10:58 pm
- Forum: Game Programming
- Topic: Limitations and Roadblocks in Purebasic for Gamemaking
- Replies: 21
- Views: 8376
Re: Limitations and Roadblocks in Purebasic for Gamemaking
Sorry to address everyone by name , I don't want to make things too confusing..
djes: I have done some pretty nice things in PB as far as Graphics are concerned and as far as the Ogre commands that are integrated. I'm just greedy for all the sexy stuff. :D
Fred: I don't think I've yet had a chance ...
djes: I have done some pretty nice things in PB as far as Graphics are concerned and as far as the Ogre commands that are integrated. I'm just greedy for all the sexy stuff. :D
Fred: I don't think I've yet had a chance ...
- Tue Feb 09, 2010 8:36 am
- Forum: Game Programming
- Topic: Limitations and Roadblocks in Purebasic for Gamemaking
- Replies: 21
- Views: 8376
Re: Limitations and Roadblocks in Purebasic for Gamemaking
Kuron: Pardon my ignorance but how is a wrapper written? For example: Do I use proceduredll to call a command from an external dll used for an engine and then..? Are there any good examples of this around that I could peer into to understand the process. I'm fairly decent with hacking my way through ...
- Mon Feb 08, 2010 11:20 pm
- Forum: Game Programming
- Topic: Limitations and Roadblocks in Purebasic for Gamemaking
- Replies: 21
- Views: 8376
Re: Limitations and Roadblocks in Purebasic for Gamemaking
rsts: I'm not looking for some defensive back and forth where I play the bear getting baited. All I'm "requesting" are some helpful ideas from people more experienced than I and "look it up" or "have a go at me" are not helpful to that end.
Thorium: Let's say Ogre helps me access a function of the ...
Thorium: Let's say Ogre helps me access a function of the ...
- Mon Feb 08, 2010 10:01 pm
- Forum: Game Programming
- Topic: Limitations and Roadblocks in Purebasic for Gamemaking
- Replies: 21
- Views: 8376
Re: Limitations and Roadblocks in Purebasic for Gamemaking
The question was not about how to use search engines. I have been reading posts on this forum for almost a year now. Your answer is not helpful. If you have seen specific posts that might answer a question then post a link. If you asked me the meaning of life and I dropped a stack of philosophy ...
- Mon Feb 08, 2010 6:42 pm
- Forum: Game Programming
- Topic: robot.mesh
- Replies: 1
- Views: 1914
Re: robot.mesh
By source do you mean its origin, its creator or the vertices of which it's comprised?
- Mon Feb 08, 2010 6:38 pm
- Forum: Game Programming
- Topic: Limitations and Roadblocks in Purebasic for Gamemaking
- Replies: 21
- Views: 8376
Limitations and Roadblocks in Purebasic for Gamemaking
Lately I've been looking at things like Diablo 3, Bionic Commando Rearmed, Little Big Planet and Super Mario bros.Wii and asked myself if these would be possible with Purebasic. Since Myself doesn't seem to have these answers I thought I might pose them to you. I hear with the right libraries that ...
- Tue Jul 28, 2009 1:04 am
- Forum: Game Programming
- Topic: Trouble with loading and saving a tile array
- Replies: 6
- Views: 2975
- Tue Jul 28, 2009 12:18 am
- Forum: Game Programming
- Topic: Trouble with loading and saving a tile array
- Replies: 6
- Views: 2975
Trouble with loading and saving a tile array
I'm having trouble loading and saving an array.
I've been staring at it for some time and I'm getting a mental block
I keep getting a blank map1.txt file and of course a #sprite object not initialized error because there is nothing there.
Does anyone here know what I might be missing?
This is what ...
I've been staring at it for some time and I'm getting a mental block
I keep getting a blank map1.txt file and of course a #sprite object not initialized error because there is nothing there.
Does anyone here know what I might be missing?
This is what ...
- Fri Jun 19, 2009 11:01 pm
- Forum: Game Programming
- Topic: Load all the tiles in a folder with different names
- Replies: 4
- Views: 2255
I see.. I've been doing something insane.. :shock: :oops:
So I don't need to reinitialize the window after the initial setup.
mainwindow.l = OpenWindow(1,0,0,screenX,screenY,"Test project",#PB_Window_MinimizeGadget | #PB_Window_MaximizeGadget | #PB_Window_MaximizeGadget | #PB_Window_ScreenCentered ...
So I don't need to reinitialize the window after the initial setup.
mainwindow.l = OpenWindow(1,0,0,screenX,screenY,"Test project",#PB_Window_MinimizeGadget | #PB_Window_MaximizeGadget | #PB_Window_MaximizeGadget | #PB_Window_ScreenCentered ...
- Thu Jun 18, 2009 7:07 pm
- Forum: Game Programming
- Topic: Load all the tiles in a folder with different names
- Replies: 4
- Views: 2255
- Thu Jun 18, 2009 8:02 am
- Forum: Game Programming
- Topic: Load all the tiles in a folder with different names
- Replies: 4
- Views: 2255
Load all the tiles in a folder with different names
Hello.. I'm new to posting here. I've been reading this forum for a while now but I wanted to make sure I had a question worth asking before I wasted anyone's time.
I have a fairly strong graphics/music background but when it comes to coding I find my brain to be a bit of a blunt object so I ...
I have a fairly strong graphics/music background but when it comes to coding I find my brain to be a bit of a blunt object so I ...