Search found 14 matches

by Fractalorangejuice
Wed Feb 10, 2010 3:43 pm
Forum: General Discussion
Topic: Are all recent laptops and desktops x64 machines ?
Replies: 10
Views: 3211

Re: Are all recent laptops and desktops x64 machines ?

Some do some don't. Here is a list to determine which processors support x64 for Netbooks:
http://www.intel.com/products/processor ... ations.htm

All new core i7,i5,i3,Celerons have x64 support

AMD Semprons do not AFAIK but the rest of their processor lines do.
by Fractalorangejuice
Wed Feb 10, 2010 3:11 am
Forum: Game Programming
Topic: Limitations and Roadblocks in Purebasic for Gamemaking
Replies: 21
Views: 8376

Re: Limitations and Roadblocks in Purebasic for Gamemaking

Try again.. I had spelled some things horribly wrong I just fixed it. :oops:

On an unrelated note I'd like to take a minute to extend an apology to both IdeasVacuum and rsts if I came off as abrasive toward the beginning of this topic. I didn't intend to. Too much coffee can make a man into a ...
by Fractalorangejuice
Wed Feb 10, 2010 2:22 am
Forum: Game Programming
Topic: Limitations and Roadblocks in Purebasic for Gamemaking
Replies: 21
Views: 8376

Re: Limitations and Roadblocks in Purebasic for Gamemaking

J. Baker: Thanks for the encouragement. It's nice to know someone had the same handicap. :wink: When I do come up with something more complete I will be sharing it with the community for sure. I've toyed with the idea of releasing my 2d particle system(I was remaking a c64 game.. try and guess which ...
by Fractalorangejuice
Tue Feb 09, 2010 10:58 pm
Forum: Game Programming
Topic: Limitations and Roadblocks in Purebasic for Gamemaking
Replies: 21
Views: 8376

Re: Limitations and Roadblocks in Purebasic for Gamemaking

Sorry to address everyone by name , I don't want to make things too confusing..

djes: I have done some pretty nice things in PB as far as Graphics are concerned and as far as the Ogre commands that are integrated. I'm just greedy for all the sexy stuff. :D

Fred: I don't think I've yet had a chance ...
by Fractalorangejuice
Tue Feb 09, 2010 8:36 am
Forum: Game Programming
Topic: Limitations and Roadblocks in Purebasic for Gamemaking
Replies: 21
Views: 8376

Re: Limitations and Roadblocks in Purebasic for Gamemaking

Kuron: Pardon my ignorance but how is a wrapper written? For example: Do I use proceduredll to call a command from an external dll used for an engine and then..? Are there any good examples of this around that I could peer into to understand the process. I'm fairly decent with hacking my way through ...
by Fractalorangejuice
Mon Feb 08, 2010 11:20 pm
Forum: Game Programming
Topic: Limitations and Roadblocks in Purebasic for Gamemaking
Replies: 21
Views: 8376

Re: Limitations and Roadblocks in Purebasic for Gamemaking

rsts: I'm not looking for some defensive back and forth where I play the bear getting baited. All I'm "requesting" are some helpful ideas from people more experienced than I and "look it up" or "have a go at me" are not helpful to that end.

Thorium: Let's say Ogre helps me access a function of the ...
by Fractalorangejuice
Mon Feb 08, 2010 10:01 pm
Forum: Game Programming
Topic: Limitations and Roadblocks in Purebasic for Gamemaking
Replies: 21
Views: 8376

Re: Limitations and Roadblocks in Purebasic for Gamemaking

The question was not about how to use search engines. I have been reading posts on this forum for almost a year now. Your answer is not helpful. If you have seen specific posts that might answer a question then post a link. If you asked me the meaning of life and I dropped a stack of philosophy ...
by Fractalorangejuice
Mon Feb 08, 2010 6:42 pm
Forum: Game Programming
Topic: robot.mesh
Replies: 1
Views: 1914

Re: robot.mesh

By source do you mean its origin, its creator or the vertices of which it's comprised?
by Fractalorangejuice
Mon Feb 08, 2010 6:38 pm
Forum: Game Programming
Topic: Limitations and Roadblocks in Purebasic for Gamemaking
Replies: 21
Views: 8376

Limitations and Roadblocks in Purebasic for Gamemaking

Lately I've been looking at things like Diablo 3, Bionic Commando Rearmed, Little Big Planet and Super Mario bros.Wii and asked myself if these would be possible with Purebasic. Since Myself doesn't seem to have these answers I thought I might pose them to you. I hear with the right libraries that ...
by Fractalorangejuice
Tue Jul 28, 2009 1:04 am
Forum: Game Programming
Topic: Trouble with loading and saving a tile array
Replies: 6
Views: 2975

Heh heh
You sir, have just made my night.

Loads and saves like a dream.

No aneurysm for me. :D
by Fractalorangejuice
Tue Jul 28, 2009 12:18 am
Forum: Game Programming
Topic: Trouble with loading and saving a tile array
Replies: 6
Views: 2975

Trouble with loading and saving a tile array

I'm having trouble loading and saving an array.
I've been staring at it for some time and I'm getting a mental block
I keep getting a blank map1.txt file and of course a #sprite object not initialized error because there is nothing there.
Does anyone here know what I might be missing?

This is what ...
by Fractalorangejuice
Fri Jun 19, 2009 11:01 pm
Forum: Game Programming
Topic: Load all the tiles in a folder with different names
Replies: 4
Views: 2255

I see.. I've been doing something insane.. :shock: :oops:
So I don't need to reinitialize the window after the initial setup.

mainwindow.l = OpenWindow(1,0,0,screenX,screenY,"Test project",#PB_Window_MinimizeGadget | #PB_Window_MaximizeGadget | #PB_Window_MaximizeGadget | #PB_Window_ScreenCentered ...
by Fractalorangejuice
Thu Jun 18, 2009 7:07 pm
Forum: Game Programming
Topic: Load all the tiles in a folder with different names
Replies: 4
Views: 2255

Vielen Dank Herr Gaman ;) Das war sehr freundlich

I looked at your code from the other post and it works beautifully. There is one thing about it I'm having trouble understanding.

;***********************************
;*** Tile Engine
For SY=0 To 38
For SX = 0 To 50
DisplaySprite(100+Map(MapX ...
by Fractalorangejuice
Thu Jun 18, 2009 8:02 am
Forum: Game Programming
Topic: Load all the tiles in a folder with different names
Replies: 4
Views: 2255

Load all the tiles in a folder with different names

Hello.. I'm new to posting here. I've been reading this forum for a while now but I wanted to make sure I had a question worth asking before I wasted anyone's time.

I have a fairly strong graphics/music background but when it comes to coding I find my brain to be a bit of a blunt object so I ...