Search found 39 matches

by aonyn
Tue Sep 17, 2013 11:49 pm
Forum: Announcement
Topic: PureBasic 5.20 LTS is out (Rockstar release)
Replies: 78
Views: 40975

Re: PureBasic 5.20 LTS is out (Rockstar release)

Thanks Fred and Team!
This is the greatest version of PB since I first joined the PB community.
Donation sent. :D
by aonyn
Mon Sep 09, 2013 10:08 pm
Forum: Announcement
Topic: PureBasic 5.20 beta 20 is out
Replies: 360
Views: 140843

Re: PureBasic 5.20 beta 18 is out

PB5.2b17LTS both (x86) and (x64) notified me correctly using Win7 Ultimate 64

Regards,
David
by aonyn
Wed Jul 17, 2013 7:01 am
Forum: Announcement
Topic: PureBasic 5.20 beta 20 is out
Replies: 360
Views: 140843

Re: PureBasic 5.20 beta 6 is ready to test !

Thank you Comtois,

I found your example in the 3D Programming forum, and I also replied to you there.
It is a very nice example, and thank you for kindly taking you time to write it for me.

Regards,
David
by aonyn
Wed Jul 17, 2013 6:52 am
Forum: 3D Programming
Topic: WorldCollision and CameraFollow example
Replies: 6
Views: 3445

Re: WorldCollision and CameraFollow example

Thanks Comtois,

I had requested such a sample from Fred in the beta announcement post.

This is exactly what I needed to start working the new collision commands into my project (was hoping for such features).

Thank you for the example.

Regards,
David
by aonyn
Tue Jul 16, 2013 11:28 pm
Forum: Announcement
Topic: PureBasic 5.20 beta 20 is out
Replies: 360
Views: 140843

Re: PureBasic 5.20 beta 6 is ready to test !


Added: CameraFollow(), ExamineWorldCollisions(), NextWorldCollision(), FirstWorldCollisionEntity(), SecondWorldCollisionEntity()
Added: WorldCollisionContact(), WorldCollisionNormal(), WorldCollisionAppliedImpulse()


Thank you very much Fred! These are commands I was hoping for.
Please if ...
by aonyn
Mon Jul 15, 2013 9:25 pm
Forum: General Discussion
Topic: Why not '\' instead of '::' for modules?
Replies: 25
Views: 5558

Re: Why not '\' instead of '::' for modules?

Hi All,

I would not be opposed to '\', but I do like '::' for modules.
It is clear at a glance that I am looking at a module call and not a structure.
Also, to me it makes sense to use '::', as it reminds me of a namespace, which is somewhat how I see a module.

All that said, thank you for not ...
by aonyn
Tue Jul 09, 2013 9:21 pm
Forum: 3D Programming
Topic: Get position of ray collision
Replies: 4
Views: 3168

Re: Get position of ray collision

Hi applePi,

Thanks for continuing this discussion, and I look forward to trying this code sample later this evening, the idea looks very cool.
I also am getting unexpected results, and I do want to continue to experiment with this.

Regards,
David
by aonyn
Tue Jul 09, 2013 7:54 am
Forum: 3D Programming
Topic: Get position of ray collision
Replies: 4
Views: 3168

Re: Get position of ray collision

Thanks Comtois,

I still am getting some wierd results.
I am drawing a 3D line along my ray, and it intersects my terrain visually as expected.
However, it seems to sometimes register the hit, and sometimes not.

When the hit is successful, the PickY function indeed gives me the result.

Anyway, I ...
by aonyn
Tue Jul 09, 2013 1:21 am
Forum: 3D Programming
Topic: Get position of ray collision
Replies: 4
Views: 3168

Get position of ray collision

Hi All,

Before I add this as a feature request, I wanted to check and see if I have overlooked something.
I am trying to cast a ray, and get the location of the collision with my mesh (a static mesh used as a terrain) to get height above the terrain.

RayPick of course gets the position, but this ...
by aonyn
Sun Jul 07, 2013 8:11 am
Forum: Bugs - IDE
Topic: IDE 5.20b5 Multiple Modules / same procedure name
Replies: 0
Views: 1454

IDE 5.20b5 Multiple Modules / same procedure name

Hi Fred,

I just noticed in 5.20 beta 5, if you have more than one module, and both have a procedure of the same name, the parameter list at the bottom of the IDE gets confused.
It will always show the parameter list of the first procedure encountered in the code with that name, ignoring the current ...
by aonyn
Fri Jun 21, 2013 7:57 pm
Forum: Announcement
Topic: PureBasic 5.20 beta 20 is out
Replies: 360
Views: 140843

Re: PureBasic 5.20 beta 2 is ready to test !

Thanks Fred!!!! :D
Modules are my number one, long time feature wish.

Regards,
David
by aonyn
Sat Jun 01, 2013 9:38 pm
Forum: 3D Programming
Topic: Any interest in a 3D engine?
Replies: 8
Views: 3164

Re: Any interest in a 3D engine?

Hi Bananenfreak,

The engine Aaron Miller speaks of is DX9 and DX11, handles both gracefully.

Regards,
David
by aonyn
Thu May 16, 2013 9:27 pm
Forum: 3D Programming
Topic: Any interest in a 3D engine?
Replies: 8
Views: 3164

Re: Any interest in a 3D engine?

Absolutely! +1
:D
by aonyn
Sat Jan 12, 2013 8:53 pm
Forum: Feature Requests and Wishlists
Topic: More joystick commands...
Replies: 5
Views: 1731

Re: More joystick commands...

+1
by aonyn
Sat Dec 22, 2012 11:39 pm
Forum: General Discussion
Topic: CameraLocate and EntityLocate in 5.10b1
Replies: 3
Views: 1577

Re: CameraLocate and EntityLocate in 5.10b1

Thanks Fred