Search found 8 matches

by knut1
Mon Apr 27, 2009 4:14 pm
Forum: Game Programming
Topic: load and draw a png with an external dx9 device
Replies: 1
Views: 1757

load and draw a png with an external dx9 device

load and draw a png sprite to an existing extern dx9 device.(i have the pointer of it)

have anybody a code snipet?
need this only because i have to test a simple dll.
the only way is to test it with such a function.


i´m new on dx with pb(i´m new on dx9)
by knut1
Tue Apr 14, 2009 10:01 am
Forum: Coding Questions
Topic: Direct3D Device hook
Replies: 0
Views: 690

Direct3D Device hook

I found some stuff here but i´m relative new on pb...and my english isn´t very good.so perhaps i don´t understand something.
let me explain what i need...

Have an 3d engine wich returns with a command the point of the Direct3D Device (important directx9).

I would create a little 2d engine.Only a ...
by knut1
Thu Apr 09, 2009 10:07 am
Forum: Coding Questions
Topic: Dll call another DLL
Replies: 7
Views: 1649

this problem i have too.
any ideas about the attachprocess....?
by knut1
Fri Apr 03, 2009 11:05 pm
Forum: Coding Questions
Topic: Sprites and so on rendered on a existing dx window?
Replies: 8
Views: 1659

no problem perhaps anybody can help me.

anyway there are a way to draw in the dx window.......
anybody help.....
by knut1
Fri Apr 03, 2009 10:50 pm
Forum: Coding Questions
Topic: Sprites and so on rendered on a existing dx window?
Replies: 8
Views: 1659

no
i use xors3d. www.xors3d.com
it exists fastimage but have not the functionality what i want.

i only wish give the output of initsprite(and perhaps startdraw) to the dx9 window
by knut1
Fri Apr 03, 2009 10:12 pm
Forum: Coding Questions
Topic: Sprites and so on rendered on a existing dx window?
Replies: 8
Views: 1659

it runs, but it was flickering.....
the code above is from a german coder from a dx9 subsystem....

did you know FastImage? a library for blitzbasic and xors3d.
was written in purebasic...

With InitFastImage(GetDevice()) wie know it returns the pointer "LPDIRECT3DDEVICE9".

it works and it give a ...
by knut1
Fri Apr 03, 2009 9:34 pm
Forum: Coding Questions
Topic: Sprites and so on rendered on a existing dx window?
Replies: 8
Views: 1659

i try to create a litte sprite engine myelf.for an existing 3d engine(dx9)

okay short....... i have to parameters of the engine for using with it.
One command return the window handle(hwnd) and one returns "LPDIRECT3DDEVICE9".

GetRenderWindow() - returns the hwnd
GetDevice() - returns ...
by knut1
Fri Apr 03, 2009 7:29 pm
Forum: Coding Questions
Topic: Sprites and so on rendered on a existing dx window?
Replies: 8
Views: 1659

Sprites and so on rendered on a existing dx window?

I have installed the subsystem for dx9 and have one important question.
Before i have to say i´m new on purebasic, but use some other languages.

My question.
Is it possible and how, to render all the dx9 sprites, all that , on an existing dx9 window?

FastImage could do that(is codet with purebasic ...