Hi
i have now hit this problem and i would like to run pb5.7 on centos7
this is what the centos forum says about a similar issue https://centos.org/forums/viewtopic.php?t=66090
Your problem is that that file is not built to run on CentOS. You need to rebuild it or download a different copy that ...
Search found 13 matches
- Sat Aug 10, 2019 12:04 am
- Forum: Linux
- Topic: CentOS 7 and purebasic
- Replies: 9
- Views: 6653
- Mon Jul 29, 2019 7:51 am
- Forum: Coding Questions
- Topic: is this correct behaviour of procedurereturn in a foreach ?
- Replies: 6
- Views: 2006
Re: is this correct behaviour of procedurereturn in a foreac
Thank you all for your replies which made me go back again and look at my code.
It turned out to be one of those horrible self inflicted bugs, I was loading the dictionary repeatedly which caused the list to keep growing.
By putting a resetlist() in this procedure it appeared to fix the problem ...
It turned out to be one of those horrible self inflicted bugs, I was loading the dictionary repeatedly which caused the list to keep growing.
By putting a resetlist() in this procedure it appeared to fix the problem ...
- Mon Jul 29, 2019 3:58 am
- Forum: Coding Questions
- Topic: is this correct behaviour of procedurereturn in a foreach ?
- Replies: 6
- Views: 2006
Re: is this correct behaviour of procedurereturn in a foreac
Thanks for the info collectordave
- Mon Jul 29, 2019 3:26 am
- Forum: Coding Questions
- Topic: is this correct behaviour of procedurereturn in a foreach ?
- Replies: 6
- Views: 2006
is this correct behaviour of procedurereturn in a foreach ?
Hi, could somebody explain why when i do a procedurereturn from inside a foreach over a list. The second time i call the procedure it seems to have remembered where i was in the list instead of starting the foreach loop again. So i had to put in the resetlist to correct it.
It's a kind of nooby ...
It's a kind of nooby ...
- Tue Mar 29, 2011 2:44 am
- Forum: Coding Questions
- Topic: Skybox texture files
- Replies: 4
- Views: 1803
Re: Skybox texture files
here's a little skybox i made with bryce as a proof of concept.
I would appreciate if someone could test it works ok.
http://homepages.tesco.net/sculptor/skyboxme.zip
i got the info from these pages:-
http://www.markuslemm.com/tutorial/skybox.htm
http://www.terathon.com/wiki/index.php?title=Making ...
I would appreciate if someone could test it works ok.
http://homepages.tesco.net/sculptor/skyboxme.zip
i got the info from these pages:-
http://www.markuslemm.com/tutorial/skybox.htm
http://www.terathon.com/wiki/index.php?title=Making ...
- Sun Mar 22, 2009 7:12 pm
- Forum: Game Programming
- Topic: Does Ogre3D support the "Modulate" blend mode ?
- Replies: 1
- Views: 1954
- Sun Mar 15, 2009 3:51 pm
- Forum: Game Programming
- Topic: working with the built in ogre
- Replies: 7
- Views: 4151
- Sat Mar 14, 2009 8:39 pm
- Forum: Game Programming
- Topic: working with the built in ogre
- Replies: 7
- Views: 4151
ceguimeshviewer.exe
http://www.cegui.org.uk/phpBB2/viewtopi ... meshviewer
(edit)here is a temporary download link to a tested version
http://www.msbworld.net/art/tempstore/C ... _Setup.exe
http://www.cegui.org.uk/phpBB2/viewtopi ... meshviewer
(edit)here is a temporary download link to a tested version
http://www.msbworld.net/art/tempstore/C ... _Setup.exe
- Sat Mar 14, 2009 7:25 pm
- Forum: Game Programming
- Topic: working with the built in ogre
- Replies: 7
- Views: 4151
thanks for the feedback guys
here is a lower quality wmv (2.3mb) link for the screen capture
http://www.msbworld.net/art/tempstore/u.wmv
here is a lower quality wmv (2.3mb) link for the screen capture
http://www.msbworld.net/art/tempstore/u.wmv
- Sat Mar 14, 2009 5:14 am
- Forum: Game Programming
- Topic: working with the built in ogre
- Replies: 7
- Views: 4151
working with the built in ogre
Here is a screen capture of a game I am working on (4.5mb avi)
http://www.msbworld.net/art/tempstore/u.zip
I thought newcomers might be saved a lot of time (and expense) if I gave them a relatively cheap working pipeline for creating original content.
1. Create (animated) model in fragmotion ...
http://www.msbworld.net/art/tempstore/u.zip
I thought newcomers might be saved a lot of time (and expense) if I gave them a relatively cheap working pipeline for creating original content.
1. Create (animated) model in fragmotion ...
- Thu Mar 05, 2009 10:39 pm
- Forum: Coding Questions
- Topic: [4.30] How to disable OGRE log file ?
- Replies: 5
- Views: 5324
- Mon Mar 02, 2009 1:47 am
- Forum: Game Programming
- Topic: a template for using ogre and cegui
- Replies: 1
- Views: 1858
screen shot for above
[img]
http://www.msbworld.net/art/tempstore/sshot.jpg
[/img]
resource zip for above
http://www.msbworld.net/art/tempstore/template3d.zip
[img]
http://www.msbworld.net/art/tempstore/sshot.jpg
[/img]
resource zip for above
http://www.msbworld.net/art/tempstore/template3d.zip
- Mon Mar 02, 2009 12:25 am
- Forum: Game Programming
- Topic: a template for using ogre and cegui
- Replies: 1
- Views: 1858
a template for using ogre and cegui
I am a newbie who has struggled for sometime to use 3d in purebasic.
At last i have started to get things working. To help others I have put together this little rough template of code in the hope it will help other newbies.( it has been put together by copying snips of code from all over these ...
At last i have started to get things working. To help others I have put together this little rough template of code in the hope it will help other newbies.( it has been put together by copying snips of code from all over these ...