Hmm... I'm not sure if this is right but wouldn't it be possible to use inline assembler to define datatypes like double?
I went to
http://www.flatassembler.net
for pure fun (got to love that word 8) ) to see if they did any OpenGL programming and I found converted header-files for OGL. In that ...
Search found 17 matches
- Thu May 05, 2005 12:20 pm
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] Doubles
- Replies: 18
- Views: 5372
- Mon May 02, 2005 10:48 am
- Forum: Coding Questions
- Topic: const-pointer possible in PB?
- Replies: 4
- Views: 1323
const-pointer possible in PB?
I have some C/C++ code that I want to translate to PB but I'm stuck with a "pointer"-problem.
How do I make an equivalent "const"-pointer in PB?
C-code: const int *pOne;
pOne is a pointer to a constant of Integer-type. The value can't be change.
Now how do I do that in PB?
Would this be valid ...
How do I make an equivalent "const"-pointer in PB?
C-code: const int *pOne;
pOne is a pointer to a constant of Integer-type. The value can't be change.
Now how do I do that in PB?
Would this be valid ...
- Fri Sep 24, 2004 5:54 am
- Forum: Game Programming
- Topic: *near* pixel perfect sprite3d collision?
- Replies: 3
- Views: 2257
- Tue Sep 21, 2004 7:27 pm
- Forum: Coding Questions
- Topic: "Wiggle" (WGL) -header file for OpenGL converted
- Replies: 1
- Views: 1043
"Wiggle" (WGL) -header file for OpenGL converted
This is the converted WGL -header file extension for OpenGL. I hope someone will find it useful.
;******************************************************************************
;*
;* Date: 21/09/2004
;* Name: wglext.h
;*
;* Convertion done by alias Escobar.
;*
;* Converted from 'C' to PureBasic ...
;******************************************************************************
;*
;* Date: 21/09/2004
;* Name: wglext.h
;*
;* Convertion done by alias Escobar.
;*
;* Converted from 'C' to PureBasic ...
- Sun Sep 19, 2004 8:02 pm
- Forum: Coding Questions
- Topic: How does Pure Basic implement support for OpenGL?
- Replies: 13
- Views: 5924
- Sun Sep 19, 2004 7:53 pm
- Forum: Coding Questions
- Topic: How does Pure Basic implement support for OpenGL?
- Replies: 13
- Views: 5924
- Sun Sep 19, 2004 6:26 pm
- Forum: Coding Questions
- Topic: How does Pure Basic implement support for OpenGL?
- Replies: 13
- Views: 5924
- Sun Sep 19, 2004 5:56 pm
- Forum: Coding Questions
- Topic: How does Pure Basic implement support for OpenGL?
- Replies: 13
- Views: 5924
- Sat Sep 18, 2004 7:27 pm
- Forum: Coding Questions
- Topic: How does Pure Basic implement support for OpenGL?
- Replies: 13
- Views: 5924
@dmoc:
I appreciate your answer and I guess you're right, I'm over doing things. I have no intention to wrap the underscored functions since that would be both pointless ('wrapping' the wrappers so to speak) and decrese in performance as you pointed out. I've tried the Header Converter program and ...
I appreciate your answer and I guess you're right, I'm over doing things. I have no intention to wrap the underscored functions since that would be both pointless ('wrapping' the wrappers so to speak) and decrese in performance as you pointed out. I've tried the Header Converter program and ...
- Sat Sep 18, 2004 12:29 pm
- Forum: Coding Questions
- Topic: How does Pure Basic implement support for OpenGL?
- Replies: 13
- Views: 5924
- Thu Sep 16, 2004 2:15 pm
- Forum: Coding Questions
- Topic: How does Pure Basic implement support for OpenGL?
- Replies: 13
- Views: 5924
How does Pure Basic implement support for OpenGL?
Hello everyone,
I have few questions about how Pure Basic implement support for OpenGL:
1) There are 'files' in the 'PureLibraries/windows'-subdirectory that are named as follows: 'glu32', 'glut32' and 'opengl32'. what does those files contain and what do they do? They don't have any file ...
I have few questions about how Pure Basic implement support for OpenGL:
1) There are 'files' in the 'PureLibraries/windows'-subdirectory that are named as follows: 'glu32', 'glut32' and 'opengl32'. what does those files contain and what do they do? They don't have any file ...
- Mon Sep 06, 2004 3:54 pm
- Forum: Game Programming
- Topic: STILL no alpha support???
- Replies: 28
- Views: 8452
- Sun Sep 05, 2004 6:16 pm
- Forum: Game Programming
- Topic: STILL no alpha support???
- Replies: 28
- Views: 8452
To be or not to be...
To mp303:
I can understand that you're a little bit disappointed about Pure Basic and I'll agree that the "game libraries" are a joke (really). If you want a language with a lot of functions that makes it easier to create games you should look into Blitz3D as PolyVector and Dare2 pointed out.
You ...
I can understand that you're a little bit disappointed about Pure Basic and I'll agree that the "game libraries" are a joke (really). If you want a language with a lot of functions that makes it easier to create games you should look into Blitz3D as PolyVector and Dare2 pointed out.
You ...
- Sat Aug 21, 2004 7:18 pm
- Forum: Game Programming
- Topic: OpenGL Extensions
- Replies: 3
- Views: 2288
Moving Beyond OpenGL 1.1 for Windows
Hi,
I just want to point you to this article:
http://www.gamedev.net/reference/articl ... le1929.asp
I was looking for the same kind of info when I found this 'paper' at
www.gamedev.net.
I hope you will find it useful...
I just want to point you to this article:
http://www.gamedev.net/reference/articl ... le1929.asp
I was looking for the same kind of info when I found this 'paper' at
www.gamedev.net.
I hope you will find it useful...
- Mon Aug 02, 2004 11:06 pm
- Forum: General Discussion
- Topic: Efficient code...
- Replies: 6
- Views: 1873