I have written separate procedures for every 3Dengin command that creates or deletes something. Which logs such lists with links in the background. It's actually quite easy to implement.
TFT
Search found 87 matches
- Tue Jul 30, 2024 5:32 pm
- Forum: 3D Programming
- Topic: How can I get the ID of 3d engine elements by the handle?
- Replies: 2
- Views: 4207
- Mon Jul 15, 2024 1:52 pm
- Forum: Coding Questions
- Topic: List of Variablen in Code?
- Replies: 10
- Views: 2198
Re: List of Variablen in Code?
It looks like I'll have to write something myself. I did this once 15 years ago. But I no longer have the code. As part of my game project, I need to have something like this. Maybe someone will still get in touch. The procedure is not that difficult. First, remove all unnecessary tabs and spaces ...
- Sun Jul 14, 2024 7:35 am
- Forum: Coding Questions
- Topic: List of Variablen in Code?
- Replies: 10
- Views: 2198
List of Variablen in Code?
Is there a tool or function that searches a project for which variables exist and how they are declared, including Define & Global?
thx TFT
thx TFT
- Mon Jun 17, 2024 5:21 pm
- Forum: 3D Programming
- Topic: [Done]The surface texture is displayed as blurred.
- Replies: 2
- Views: 2156
Re: The surface texture is displayed as blurred.
Thanks for the info. It was due to MaterialFilteringMode()
THX TFT
THX TFT
- Mon Jun 17, 2024 1:20 pm
- Forum: 3D Programming
- Topic: [Done]The surface texture is displayed as blurred.
- Replies: 2
- Views: 2156
[Done]The surface texture is displayed as blurred.
Today, a question for the ogre species. When a surface turns away, so that it is only half or less visible from the side, the textures are displayed very blurred. This is probably for optimization purposes. How can I turn this off? I remember it was possible. But how??
TFT
TFT
- Mon Jun 17, 2024 1:15 pm
- Forum: Game Programming
- Topic: New small game written in PureBasic
- Replies: 5
- Views: 7989
- Sat Jun 15, 2024 6:07 pm
- Forum: 3D Programming
- Topic: MousePick() 6.10
- Replies: 4
- Views: 2748
Re: MousePick() 6.10
Since I'm not just complaining, I have written some replacement code here to temporarily work around the problem.
Structure CreateEntityCounter
name.s
Handler.i
Count.i
EndStructure
Global NewList CEC.CreateEntityCounter()
Procedure.i CreateEntity_(nr.i,Mesh.i, Mat.i)
Static count
Shared ...
Structure CreateEntityCounter
name.s
Handler.i
Count.i
EndStructure
Global NewList CEC.CreateEntityCounter()
Procedure.i CreateEntity_(nr.i,Mesh.i, Mat.i)
Static count
Shared ...
- Sat Jun 15, 2024 4:33 pm
- Forum: 3D Programming
- Topic: MousePick() 6.10
- Replies: 4
- Views: 2748
MousePick() 6.10
Once again, the topic is MousePick(). With the following call, an entity can be created: `CreateEntity(0, ...)` or with `CreateEntity(#PB_Any, ...)`. In both cases, you receive a pointer to the object. However, when entities are created with `#PB_Any`, MousePick is unable to return the handler of ...
- Sun Jun 09, 2024 8:50 pm
- Forum: Linux
- Topic: Problem with mouse button up
- Replies: 5
- Views: 2453
Re: Problem with mouse button up
I always use this for testing. If something new comes along, I'll expand it. Maybe it helps
;{ Main Loop
#PB_MouseWheele = 522
#PB_MouseWheeleUp = 4287102976
#PB_MouseWheeleDown = 7864320
Global LastKeyDown
Global LastKeyUp
Global LastChar.s
Global KeyDown
Global KeyUp
Global st.POINT ; System ...
;{ Main Loop
#PB_MouseWheele = 522
#PB_MouseWheeleUp = 4287102976
#PB_MouseWheeleDown = 7864320
Global LastKeyDown
Global LastKeyUp
Global LastChar.s
Global KeyDown
Global KeyUp
Global st.POINT ; System ...
- Sat Jun 08, 2024 1:10 pm
- Forum: Tricks 'n' Tips
- Topic: miniaudio sound lib mp3
- Replies: 11
- Views: 3111
- Sat Jun 08, 2024 7:54 am
- Forum: Tricks 'n' Tips
- Topic: miniaudio sound lib mp3
- Replies: 11
- Views: 3111
Re: miniaudio sound lib mp3
What do you need to deal with it? A sandwich? Cuddles? How can I motivate this?
- Fri Jun 07, 2024 7:53 pm
- Forum: Tricks 'n' Tips
- Topic: Typewriter Simulator for Scintilla Controls
- Replies: 5
- Views: 2543
Re: Typewriter Simulator for Scintilla Controls
Hallo
"There are no useless projects. I have just written a tool that does exactly 2 things: data backup from X to Y, from 4 sources to 2 targets, as part of my current project. In line with my Twitch TV ambitions, I am looking for the possibility to have text written into the PureBasic editor ...
"There are no useless projects. I have just written a tool that does exactly 2 things: data backup from X to Y, from 4 sources to 2 targets, as part of my current project. In line with my Twitch TV ambitions, I am looking for the possibility to have text written into the PureBasic editor ...
- Fri Jun 07, 2024 7:45 pm
- Forum: Tricks 'n' Tips
- Topic: miniaudio sound lib mp3
- Replies: 11
- Views: 3111
Re: miniaudio sound lib mp3
"A great project and thank you for sharing it. I am looking for the option to select the output device. Do you have any possibilities for that?"
- Sun May 26, 2024 1:29 pm
- Forum: Windows
- Topic: [NO BUG]6.10 Name Space problem
- Replies: 3
- Views: 2321
Re: 6.10 Name Space problem
@r-i-v-e-r
Thanks for the links. They were very insightful.
Danke für die Links. Sie waren sehr aufschlussreich.
@Fred
After looking at the links. I think I understand why that is. Because the functions are so easy in PureBasic
let use. A hobby programmer like this can sometimes get into ...
Thanks for the links. They were very insightful.
Danke für die Links. Sie waren sehr aufschlussreich.
@Fred
After looking at the links. I think I understand why that is. Because the functions are so easy in PureBasic
let use. A hobby programmer like this can sometimes get into ...
- Sun May 26, 2024 12:00 am
- Forum: Windows
- Topic: [NO BUG]6.10 Name Space problem
- Replies: 3
- Views: 2321
[NO BUG]6.10 Name Space problem
Hallo,
After two nights of hard work, I have identified an issue. It concerns the naming of objects for the following functions.
Nach 2 Nächten harter Arbeit. Habe ich ein Problem festhalten können. Es geht um die Namensgebung für die Objekte folgender Funktionen.
IPname.s = "Grundprogramm ...
After two nights of hard work, I have identified an issue. It concerns the naming of objects for the following functions.
Nach 2 Nächten harter Arbeit. Habe ich ein Problem festhalten können. Es geht um die Namensgebung für die Objekte folgender Funktionen.
IPname.s = "Grundprogramm ...