Search found 12 matches

by alan_solis
Wed Oct 17, 2012 11:12 pm
Forum: Off Topic
Topic: Android Basic (introductory offer)
Replies: 39
Views: 16537

Re: Android Basic (introductory offer)

My coupon code is: cotrng
The purchase page link is: http://www.basic4ppc.com/android/purchase.html
Thanks if someone use it.
by alan_solis
Fri Jul 22, 2011 4:53 am
Forum: Announcement
Topic: PureGDK 2.0 - DarkBasic Professional for any language
Replies: 27
Views: 16737

Re: PureGDK 2.0 - DarkBasic Professional for any language

The compile engine command works fine, it produce the gdkengine.dll missing.
The compile with plugins command gives this message "gdkc.exe: darkphysics.dll is configured with an invalid command"

after moving the dll to the puregdk\examples the demos works fine.
thanks
by alan_solis
Sun Jul 17, 2011 4:40 am
Forum: Announcement
Topic: PureGDK 2.0 - DarkBasic Professional for any language
Replies: 27
Views: 16737

Re: PureGDK 2.0 - DarkBasic Professional for any language

Hi
how can i resolve the error "can not find gdkengine.dll"?
i search for it in the puregdk directory but i didnt find it.
thanks
by alan_solis
Fri Aug 28, 2009 4:54 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106216

orry, but I'm not a Linux specialist. :(
But if this can help, on the French forum, Cpl.Bator discovered the following errors: (After correction, it seems that it works.)

pas de soucis :

les erreurs :
dans :
"CImageGUISkin.h"

remplacer
#include <Irrlicht.h>
par
#include <irrlicht.h ...
by alan_solis
Thu Aug 27, 2009 1:50 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106216

Re: error while compilen in linux x64

hi
i got the same error when compiling in x86 opensuse 11.1
by alan_solis
Wed Aug 26, 2009 3:12 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106216

error while compilen in linux x64

Hi
i was trying to compile the source in ubuntu x64 and i recive this error:

laptop:~/SourceEngine/source/n3xtd$ make
g++ -Wall -pipe -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include -DIRRLICHT_EXPORTS=1 -c -o CGUIProgressBar.o CGUIProgressBar.cpp
En el fichero incluído ...
by alan_solis
Mon May 11, 2009 4:59 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106216

hi again
i found a post from djes in purebasic.fr that will help (copying
the content from the dir macosx to the root dir)

the command make went witout error, but the make sharedlib gave this
error:

ld: unknown option: -soname
collect2: ld returned 1 exit status
make: *** [sharedlib] Error 1

any ...
by alan_solis
Mon May 11, 2009 4:29 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 106216

hi
i was able to try the engine in a windows and linux enviroment,
but in mac when i issued the make command it gave this error:

g++ -Wall -pipe -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include -DIRRLICHT_EXPORTS=1 -c -o COpenGLDriver.o COpenGLDriver.cpp
In file included ...
by alan_solis
Thu Nov 20, 2008 7:27 pm
Forum: Coding Questions
Topic: error: could not find purebasic data aplication folder
Replies: 3
Views: 2051

yes, sorry for misplacing the post.

at the end of installation of puregdk it gives this error.

Purebasic and darkbasic are both working ok.
by alan_solis
Thu Nov 20, 2008 5:54 am
Forum: Coding Questions
Topic: error: could not find purebasic data aplication folder
Replies: 3
Views: 2051

error: could not find purebasic data aplication folder

Hi
i try to install in a laptop but the installer gives me
the error: couldnt find purebasic data aplication folder

how can i correct this?

thanks
by alan_solis
Fri Oct 24, 2008 3:00 pm
Forum: Game Programming
Topic: problem with collision and moveentity
Replies: 4
Views: 3044

Thank Lykaestria, works great!

Psychophanta:
Background.png is in the Ogre1.6\Data
and i got BumpyMetal.jpg from the media that comes with
the c/c++ demos (ogre3d site).
by alan_solis
Thu Oct 23, 2008 8:04 pm
Forum: Game Programming
Topic: problem with collision and moveentity
Replies: 4
Views: 3044

problem with collision and moveentity

Hi
I was playing with the example code SimpleCollision.pb and changed the
code to every time the robot is moved; plays the Walk animation and the Idle
animation when the robot stops.
It seems to work fine, but when I changed
the part of the collision code, to send the robot backwards when hit a ...