Hi,
i dont have any code ready for now. Do anybody a opengl example for these?
It is possible to include these, but it is easier if anybody has a example code...
Greetings Michael
Search found 479 matches
- Sat Jan 14, 2023 4:23 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 459492
- Wed Dec 28, 2022 6:11 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 459492
Re: MP3D Engine Alpha 33
Hi,
what i see is a "transparent" sprite menu system. You could programme that yourself.
I have a memory of such a menu and will see if I can find it again.
Greetings
what i see is a "transparent" sprite menu system. You could programme that yourself.
I have a memory of such a menu and will see if I can find it again.
Greetings
- Wed Dec 28, 2022 12:24 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 459492
Re: MP3D Engine Alpha 33
Hello to you, Please have a look on the following example: MP_Shadereditor.pb https://i.ibb.co/7GrMG2J/Shadereditor-as-example.jpg the key command is the "MP_Viewport" MP_Viewport(x1,y1,x2,y2) it limits the 3d window so that other functions can be displayed in the window. the library MP3D_...
- Tue Sep 27, 2022 8:54 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 459492
Re: MP3D Engine Alpha 33
Hi Psychopanta, it looks like a timing problem or vsync problem. Can you test this program please and send me the debug times ? on my pc the debug code time (Debug MP_VSyncTime()) has the following numbers: 0.01598750054836 0.01736499927938 0.01613510027528 0.01706610061228 0.016108000651 0.01697389...
- Mon Sep 19, 2022 8:59 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 459492
Re: MP3D Engine Alpha 33
Hi Psychophanta, the film look terrible. If i start the demo file the green screen is on the right side (see picture), at your pc too?.. Can you test the actualised version 6.00 with MP3D_PB5.73 please? Use the Compilers, PureLibraries and SubSystems folder of the zip file to overwrite the files in ...
- Sun Sep 18, 2022 8:32 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 459492
- Sat Sep 17, 2022 12:50 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 459492
Re: MP3D Engine Alpha 33
Hi,
i have tested both files and the download link of both versions are working (see first message)
The version works with PB5.73 or newer
See the files
MP3D_PB5.73(x86)_1.00.zip
MP3D_PB5.73(x64)_1.00.zip
Greetings
Michael
i have tested both files and the download link of both versions are working (see first message)
The version works with PB5.73 or newer
See the files
MP3D_PB5.73(x86)_1.00.zip
MP3D_PB5.73(x64)_1.00.zip
Greetings
Michael
- Sat May 28, 2022 2:18 pm
- Forum: Tricks 'n' Tips
- Topic: NeHe & MainRoach's FSAA Tutorial (Lesson 46)
- Replies: 2
- Views: 553
Re: NeHe & MainRoach's FSAA Tutorial (Lesson 46)
Hi,
thanks for the information. pixelformat supporting ist the key, i will have alook on it,,,
Greetings
Michael
thanks for the information. pixelformat supporting ist the key, i will have alook on it,,,
Greetings
Michael
- Fri May 27, 2022 10:25 am
- Forum: Coding Questions
- Topic: 6.00 Beta 8 (Windows - x86/X64) Problem with Opengl-Vsync on
- Replies: 1
- Views: 369
6.00 Beta 8 (Windows - x86/X64) Problem with Opengl-Vsync on
Hello, i habe a little propblem and dont know it is an bug or not. If you use OpenGLGadget with #PB_OpenGL_NoFlipSynchronization on ( PB 6.00 Beta 8 ) you must read all WindowsEvent(). If not you cant move the windows, close it or change the size. The same code works with 5.73 without problems. If y...
- Thu May 26, 2022 7:27 pm
- Forum: Tricks 'n' Tips
- Topic: NeHe & MainRoach's FSAA Tutorial (Lesson 46)
- Replies: 2
- Views: 553
NeHe & MainRoach's FSAA Tutorial (Lesson 46)
Hello to all, now a new Lesson with multisampling. My problem here ?!? i don't see any different with multisampling active or not. Perhaps anybody had a idee what happens or how to activate or deactivate it.... A mistery on Happy Father's Day. Greetings Have fun ;NeHe & MainRoach's FSAA Tutorial...
- Thu May 26, 2022 3:05 pm
- Forum: Tricks 'n' Tips
- Topic: NeHe's Loading Textures From A Resource File & Texturing Triangles Tutorial (Lesson 38)
- Replies: 0
- Views: 391
NeHe's Loading Textures From A Resource File & Texturing Triangles Tutorial (Lesson 38)
Hello to all, Happy Father's Day. I have time again and i am updating a few OpenGL files. I will also put my MP3D_OpenGL_Libray file on Github with some updates until the end of the week. Here is a NeHe tutorial to embed graphics in an exe file. Have fun Resouces (grafic files) from here https://git...
- Tue Apr 12, 2022 10:02 am
- Forum: 3D Programming
- Topic: Radial Blur in OpenGL
- Replies: 2
- Views: 1159
Re: Radial Blur in OpenGL
Hi threedslider, you have made a good job. The problem in your code is that you use the "Subsystem("OpenGL")" for your program. I have used the nehe demo basic function and voila you code works well and we have a new NeHe tutorial! :D Greetings Michael ;NeHe's Radial Blur & R...
- Sun Feb 13, 2022 4:05 pm
- Forum: Raspberry PI
- Topic: My first working game from a tutorial
- Replies: 1
- Views: 1311
My first working game from a tutorial
Hello, I have actualized the following tutorial to create a stand-alone game. It runs great with Raspbeery PI 4000 now. But I still have one question. If you create a program there is always a requester "execute..." how can you create a program without these start-requester?!? https://gith...
- Wed Feb 09, 2022 7:42 pm
- Forum: Feature Requests and Wishlists
- Topic: Requested API Structure and constants
- Replies: 69
- Views: 97202
Re: Requested API Structure and constants
Hi, here comes some constants to read disk informations greetings Michael ;winioctl.h ;ntddcdrm.h #IOCTL_DISK_GET_DRIVE_GEOMETRY = $00070000 #IOCTL_DISK_GET_PARTITION_INFO = $00074004 #IOCTL_DISK_SET_PARTITION_INFO = $0007C008 #IOCTL_DISK_GET_DRIVE_LAYOUT = $0007400C #IOCTL_DISK_SET_DRIVE_LAYOUT = $...
- Mon Feb 07, 2022 6:19 pm
- Forum: Tricks 'n' Tips
- Topic: shadertoy.com goes Purebasic 5.73/6.00 (all os with PI)
- Replies: 10
- Views: 2310
Re: shadertoy.com goes Purebasic 5.73 (all os with PI)
Hello, the new version of the Shadertoy Editor works now with Raspbeery PI and Shader version "#version 300 es". There are little diffences to the shader "#version 330". Here comes for example on shaderfile: Greeting Michael #version 300 es #define EPS 0.01 precision mediump floa...