Search found 479 matches

by mpz
Sat Jan 14, 2023 4:23 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 459492

Re: MP3D Engine Alpha 33

Hi,

i dont have any code ready for now. Do anybody a opengl example for these?

It is possible to include these, but it is easier if anybody has a example code...

Greetings Michael
by mpz
Wed Dec 28, 2022 6:11 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 459492

Re: MP3D Engine Alpha 33

Hi,
what i see is a "transparent" sprite menu system. You could programme that yourself.

I have a memory of such a menu and will see if I can find it again.

Greetings
by mpz
Wed Dec 28, 2022 12:24 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 459492

Re: MP3D Engine Alpha 33

Hello to you, Please have a look on the following example: MP_Shadereditor.pb https://i.ibb.co/7GrMG2J/Shadereditor-as-example.jpg the key command is the "MP_Viewport" MP_Viewport(x1,y1,x2,y2) it limits the 3d window so that other functions can be displayed in the window. the library MP3D_...
by mpz
Tue Sep 27, 2022 8:54 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 459492

Re: MP3D Engine Alpha 33

Hi Psychopanta, it looks like a timing problem or vsync problem. Can you test this program please and send me the debug times ? on my pc the debug code time (Debug MP_VSyncTime()) has the following numbers: 0.01598750054836 0.01736499927938 0.01613510027528 0.01706610061228 0.016108000651 0.01697389...
by mpz
Mon Sep 19, 2022 8:59 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 459492

Re: MP3D Engine Alpha 33

Hi Psychophanta, the film look terrible. If i start the demo file the green screen is on the right side (see picture), at your pc too?.. Can you test the actualised version 6.00 with MP3D_PB5.73 please? Use the Compilers, PureLibraries and SubSystems folder of the zip file to overwrite the files in ...
by mpz
Sun Sep 18, 2022 8:32 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 459492

Re: MP3D Engine Alpha 33

Hi Psychohanta,

i dont understand the problem with these code?

if the mouse is on the object it picked it correct...

Image

Greetings Michael
by mpz
Sat Sep 17, 2022 12:50 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 459492

Re: MP3D Engine Alpha 33

Hi,

i have tested both files and the download link of both versions are working (see first message)

The version works with PB5.73 or newer

See the files
MP3D_PB5.73(x86)_1.00.zip
MP3D_PB5.73(x64)_1.00.zip

Greetings
Michael
by mpz
Sat May 28, 2022 2:18 pm
Forum: Tricks 'n' Tips
Topic: NeHe & MainRoach's FSAA Tutorial (Lesson 46)
Replies: 2
Views: 553

Re: NeHe & MainRoach's FSAA Tutorial (Lesson 46)

Hi,

thanks for the information. pixelformat supporting ist the key, i will have alook on it,,,

Greetings
Michael
by mpz
Fri May 27, 2022 10:25 am
Forum: Coding Questions
Topic: 6.00 Beta 8 (Windows - x86/X64) Problem with Opengl-Vsync on
Replies: 1
Views: 369

6.00 Beta 8 (Windows - x86/X64) Problem with Opengl-Vsync on

Hello, i habe a little propblem and dont know it is an bug or not. If you use OpenGLGadget with #PB_OpenGL_NoFlipSynchronization on ( PB 6.00 Beta 8 ) you must read all WindowsEvent(). If not you cant move the windows, close it or change the size. The same code works with 5.73 without problems. If y...
by mpz
Thu May 26, 2022 7:27 pm
Forum: Tricks 'n' Tips
Topic: NeHe & MainRoach's FSAA Tutorial (Lesson 46)
Replies: 2
Views: 553

NeHe & MainRoach's FSAA Tutorial (Lesson 46)

Hello to all, now a new Lesson with multisampling. My problem here ?!? i don't see any different with multisampling active or not. Perhaps anybody had a idee what happens or how to activate or deactivate it.... A mistery on Happy Father's Day. Greetings Have fun ;NeHe & MainRoach's FSAA Tutorial...
by mpz
Thu May 26, 2022 3:05 pm
Forum: Tricks 'n' Tips
Topic: NeHe's Loading Textures From A Resource File & Texturing Triangles Tutorial (Lesson 38)
Replies: 0
Views: 391

NeHe's Loading Textures From A Resource File & Texturing Triangles Tutorial (Lesson 38)

Hello to all, Happy Father's Day. I have time again and i am updating a few OpenGL files. I will also put my MP3D_OpenGL_Libray file on Github with some updates until the end of the week. Here is a NeHe tutorial to embed graphics in an exe file. Have fun Resouces (grafic files) from here https://git...
by mpz
Tue Apr 12, 2022 10:02 am
Forum: 3D Programming
Topic: Radial Blur in OpenGL
Replies: 2
Views: 1159

Re: Radial Blur in OpenGL

Hi threedslider, you have made a good job. The problem in your code is that you use the "Subsystem("OpenGL")" for your program. I have used the nehe demo basic function and voila you code works well and we have a new NeHe tutorial! :D Greetings Michael ;NeHe's Radial Blur & R...
by mpz
Sun Feb 13, 2022 4:05 pm
Forum: Raspberry PI
Topic: My first working game from a tutorial
Replies: 1
Views: 1311

My first working game from a tutorial

Hello, I have actualized the following tutorial to create a stand-alone game. It runs great with Raspbeery PI 4000 now. But I still have one question. If you create a program there is always a requester "execute..." how can you create a program without these start-requester?!? https://gith...
by mpz
Wed Feb 09, 2022 7:42 pm
Forum: Feature Requests and Wishlists
Topic: Requested API Structure and constants
Replies: 69
Views: 97202

Re: Requested API Structure and constants

Hi, here comes some constants to read disk informations greetings Michael ;winioctl.h ;ntddcdrm.h #IOCTL_DISK_GET_DRIVE_GEOMETRY = $00070000 #IOCTL_DISK_GET_PARTITION_INFO = $00074004 #IOCTL_DISK_SET_PARTITION_INFO = $0007C008 #IOCTL_DISK_GET_DRIVE_LAYOUT = $0007400C #IOCTL_DISK_SET_DRIVE_LAYOUT = $...
by mpz
Mon Feb 07, 2022 6:19 pm
Forum: Tricks 'n' Tips
Topic: shadertoy.com goes Purebasic 5.73/6.00 (all os with PI)
Replies: 10
Views: 2310

Re: shadertoy.com goes Purebasic 5.73 (all os with PI)

Hello, the new version of the Shadertoy Editor works now with Raspbeery PI and Shader version "#version 300 es". There are little diffences to the shader "#version 330". Here comes for example on shaderfile: Greeting Michael #version 300 es #define EPS 0.01 precision mediump floa...