There is no 'OpenGL' subsystem on OS X, as it's the default one, so you will have to let the subsystem field empty on OS X. Try to put an absolute path to the engine3d.dynlib (which is located in the compilers/ directory) in InitEngine3D() and see if it makes a a change.
Thank you, Fred ! At ...
Search found 5 matches
- Wed Sep 24, 2008 4:08 pm
- Forum: Announcement
- Topic: PureBasic 4.30 Beta 2 is out !
- Replies: 44
- Views: 22068
- Wed Sep 24, 2008 9:52 am
- Forum: Announcement
- Topic: PureBasic 4.30 Beta 2 is out !
- Replies: 44
- Views: 22068
- Wed Sep 24, 2008 8:01 am
- Forum: Announcement
- Topic: PureBasic 4.30 Beta 2 is out !
- Replies: 44
- Views: 22068
- Sat Sep 20, 2008 1:42 pm
- Forum: Announcement
- Topic: PureBasic 4.30 Beta1 released!
- Replies: 107
- Views: 70793
- Fri Sep 19, 2008 10:28 am
- Forum: Announcement
- Topic: PureBasic 4.30 Beta1 released!
- Replies: 107
- Views: 70793
Very exciting news, but none of the Ogre examples work on my Intel Macs : on compile, PB keeps asking for DirectX9 (ouch !) and hangs forever until I force-quit :-?
Am I missing something important, or are these examples Windows-only ? I have downloaded and installed the X86 beta, removed all 4.2 ...
Am I missing something important, or are these examples Windows-only ? I have downloaded and installed the X86 beta, removed all 4.2 ...
