Search found 44 matches

by bmon
Sun Feb 05, 2023 5:14 pm
Forum: Game Programming
Topic: The Izzy Squirel game for user Kuron
Replies: 7
Views: 2198

Re: The Izzy Squirel game for user Kuron

I can relate to having a slow connection. I think my brain operates at the whopping speed of a 2800 baud modem. :shock:

Glad that you were able to locate it again and thank you for your kind words my friend ...
Bruce
by bmon
Fri Feb 03, 2023 3:47 pm
Forum: Game Programming
Topic: The Izzy Squirel game for user Kuron
Replies: 7
Views: 2198

Re: The Izzy Squirel game for user Kuron

Hello ...

Boy-oh-boy am I going to make you guys happy! I just stumbled upon this post but I am the original creator of "Izzy". Yes, it was originally created with PureBasic, but since it was an .exe file, there were misguided concerns with people wanting to download and play it. Couple of years ...
by bmon
Wed Sep 28, 2022 7:03 pm
Forum: Coding Questions
Topic: Window with keyboard shortcut for control key recognition.
Replies: 2
Views: 506

Re: Window with keyboard shortcut for control key recognition.

That does work Axolotl ... Thank you my friend!
by bmon
Wed Sep 28, 2022 2:42 pm
Forum: Coding Questions
Topic: Window with keyboard shortcut for control key recognition.
Replies: 2
Views: 506

Window with keyboard shortcut for control key recognition.

Hello ...
Need a little help in recognizing when just the control key is being pressed from inside a created window. Control key in combination with another key is working okay. Much appreciated for the help!

EnableExplicit

Global gEvent.i, gDone.i = 0

Enumeration 1
#KEYBOARD_CONTROL
#KEYBOARD ...
by bmon
Fri Apr 24, 2015 2:31 pm
Forum: 3D Programming
Topic: glDrawArrays Invalid Memory Access
Replies: 17
Views: 9946

Re: glDrawArrays Invalid Memory Access

Hello Samuel ... Just to add some more confusion to the mix, I also get a IMA for the line 75 ... "glGenBuffers(1, @VBO)" for your code. I did find ApplePi's code to work properly though. I have a super old graphics card using a GeForce MX440 with OpenGL version 1.8.2. Hope this helps ... Bruce
by bmon
Fri Jun 27, 2014 8:31 pm
Forum: 3D Programming
Topic: Physics EXAMPLES need a fix?
Replies: 23
Views: 10223

Re: Physics need a fix?

Hi Thade ... See if this newer version looks better. I commented what I added or changed from the original. It's true when you are dealing with physics that the scale of the items plays an important role on how things interact accurately. Also you will need to tweak, tweak again, and then tweak some ...
by bmon
Mon Jun 09, 2014 2:55 pm
Forum: 3D Programming
Topic: PB 5.20 3D Engine Fail
Replies: 12
Views: 5449

Re: PB 5.20 3D Engine Fail

Also make sure to be careful if you store a copy of the "Engine3d.dll" inside the same directory as your source files. When you compile/run a program from the editor, if it finds that the "Engine3d.dll" exists in the same location, then it will try to use that DLL rather then the one associated with ...
by bmon
Fri Jun 06, 2014 10:12 pm
Forum: Game Programming
Topic: What are the best free 3D games or demo apps made with PB ?
Replies: 11
Views: 11425

Re: What are the best free 3D games or demo apps made with P

Hi Scubero ... Thanks for taking a look at my games and the kind words. You can actually swap between the keyboard and the mouse with the pool game. Just click the little mouse image that is located to the left of the screen underneath the image of the cue stick and power display to toggle back and ...
by bmon
Mon Jun 02, 2014 7:47 pm
Forum: Game Programming
Topic: What are the best free 3D games or demo apps made with PB ?
Replies: 11
Views: 11425

Re: What are the best free 3D games or demo apps made with P

Hi Samuel ...
Actually I think it's my fingers that might be broken ... :oops:

Try this http://www.pencilwedgees.com/games.html

Sorry about that ...
by bmon
Mon Jun 02, 2014 4:54 pm
Forum: Game Programming
Topic: What are the best free 3D games or demo apps made with PB ?
Replies: 11
Views: 11425

Re: What are the best free 3D games or demo apps made with P

Hi Scubero ...
I have created two games using PureBasic native 3d library. I have demo versions of them that you can download and play for free (contains a time limit). Wouldn't say they are the "best games" created but it might give you some ideas. Any feedback on them will also be appreciated ...
by bmon
Mon Jun 02, 2014 2:11 pm
Forum: Coding Questions
Topic: 3D engine renaming ...
Replies: 2
Views: 901

Re: 3D engine renaming ...

Hi Marc_256 ...

Command: InitEngine3D([Flags [, LibraryName$])

See if the second parameter will allow you to change the name of the 3d DLL that your program will use. Haven't tested it but it sounds like it might.

Bruce
by bmon
Tue Oct 08, 2013 11:53 pm
Forum: Applications - Feedback and Discussion
Topic: RagDolls Ogre and Physics
Replies: 24
Views: 14091

Re: RagDolls Ogre and Physics

That is nice! I haven't worked with joints that much but it definitely something I need to investigate more. The only thing I would change is to move the line ... out=CreateSprite(#PB_Any,ScreenWidth(),20) ... from the main loop since that sprite really only needs to be created once. Otherwise, if ...
by bmon
Sat Aug 17, 2013 3:00 pm
Forum: 3D Programming
Topic: Dead world demo unfinished
Replies: 16
Views: 6183

Re: Dead world demo unfinished

Hi Peter ... Here is my two cents. I have a older computer that I use to test my things on and here are it's specs.

Pentium 2.4 Single core
64 MB. Graphic card
1.5 GB System Ram
No Pixel Shader support (some Vertex shader support)

With your example:
Music - Yes
Lots of buildings - Yes
Moving ...
by bmon
Fri Aug 02, 2013 6:29 pm
Forum: 3D Programming
Topic: Change Entity Physics from Static to Box?
Replies: 12
Views: 7725

Re: Change Entity Physics from Static to Box?

Hi Samuel ...
Check out the EntityLinearFactor() and EntityAngularFactor() commands. This is what I did in my game Drop-it Pock-it to allow the balls to remain stationary even though something collided with them ... then just set these values to (#entity,1,1,1) to be able to move or roll in all ...