Boy-oh-boy am I going to make you guys happy! I just stumbled upon this post but I am the original creator of "Izzy". Yes, it was originally created with PureBasic, but since it was an .exe file, there were misguided concerns with people wanting to download and play it. Couple of years ...
Hello ... Need a little help in recognizing when just the control key is being pressed from inside a created window. Control key in combination with another key is working okay. Much appreciated for the help!
Hello Samuel ... Just to add some more confusion to the mix, I also get a IMA for the line 75 ... "glGenBuffers(1, @VBO)" for your code. I did find ApplePi's code to work properly though. I have a super old graphics card using a GeForce MX440 with OpenGL version 1.8.2. Hope this helps ... Bruce
Hi Thade ... See if this newer version looks better. I commented what I added or changed from the original. It's true when you are dealing with physics that the scale of the items plays an important role on how things interact accurately. Also you will need to tweak, tweak again, and then tweak some ...
Also make sure to be careful if you store a copy of the "Engine3d.dll" inside the same directory as your source files. When you compile/run a program from the editor, if it finds that the "Engine3d.dll" exists in the same location, then it will try to use that DLL rather then the one associated with ...
Hi Scubero ... Thanks for taking a look at my games and the kind words. You can actually swap between the keyboard and the mouse with the pool game. Just click the little mouse image that is located to the left of the screen underneath the image of the cue stick and power display to toggle back and ...
Hi Scubero ... I have created two games using PureBasic native 3d library. I have demo versions of them that you can download and play for free (contains a time limit). Wouldn't say they are the "best games" created but it might give you some ideas. Any feedback on them will also be appreciated ...
That is nice! I haven't worked with joints that much but it definitely something I need to investigate more. The only thing I would change is to move the line ... out=CreateSprite(#PB_Any,ScreenWidth(),20) ... from the main loop since that sprite really only needs to be created once. Otherwise, if ...
Hi Samuel ... Check out the EntityLinearFactor() and EntityAngularFactor() commands. This is what I did in my game Drop-it Pock-it to allow the balls to remain stationary even though something collided with them ... then just set these values to (#entity,1,1,1) to be able to move or roll in all ...