Search found 125 matches

by Kelebrindae
Wed Dec 02, 2015 5:49 pm
Forum: 3D Programming
Topic: Iacta alea est
Replies: 8
Views: 4271

Re: Iacta alea est

Feel better that way? :wink:

; Author: Kelebrindae
; Date: dec, 02, 2015
; PB version: 5.40
; Press Space to throw the dice, and "P" to display its Physics body.

;- Initialisation
;If MessageRequester("12-sided dice","Full Screen ?",#PB_MessageRequester_YesNo) = #PB_MessageRequester_Yes ...
by Kelebrindae
Wed Dec 02, 2015 11:10 am
Forum: 3D Programming
Topic: Iacta alea est
Replies: 8
Views: 4271

Re: Iacta alea est

Hi,

@ApplePi: Thanks for the resurrection of this old snippet!

I've adjusted a few parameters in your code, to make the rolls looks more real:
- The mesh was created with size = 3, and the entity was then scaled x4. Thus, if one unit is one meter (that more or less what the engine assumes), your ...
by Kelebrindae
Fri Jan 30, 2015 3:43 pm
Forum: Applications - Feedback and Discussion
Topic: planets!
Replies: 11
Views: 9539

Re: planets!

deseven wrote: I probably should take your planet generation algorithm if you don't mind.
No problem! For now, I don't have much time to code so I'll be glad if this source can be of use to your project. :)
by Kelebrindae
Thu Jan 29, 2015 10:05 am
Forum: Applications - Feedback and Discussion
Topic: planets!
Replies: 11
Views: 9539

Re: planets!

Wow, very nice! :)
I should try to merge it with my own star-system generator (http://www.purebasic.fr/english/viewtop ... 12&t=39470) to generate all the infos about the planets.
by Kelebrindae
Mon Dec 22, 2014 10:15 am
Forum: Tricks 'n' Tips
Topic: Line intersection
Replies: 16
Views: 9346

Re: Line intersection

Nice and useful code, Trond! And the demo makes it easy to understand. :D

May I point out a slight optimization? Procedure PointDistance(*a.SPoint, *b.SPoint)
xd = Abs(*a\x-*b\x)
yd = Abs(*a\y-*b\y)
ProcedureReturn Sqr(xd*xd + yd*yd)
EndProcedure Here, the "Abs()" aren't necessary, as you're ...
by Kelebrindae
Tue Dec 09, 2014 9:53 am
Forum: 3D Programming
Topic: Circular Tube ( UFO ) & Conical and Pyramidal tubes
Replies: 22
Views: 11376

Re: Circular Tube ( UFO )

Very cool demo, applePi! (if a little nausea-inducing, but though...)

And I would totally vote for you as the next UK's Prime Minister if I could; t'would be fun. :mrgreen:
by Kelebrindae
Tue Dec 09, 2014 9:36 am
Forum: Bugs - 3D Engine
Topic: [PB 5.31] NodeAnimation rotation
Replies: 0
Views: 3437

[PB 5.31] NodeAnimation rotation

Hi,
The "SetNodeAnimationKeyFrameRotation" command seems to yield erratic results when the rotation parameters are superior or equal to 180°.

In the sample code below, there's two "nodes", without movement, used to rotate a cube 180°. I thought the cube would progressively rotate to reach a 180 ...
by Kelebrindae
Mon Sep 08, 2014 8:56 am
Forum: 3D Programming
Topic: Minecraft-like World
Replies: 20
Views: 23100

Re: Minecraft-like World

First, thanks a lot for your kind comments! :D

Second: Sorry for the problems you encountered, you are absolutly right...
This is more a test project that got out of control and took me way too much time, actually. I was just wondering how the whole "procedurally generated block world" was working ...
by Kelebrindae
Fri Sep 05, 2014 10:25 am
Forum: 3D Programming
Topic: Minecraft-like World
Replies: 20
Views: 23100

Minecraft-like World

Hi,

I've made a little minecraft clone. Sorry I've took so long before posting it here, but I was trying to pinpoint and fix a bug that was preventing it to cross-compile on x86 and x64... (see here: http://www.purebasic.fr/english/viewtopic.php?f=4&t=60433

The "game" is in a very early stage ...
by Kelebrindae
Mon Aug 04, 2014 9:09 am
Forum: 3D Programming
Topic: 3D Anaglyph compositor
Replies: 23
Views: 11567

Re: 3D Anaglyph compositor

Hi guys,

First, thanks a lot for your work and your comments! :D

Second: Why did I convert all to greyscale?
=> Because the red or cyan areas of the image will interfere with the analygh technic and mess with the 3D effect.
There's solutions, of course: before rendering the image, the red and ...
by Kelebrindae
Mon Aug 04, 2014 8:55 am
Forum: 3D Programming
Topic: Terrain collisions after modifying terrain
Replies: 9
Views: 5764

Re: Terrain collisions after modifying terrain

@Alexi:
You ask much, but give very little.
The statement seems harsh, so please let me explain. I'm sure you're a very competent coder, Alexi, and your posts in the "announcements" section sure are compelling. But I've never seen you post a single line of your own code here.
People have done a lot ...
by Kelebrindae
Sun Jul 13, 2014 10:39 pm
Forum: 3D Programming
Topic: 3D Anaglyph compositor
Replies: 23
Views: 11567

3D Anaglyph compositor

Hi everyone,

Here's an anaglyph compositor I've made some time ago but forgot to post here (sorry).
http://keleb.free.fr/codecorner/download/purebasic/stereoCompo-snapshot.jpg
How does it work:
Two cameras, slightly apart and linked to a node, view the scene from two slightly different angles ...
by Kelebrindae
Fri Jun 13, 2014 9:00 am
Forum: Applications - Feedback and Discussion
Topic: CreepyBlocks Editor
Replies: 2
Views: 5251

Re: CreepyBlocks Editor

Very nice!

If you're interested in a texture atlas implementation, there's one here (though it may need some adjustement):
http://www.purebasic.fr/french/viewtopi ... 13&t=14529
by Kelebrindae
Thu Feb 13, 2014 11:03 am
Forum: 3D Programming
Topic: Convert everything on this page to PureBasic
Replies: 10
Views: 4358

Re: Convert everything on this page to PureBasic

A long time ago, I made this little thing to create platonic solids (listed here on Paul Bourke's page: http://paulbourke.net/geometry/platonic/ ):
The code's quite rough around the edges (I was Oh so much younger), but hey, it works.... :wink:

Link to the french forum: http://www.purebasic.fr ...
by Kelebrindae
Tue Feb 04, 2014 1:53 pm
Forum: 3D Programming
Topic: Grass Module 2
Replies: 6
Views: 2956

Re: Grass Module

You're welcome! :)
You can find all the "auto" parameters here: http://www.ogre3d.org/docs/manual/manua ... d_005fauto