Search found 21 matches

by J-The-Grey
Tue Dec 02, 2008 11:54 pm
Forum: Mac OSX
Topic: Assembler Error
Replies: 4
Views: 3291

aaaaaaaaaaaarrrrrrrrrrrrrrrggggggggghhhhhhhhh...... :!: :!: :!:

I can't believe that, but in fact I didn't install the command-line tools because I thaught I don't need "unix-tools".... :oops:

Thank you! Everything works fine now!!!!
by J-The-Grey
Tue Dec 02, 2008 10:33 pm
Forum: General Discussion
Topic: Any Purebasic games on Game Portals
Replies: 11
Views: 5925

Re: Any Purebasic games on Game Portals

eesau wrote:
J-The-Grey wrote:
zxtunes.com wrote: I use HGE Wrapper.
what is this?
http://hge.relishgames.com/ this I suppose.
ah, I see. Thank you.
by J-The-Grey
Tue Dec 02, 2008 10:23 pm
Forum: Mac OSX
Topic: Assembler Error
Replies: 4
Views: 3291

I just installed xcode again just to be sure. After a reboot I get the same error-message when trying to compile ANY PB-code.

I am able to compile with xcode the example-projects that came with xcode.

Do I just need to type "nasm" or "gcc" in a terminal in order to test if it works?



Last login ...
by J-The-Grey
Tue Dec 02, 2008 11:34 am
Forum: General Discussion
Topic: Any Purebasic games on Game Portals
Replies: 11
Views: 5925

Re: Any Purebasic games on Game Portals

zxtunes.com wrote: I use HGE Wrapper.
what is this?
by J-The-Grey
Tue Dec 02, 2008 12:57 am
Forum: Mac OSX
Topic: Assembler Error
Replies: 4
Views: 3291

Assembler Error

After all I tried to compile some example stuff on my Mac but got an error message:
PureBasic - Assembler error
sh: nasm: command not found
Of course I installed xcode. And of course I used the x86 version of PB (4.3b5). What more do I need?
by J-The-Grey
Sun Oct 16, 2005 6:27 pm
Forum: Off Topic
Topic: GUI Design
Replies: 11
Views: 2618

Nik wrote:I think the most beautiful GUI ever is Mac OS X 10.4 Tiger yes thats my Age^^
bye Nik
Yeah, Tiger is very nice :)

But I really liked those MagicWB-Icons on Amiga, (at least) 10 years ago:
Image
by J-The-Grey
Sun Oct 09, 2005 5:23 pm
Forum: Announcement
Topic: PureBasic 3.94d for MacOS X released
Replies: 38
Views: 22515

JokerZ wrote:Try to compile sprite.pb from the help/purebasic/Examples
folder and pbcompiler fails both at command line and with the editor/debugger.
In fact, sprite.pb *does* work on *my* machine... :shock:
by J-The-Grey
Thu Oct 06, 2005 11:35 pm
Forum: Announcement
Topic: PureBasic 3.94d for MacOS X released
Replies: 38
Views: 22515

Fred wrote: which code doesn't work ?
any code with Start/StopDrawing(), CreateSprite(), UseBuffer(), DisplayRGBFilter() (linker Error)

Also I would like it if it would be possible to use the Right Mouse Button for a context menu in the IDE.
by J-The-Grey
Thu Oct 06, 2005 4:55 pm
Forum: Announcement
Topic: PureBasic 3.94d for MacOS X released
Replies: 38
Views: 22515

Which bugs have been fixed since Beta 7?

I can't find a code that didn't work with Beta 7 and now works with 3.94 final!
by J-The-Grey
Thu Oct 06, 2005 4:53 pm
Forum: Mac OSX
Topic: Lost Labyrinth for Macintosh
Replies: 6
Views: 6160

With 3.94 final I get the same results. :?
by J-The-Grey
Mon Oct 03, 2005 11:05 pm
Forum: Mac OSX
Topic: Lost Labyrinth for Macintosh
Replies: 6
Views: 6160

If I try to compile "laby.pb", I get the following Error Message:

PureBasic - Error

Error: Assembler
721:Fixup of 128036 too large for field width of 16 bits
purebasic.asm:123743:Fixup of 4294867232 too large for
field width of 16 bits
purebasic.asm:101569:Fixup of 96136 too large for field width ...
by J-The-Grey
Wed Sep 14, 2005 12:30 am
Forum: Announcement
Topic: MacOS X Beta 7 unleashed, with IDE !
Replies: 28
Views: 12405

WindowOutput() still doesn't work?!

What about CallFunction, CallCFunction, CallFunctionFast and CallCFunctionFast? With the "fast" ones I always get linker errors. The same with CallCFunction. With CallFunction I only get "0" as a result.
by J-The-Grey
Thu Aug 25, 2005 9:06 pm
Forum: Mac OSX
Topic: Jobs announced switching mac from powerpc to intel boxes
Replies: 8
Views: 7458

dracflamloc wrote: It's happened since friday...

=)
/
which doesn't mean that the final release will also be cracked in "no time"...
by J-The-Grey
Thu Aug 25, 2005 9:02 pm
Forum: Mac OSX
Topic: Mac OSX PB users
Replies: 36
Views: 20923

I'm using it on my PowerMac-G5, but I don't have much time. Also I was going to port a very small game of mine to Mac - but after I realised that WindowOutput() doesn't work I gave up as I didn't want to use fullscreen.

At the moment I don't really need a selfmade-app, so I don't code recently.
by J-The-Grey
Sun Jul 10, 2005 7:06 pm
Forum: Announcement
Topic: MacOS X Beta 7 unleashed, with IDE !
Replies: 28
Views: 12405

are the 2d-Drawing-Commands supposed to work? When I try this simple code (the example code for the box command in the help file):

; Several boxes with random colors
Width=200
Height=150
If OpenWindow(0, 0, 0, Width, Height, #PB_Window_SystemMenu|#PB_Window_ScreenCentered, "Boxes")
If ...