Search found 1471 matches
- Mon Oct 20, 2025 8:46 pm
- Forum: Feature Requests and Wishlists
- Topic: [Done] Add sample code for RemoveGadgetItem Please
- Replies: 2
- Views: 618
- Mon Oct 20, 2025 8:43 pm
- Forum: Coding Questions
- Topic: [SOLVED] (end)User Friendly Way to delete ListIconGadget line?
- Replies: 24
- Views: 1614
Re: [SOLVED] (end)User Friendly Way to delete ListIconGadget line?
Example added to the docs 
- Mon Oct 20, 2025 8:18 pm
- Forum: Tricks 'n' Tips
- Topic: [Module] xButtonGadget
- Replies: 16
- Views: 9981
Re: [Module] xButtonGadget
Looks good, the initial code+example by mohsen and also the newer modification by you, punak 
- Mon Oct 20, 2025 7:55 pm
- Forum: Tricks 'n' Tips
- Topic: vector drawing display list
- Replies: 21
- Views: 2431
Re: vector drawing display list
Impressive, thank you for the code contribution! 
- Mon Oct 20, 2025 7:20 pm
- Forum: Tricks 'n' Tips
- Topic: Graphic gadgets GG
- Replies: 2
- Views: 616
Re: Graphic gadgets GG
Looks good, the simple graphical gadgets, thank you 
- Mon Oct 20, 2025 6:52 pm
- Forum: Announcement
- Topic: Thumbnails Gadget
- Replies: 4
- Views: 1749
Re: Thumbnails Gadget
Thank you very much for this code, could become useful! :D
Some feedback from my experience:
the start of the tool (after compiling) is very slow with debugger (around 25 sec until the GUI appears, I already thought it's frozen...) and even without debugger more than 1 sec
loading / showing the ...
Some feedback from my experience:
the start of the tool (after compiling) is very slow with debugger (around 25 sec until the GUI appears, I already thought it's frozen...) and even without debugger more than 1 sec
loading / showing the ...
- Mon Oct 20, 2025 6:34 pm
- Forum: Tricks 'n' Tips
- Topic: Animated Vector Graphics Scene Graph
- Replies: 73
- Views: 5170
Re: Animated Vector Graphics Scene Graph
Don't know if I will need it one day, but looks very good and useful! Thank you 
- Sun Oct 12, 2025 7:02 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 107
- Views: 11903
Re: Game test v0.01
Very very impressive! 
- Tue Sep 30, 2025 9:44 pm
- Forum: Off Topic
- Topic: License limitation of PureBASIC
- Replies: 7
- Views: 1350
Re: License limitation of PureBASIC
There are several licenses https://www.purebasic.com/pricing.php
Single user license, allows only one person to use this license. There is no limit on the number of computers (since one person can have many PCs).
There is also a license "company site" and it allows all company employees to use ...
- Mon Aug 11, 2025 8:33 pm
- Forum: General Discussion
- Topic: About the long (.l) on recent PB...
- Replies: 6
- Views: 1232
Re: About the long (.l) on recent PB...
There should be more helpful topics on this forum, but I found another one by 'freak' in the PureBasic Team Blog describing the changes for 64bit: Is your 64bit program really solid ?
- Sun Aug 10, 2025 12:54 pm
- Forum: The PureBasic Form Designer
- Topic: Form Designer vs the Rest
- Replies: 6
- Views: 2177
Re: Form Designer vs the Rest
Beside the mentioned three dialog designers (which are probably more powerful than the included one) you can of course do the window / gadget stuff by hand (for which also an topic included in the help file is available: https://www.purebasic.com/documentation/reference/ug_gui.html), or use the ...
- Wed Jul 02, 2025 10:45 pm
- Forum: Bugs - IDE
- Topic: V6.20 has several missing multilingual support
- Replies: 4
- Views: 3430
Re: V6.20 has several missing multilingual support
Confirmed, that the (german) localization of these new compiler options is still missing in PB6.21 final.
These locale strings are included in current 'Editor.catalog' on PureBasic SVN, which Fred needs to transfer into the PB package (and to the GitHub repo too):
DllProtection = DLL-Vorablade ...
These locale strings are included in current 'Editor.catalog' on PureBasic SVN, which Fred needs to transfer into the PB package (and to the GitHub repo too):
DllProtection = DLL-Vorablade ...
- Wed Jul 02, 2025 10:39 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 107
- Views: 11903
Re: Game test v0.01
Looks really impressive for a 3D game project in PB! 
- Wed Jul 02, 2025 10:17 pm
- Forum: Bugs - IDE
- Topic: PB6.12 IDE / Compiler options / Enable DLL preloading protection
- Replies: 6
- Views: 4976
Re: PB6.12 IDE / Compiler options / Enable DLL preloading protection
I just made some slightly improvements to the german Compiler.catalog and Editor.catalog files.
But I noticed, that the newer compiler options (regarding Dll protection, UCRT and Wayland) were already present in the german editor.catalog file (on PureBasic docs SVN), but this isn't included in the ...
But I noticed, that the newer compiler options (regarding Dll protection, UCRT and Wayland) were already present in the german editor.catalog file (on PureBasic docs SVN), but this isn't included in the ...
- Tue Jun 10, 2025 8:50 pm
- Forum: General Discussion
- Topic: canvas keycode weirdness
- Replies: 8
- Views: 1444
Re: canvas keycode weirdness
Don't know, if this also qualifies as a bug?
They appear to be for the screen. The arrow keys are returning the VK_Codes , #VK_UP ...
Key = GetGadgetAttribute(0, #PB_Canvas_Key)
Returns the key that was pressed or released in a #PB_EventType_KeyDown or
#PB_EventType_KeyUp event. The ...