Search found 1471 matches

by Andre
Mon Oct 20, 2025 8:18 pm
Forum: Tricks 'n' Tips
Topic: [Module] xButtonGadget
Replies: 16
Views: 9981

Re: [Module] xButtonGadget

Looks good, the initial code+example by mohsen and also the newer modification by you, punak :)
by Andre
Mon Oct 20, 2025 7:55 pm
Forum: Tricks 'n' Tips
Topic: vector drawing display list
Replies: 21
Views: 2431

Re: vector drawing display list

Impressive, thank you for the code contribution! :D
by Andre
Mon Oct 20, 2025 7:20 pm
Forum: Tricks 'n' Tips
Topic: Graphic gadgets GG
Replies: 2
Views: 616

Re: Graphic gadgets GG

Looks good, the simple graphical gadgets, thank you :)
by Andre
Mon Oct 20, 2025 6:52 pm
Forum: Announcement
Topic: Thumbnails Gadget
Replies: 4
Views: 1749

Re: Thumbnails Gadget

Thank you very much for this code, could become useful! :D

Some feedback from my experience:

the start of the tool (after compiling) is very slow with debugger (around 25 sec until the GUI appears, I already thought it's frozen...) and even without debugger more than 1 sec
loading / showing the ...
by Andre
Mon Oct 20, 2025 6:34 pm
Forum: Tricks 'n' Tips
Topic: Animated Vector Graphics Scene Graph
Replies: 73
Views: 5170

Re: Animated Vector Graphics Scene Graph

Don't know if I will need it one day, but looks very good and useful! Thank you :D
by Andre
Sun Oct 12, 2025 7:02 pm
Forum: Game Programming
Topic: Game test v0.01
Replies: 107
Views: 11903

Re: Game test v0.01

Very very impressive! :D
by Andre
Tue Sep 30, 2025 9:44 pm
Forum: Off Topic
Topic: License limitation of PureBASIC
Replies: 7
Views: 1350

Re: License limitation of PureBASIC


There are several licenses https://www.purebasic.com/pricing.php
Single user license, allows only one person to use this license. There is no limit on the number of computers (since one person can have many PCs).
There is also a license "company site" and it allows all company employees to use ...
by Andre
Mon Aug 11, 2025 8:33 pm
Forum: General Discussion
Topic: About the long (.l) on recent PB...
Replies: 6
Views: 1232

Re: About the long (.l) on recent PB...

There should be more helpful topics on this forum, but I found another one by 'freak' in the PureBasic Team Blog describing the changes for 64bit: Is your 64bit program really solid ?
by Andre
Sun Aug 10, 2025 12:54 pm
Forum: The PureBasic Form Designer
Topic: Form Designer vs the Rest
Replies: 6
Views: 2177

Re: Form Designer vs the Rest

Beside the mentioned three dialog designers (which are probably more powerful than the included one) you can of course do the window / gadget stuff by hand (for which also an topic included in the help file is available: https://www.purebasic.com/documentation/reference/ug_gui.html), or use the ...
by Andre
Wed Jul 02, 2025 10:45 pm
Forum: Bugs - IDE
Topic: V6.20 has several missing multilingual support
Replies: 4
Views: 3430

Re: V6.20 has several missing multilingual support

Confirmed, that the (german) localization of these new compiler options is still missing in PB6.21 final.

These locale strings are included in current 'Editor.catalog' on PureBasic SVN, which Fred needs to transfer into the PB package (and to the GitHub repo too):
DllProtection = DLL-Vorablade ...
by Andre
Wed Jul 02, 2025 10:39 pm
Forum: Game Programming
Topic: Game test v0.01
Replies: 107
Views: 11903

Re: Game test v0.01

Looks really impressive for a 3D game project in PB! :D
by Andre
Wed Jul 02, 2025 10:17 pm
Forum: Bugs - IDE
Topic: PB6.12 IDE / Compiler options / Enable DLL preloading protection
Replies: 6
Views: 4976

Re: PB6.12 IDE / Compiler options / Enable DLL preloading protection

I just made some slightly improvements to the german Compiler.catalog and Editor.catalog files.

But I noticed, that the newer compiler options (regarding Dll protection, UCRT and Wayland) were already present in the german editor.catalog file (on PureBasic docs SVN), but this isn't included in the ...
by Andre
Tue Jun 10, 2025 8:50 pm
Forum: General Discussion
Topic: canvas keycode weirdness
Replies: 8
Views: 1444

Re: canvas keycode weirdness




Don't know, if this also qualifies as a bug?


They appear to be for the screen. The arrow keys are returning the VK_Codes , #VK_UP ...


Key = GetGadgetAttribute(0, #PB_Canvas_Key)

Returns the key that was pressed or released in a #PB_EventType_KeyDown or
#PB_EventType_KeyUp event. The ...