Search found 7 matches
- Tue Nov 10, 2020 10:42 pm
- Forum: 3D Programming
- Topic: Alphablended texture z-index problem
- Replies: 6
- Views: 3157
Re: Alphablended texture z-index problem
Well I must admit: Your sample really seems to work, so far the problem has disappeared, although I cannot understand why, to be honest, would you mind telling the trick? What's the difference than just putting NoCulling?
- Sun Nov 08, 2020 7:36 pm
- Forum: 3D Programming
- Topic: createDataMesh() - define faces
- Replies: 5
- Views: 3444
createDataMesh() - define faces
Hi,
as I'm struggeling a bit with Performance I tried to move from a lot of small meshes towards not so many bigger meshes. Therefore I'd like to use a big array of mesh data and createDataMesh. Now comes the problem: as i have regions in my mesh without any face i need to define the faces manually ...
as I'm struggeling a bit with Performance I tried to move from a lot of small meshes towards not so many bigger meshes. Therefore I'd like to use a big array of mesh data and createDataMesh. Now comes the problem: as i have regions in my mesh without any face i need to define the faces manually ...
- Sun Nov 08, 2020 5:25 pm
- Forum: 3D Programming
- Topic: Alphablended texture z-index problem
- Replies: 6
- Views: 3157
Re: Alphablended texture z-index problem
hello,
thank you very much for the reply, although i must say your solution should result in the same behaviour than using "#pb_material_noculling". As far as i understand it's really a problem of orge because you have to disable the distance evaluation as soon as you want alpha textures. but I'll ...
thank you very much for the reply, although i must say your solution should result in the same behaviour than using "#pb_material_noculling". As far as i understand it's really a problem of orge because you have to disable the distance evaluation as soon as you want alpha textures. but I'll ...
- Sat Oct 31, 2020 2:34 pm
- Forum: 3D Programming
- Topic: Alphablended texture z-index problem
- Replies: 6
- Views: 3157
Re: Alphablended texture z-index problem
Well, basically with ogre it is not possible to use alpha textures when there are multiple of them behind each other...
wow this is really sad, then.
Thanks so much for the explanation!
wow this is really sad, then.
Thanks so much for the explanation!
- Thu Oct 29, 2020 8:24 pm
- Forum: 3D Programming
- Topic: Alphablended texture z-index problem
- Replies: 6
- Views: 3157
Alphablended texture z-index problem
Hello,
I did search quite a bit here in the forum, but cannot really find an idea why I see this happening to my alpha-blended textures:
http://el-wa.org/transparentTexture.png
The wooden parts are completely opaque, and when i render these cubes without the alpha-blending, their z-order is OK ...
I did search quite a bit here in the forum, but cannot really find an idea why I see this happening to my alpha-blended textures:
http://el-wa.org/transparentTexture.png
The wooden parts are completely opaque, and when i render these cubes without the alpha-blending, their z-order is OK ...
- Mon Jun 15, 2009 4:43 pm
- Forum: Mac OSX
- Topic: Command key shortcut constant
- Replies: 4
- Views: 3281
- Thu Nov 22, 2007 3:41 pm
- Forum: Announcement
- Topic: RSA 2048, Blowfish, Rijndael, Whirlpool PureLib
- Replies: 83
- Views: 50116