Search found 9 matches

by KuschelTeddy82
Mon Mar 22, 2004 12:18 pm
Forum: Feature Requests and Wishlists
Topic: EllipsePart()
Replies: 0
Views: 801

EllipsePart()

It would be nice if we could get EllipsePart() or something. In nearly all basic languages you can choose optionally a start- and endpoint for the ellipse, so that you can draw a quarter ellipse or a half or something between. It could look like this: EllipsePart(x, y, radiusX, radiusY, start ...
by KuschelTeddy82
Fri Mar 19, 2004 4:06 am
Forum: Announcement
Topic: PureBasic 3.89 Beta 1 - Public release
Replies: 47
Views: 20558

The same problem with Sprite3D here and on Epyx's PC. All have nVidia Cards and it worked with 3.81
by KuschelTeddy82
Thu Mar 18, 2004 4:25 pm
Forum: Announcement
Topic: PureBasic 3.89 Beta 1 - Public release
Replies: 47
Views: 20558

Now the Sprite3D don't work :(
I just see white squares now. Maybe the fix with the size made it incompatible to the some gfx-cards? 8O (TNT2)
by KuschelTeddy82
Mon Mar 01, 2004 6:32 pm
Forum: Feature Requests and Wishlists
Topic: Visual Designer feature Request 2
Replies: 5
Views: 1746

The best ist a menu item 'trim gadget numbers' or something, where you can manually trim them all. I think it's not good at all, when you leave the predefined numbers. Better rename them to a word which describes the gadget. Eh, it's more easy to find gadgets in the code :wink:
by KuschelTeddy82
Sun Feb 08, 2004 12:58 am
Forum: Feature Requests and Wishlists
Topic: CopyBuffer()
Replies: 12
Views: 3663

I know the SpriteEx-Library already and have it too, but I miss the Sprite3D-Commands there, which I need very often. Jeah, an erase - or not erase option is really needed, and the thing with tribble-buffering :D sounds really nice!!! :D

Uhm.... I know single, double and triple buffer, and I know ...
by KuschelTeddy82
Sat Feb 07, 2004 2:53 pm
Forum: Feature Requests and Wishlists
Topic: CopyBuffer()
Replies: 12
Views: 3663

Uhm... GrabSprite then DisplaySprite to "Copy" is not really good! It would be a damn loose of Speed! All the workaround isn't the way it should be in a fast language like pb. But you see, FlipBuffers() does unusefull flipping of the buffers. With a additional CopyBuffers() you are not forced to ...
by KuschelTeddy82
Fri Jan 16, 2004 2:39 pm
Forum: Feature Requests and Wishlists
Topic: CopyBuffer()
Replies: 12
Views: 3663

No, i tried it already. Example: Draw one Line of Text, then do FlipBuffer(). Now draw a second Line of text and FlipBuffer() again. Now you see only the second line. After the next FlipBuffer() you see just the first Line. And so on... In a code from me, I made an loading-Info-Procedure, which ...
by KuschelTeddy82
Fri Jan 16, 2004 2:22 pm
Forum: Feature Requests and Wishlists
Topic: CopyBuffer()
Replies: 12
Views: 3663

CopyBuffer()

If you don't want to "Flip" the buffers wit FlipBuffers(), so that the backbuffer gets exchanged with the frontbuffer, you could create a command like CopyBuffer() which "copy" the backbuffer to the frontbuffer, so that the backbuffer keeps unchanged for the next drawing sequence. Sometimes it may ...
by KuschelTeddy82
Sun Jan 04, 2004 2:28 pm
Forum: Feature Requests and Wishlists
Topic: Wishlist for PureBasic v4.0
Replies: 232
Views: 67479

So lets start with my wishes :lol:

- a command whish allows to hold the content of the backbuffer when using StartSpecialFX(). Theres a workaround for this, but an internal command would be very nice :wink:

- a second alternative for FlipBuffers() for speed control on fast systems.
For this ...