It's great to be back and it's always good to thank people for contributing.
Thanks mk-soft.
Search found 5785 matches
- Thu Nov 20, 2025 10:21 am
- Forum: Off Topic
- Topic: Glad you're back!
- Replies: 7
- Views: 182
- Wed Nov 19, 2025 9:34 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 115
- Views: 12597
Re: Game test v0.01
It's a very good result.
I'm with you on the how I did it.
I'm with you on the how I did it.
- Mon Nov 17, 2025 9:31 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 115
- Views: 12597
Re: Game test v0.01
looks very good. 
- Sun Nov 16, 2025 11:27 pm
- Forum: Tricks 'n' Tips
- Topic: RNN Recurrent Neural Network
- Replies: 0
- Views: 93
RNN Recurrent Neural Network
An experiment for generative code completion at the character level.
All it should do for now is attempt to regurgitate the training input, which only serves to provide a proof that it works.
next steps train it on a source file to see if it can predict anything useful
Change it from using ...
All it should do for now is attempt to regurgitate the training input, which only serves to provide a proof that it works.
next steps train it on a source file to see if it can predict anything useful
Change it from using ...
- Sun Nov 16, 2025 4:56 am
- Forum: Tricks 'n' Tips
- Topic: atomic web server threads
- Replies: 141
- Views: 40508
Re: atomic web server threads
it's missing a dependency. I can't help you with that at the moment though.
- Sat Nov 15, 2025 8:15 am
- Forum: Announcement
- Topic: Musicbox - The Virtual Punch Tape Editor
- Replies: 8
- Views: 453
Re: Musicbox - The Virtual Punch Tape Editor
That's pretty cool love it. A totally retro sequencer.
- Fri Nov 14, 2025 4:23 am
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 29
- Views: 3439
Re: Rapid Object Mapping
That's pretty neat.
- Fri Nov 14, 2025 4:22 am
- Forum: Tricks 'n' Tips
- Topic: atomic web server threads
- Replies: 141
- Views: 40508
Re: atomic web server threads
Yes you can use it to serve on localhost to serve to either a web gadget or users browser.
It looks like the static lib is missing a dependency on the linux system.
I haven't tested on arm recently and I don't have access to a Mac to test on.
Did you try with a lower port number like 8081 ...
It looks like the static lib is missing a dependency on the linux system.
I haven't tested on arm recently and I don't have access to a Mac to test on.
Did you try with a lower port number like 8081 ...
- Wed Nov 12, 2025 9:47 pm
- Forum: Assembly and C Programming in PureBasic
- Topic: Helpful Assembler Macros for SSE SIMD
- Replies: 1
- Views: 165
Re: Helpful Assembler Macros
nice thanks
- Tue Nov 11, 2025 5:54 am
- Forum: Applications - Feedback and Discussion
- Topic: EzPack Crossplatform packer
- Replies: 20
- Views: 8852
Re: EzPack Crossplatform packer
Umm yes I tried make it clear in the read me, you need to run the 1st example to create the tpak.ezp I didn't really spend any time considering the compiler settings.
- Tue Nov 11, 2025 3:11 am
- Forum: Applications - Feedback and Discussion
- Topic: EzPack Crossplatform packer
- Replies: 20
- Views: 8852
Re: EzPack Crossplatform packer
Thanks for the clarification
- Mon Nov 10, 2025 10:38 pm
- Forum: Applications - Feedback and Discussion
- Topic: EzPack Crossplatform packer
- Replies: 20
- Views: 8852
Re: EzPack Crossplatform packer
Thanks Idle!
PS
Bug:
CompilerIf #PB_OS_Windows ; always true
; Should be:
CompilerIf #PB_Compiler_OS = #PB_OS_Windows
Also, on Mac:
/Resources/examples/3d/Demos/Tank.pb
NOT:
/purebasic/Examples/3D/Demos/Tank.pb
Thanks, I've added the changes and added it to github.
can you check the ...
- Mon Nov 10, 2025 10:10 pm
- Forum: Coding Questions
- Topic: TransparentSprite with color : 0
- Replies: 6
- Views: 212
Re: TransparentSprite with color : 0
that's the gradient flag causing the issue
;;;;;;;;;;;
CreateSprite(0,1920,1080,#PB_Sprite_AlphaBlending | #PB_Sprite_Transparent )
StartDrawing(SpriteOutput(0))
DrawingMode( #PB_2DDrawing_AlphaBlend )
For i=1 To 100
LineXY(Random(1920),400+Random(1080),Random(1920),400+Random(1080),RGBA(Random ...
;;;;;;;;;;;
CreateSprite(0,1920,1080,#PB_Sprite_AlphaBlending | #PB_Sprite_Transparent )
StartDrawing(SpriteOutput(0))
DrawingMode( #PB_2DDrawing_AlphaBlend )
For i=1 To 100
LineXY(Random(1920),400+Random(1080),Random(1920),400+Random(1080),RGBA(Random ...
- Mon Nov 10, 2025 9:10 pm
- Forum: Coding Questions
- Topic: TransparentSprite with color : 0
- Replies: 6
- Views: 212
Re: TransparentSprite with color : 0
InitSprite()
OpenScreen(1920,1080,32,"Sprite")
;Création du sprite
CreateSprite(1,1920,1080)
StartDrawing(SpriteOutput(1))
r=Random(55)
v=Random(55)
b=Random(55)
r2=Random(1)*2-1
v2=Random(1)*4-2
b2=Random(1)*6-3
For i=0 To 1079
LineXY(0,i,1920,i,RGB(r,v,b))
r+r2
If r>100 Or r<0
r2*-1
r ...
- Fri Nov 07, 2025 10:12 pm
- Forum: Coding Questions
- Topic: Counting Items in the DataSection?
- Replies: 38
- Views: 19328
Re: Counting Items in the DataSection?
I need to add tons of images into a datasection and catch these images, so labels are needed. But how to create an IncludeBinary using a filename similar to the label?
The result should be something like this:
Label_01:
IncludeBinary Path# + "Image_01.png"
Label_02:
IncludeBinary Path# + "Image ...