That's really nice for azAZOlli wrote: Tue Jul 29, 2025 7:14 amIt is method to be fast. And normally, the optimizer should use it, as SIMD if you use it in a contiguous array.Code: Select all
macro isNotLetter(self) (((self&~32)-52)/13-1)>>1 endmacro
Search found 5579 matches
- Mon Aug 18, 2025 6:08 am
- Forum: Coding Questions
- Topic: Issue with converting tiny classifier routine into a macro
- Replies: 17
- Views: 826
Re: Issue with converting tiny classifier routine into a macro
- Sun Aug 17, 2025 10:22 pm
- Forum: Announcement
- Topic: ProGUI V3 Alpha 3 Ready for testing!
- Replies: 224
- Views: 90812
Re: ProGUI V3 Alpha 3 Ready for testing!
Sweating in the uk
is a thing now. 
- Sun Aug 17, 2025 10:02 pm
- Forum: General Discussion
- Topic: Prompt for AI analysis of PB source codes
- Replies: 2
- Views: 202
Re: Prompt for AI analysis of PB source codes
It's a good idea though I would do it with a local llm
If you have it returning json it would be easy to add to dB
But you don't need to do embeddings to retrieve code as it's easy enough to do full text search, it's just that the index becomes larger than the data In that case like in my codedb ...
If you have it returning json it would be easy to add to dB
But you don't need to do embeddings to retrieve code as it's easy enough to do full text search, it's just that the index becomes larger than the data In that case like in my codedb ...
- Sat Aug 16, 2025 12:41 am
- Forum: Game Programming
- Topic: Volumetric clouds [VIDEO]
- Replies: 4
- Views: 191
Re: Volumetric clouds [VIDEO]
that looks very good.
- Thu Aug 14, 2025 10:16 am
- Forum: Game Programming
- Topic: SpotFX Lib - Retro Sound Generator
- Replies: 65
- Views: 66773
Re: SpotFX Lib - Retro Sound Generator
Better late than never. This is great!
- Thu Aug 14, 2025 4:52 am
- Forum: Coding Questions
- Topic: Best approach to create a syntax reader for a code converter?
- Replies: 12
- Views: 535
Re: Best approach to create a syntax reader for a code converter?
what are the languages would be a good start.
There are numerous frameworks that can make it easier, check out the Frameworks section in this repo
https://github.com/milahu/awesome-transpilers
There are numerous frameworks that can make it easier, check out the Frameworks section in this repo
https://github.com/milahu/awesome-transpilers
- Wed Aug 13, 2025 2:50 am
- Forum: General Discussion
- Topic: About the long (.l) on recent PB...
- Replies: 6
- Views: 295
Re: About the long (.l) on recent PB...
So that's the reason. Makes perfect sense now.
- Wed Aug 13, 2025 2:48 am
- Forum: General Discussion
- Topic: Speed on PB is slow ?!
- Replies: 14
- Views: 468
Re: Speed on PB is slow ?!
C Optimizer removed the loop.NicTheQuick wrote: Tue Aug 12, 2025 5:57 pm On my machine the code is done in 0 milliseconds. I guess the optimization is working fine.![]()
Without optimization it is 1512 milliseconds.![]()
So don't forget to enable optimizations in the compiler options.

- Mon Aug 11, 2025 5:31 pm
- Forum: Tricks 'n' Tips
- Topic: PureBasic and AccuWeather APIs - A LIVE Working Example
- Replies: 9
- Views: 484
Re: PureBasic and AccuWeather APIs - A LIVE Working Example
Nice thanks for sharing very useful
- Mon Aug 11, 2025 7:56 am
- Forum: Assembly and C Programming in PureBasic
- Topic: Solved! CPUID in C-Backend! Problems with returning values
- Replies: 6
- Views: 283
Re: Solved! CPUID in C-Backend! Problems with returning values
think we're all guilty of doing that sometimesSMaag wrote: Sun Aug 10, 2025 6:39 pmthank's @idlealso module here
viewtopic.php?t=61060
How stupid! seems like I've reinvented the wheel! Well, just for practice!

- Sun Aug 10, 2025 10:17 pm
- Forum: Applications - Feedback and Discussion
- Topic: [Source] Execute Digital Vector Generator (DVG) Instructions in PB
- Replies: 4
- Views: 294
Re: [Source] Execute Digital Vector Generator (DVG) Instructions in PB
Interesting. Thanks
- Sun Aug 10, 2025 2:49 am
- Forum: Assembly and C Programming in PureBasic
- Topic: Solved! CPUID in C-Backend! Problems with returning values
- Replies: 6
- Views: 283
- Sun Aug 10, 2025 2:45 am
- Forum: Tricks 'n' Tips
- Topic: 2D FFT image quantization
- Replies: 3
- Views: 207
Re: 2D FFT image quantization
Very nice work idle :D
I have a feeling that you are very close to to do AI enlarge image instead of compress it using PB
Thanks for sharing
That probably wouldn't be to hard for an AI to do, make it bigger. :lol:
I actually used Gemini to produce it and while it didn't have to many issues it ...
- Sat Aug 09, 2025 9:07 am
- Forum: Tricks 'n' Tips
- Topic: 2D FFT image quantization
- Replies: 3
- Views: 207
2D FFT image quantization
An experiment in 2D image FFT quantization between brain farts (as in while I can still think)
Structure complex
Re.d
Im.d
EndStructure
Structure arcomplex
ar.complex[0]
EndStructure
Procedure _stockham(*x.arcomplex, n.i, flag.i, n2.i, *y.arcomplex)
Protected *y_orig.arcomplex ...
Structure complex
Re.d
Im.d
EndStructure
Structure arcomplex
ar.complex[0]
EndStructure
Procedure _stockham(*x.arcomplex, n.i, flag.i, n2.i, *y.arcomplex)
Protected *y_orig.arcomplex ...
- Tue Aug 05, 2025 1:38 am
- Forum: 3D Programming
- Topic: Is it possible to render 3D on the sprite layer?
- Replies: 1
- Views: 133
Re: Is it possible to render 3D on the sprite layer?
window3D perhaps
you can edit it and probably make new skins
look in the examples 3d data gui folder
you can edit it and probably make new skins
look in the examples 3d data gui folder