Search found 139 matches

by SofT MANiAC
Tue Oct 27, 2020 11:37 am
Forum: Tricks 'n' Tips
Topic: VST SDK plugin example
Replies: 48
Views: 18501

Re: VST SDK plugin example

Aleks_Longard wrote:Hello all!
I write new example with window (not controls)
Please compile to test code in file: vst_window.pb
All sdk files there:
https://www.dropbox.com/sh/j0vun0sg751f ... drVEa?dl=0
hello! link is dead :(
by SofT MANiAC
Mon May 16, 2011 3:16 am
Forum: Tricks 'n' Tips
Topic: Plugin-Based Apps
Replies: 26
Views: 11571

Re: Plugin-Based Apps

I don't have the original file anymore, but all I can tell you is that the example was very crude. For another demo, you can have a look at Bytessence PasswordManager which is based on a more advanced plugin architecture allowing for data exchange between the main program and the plugin DLL. For ...
by SofT MANiAC
Sun May 15, 2011 8:29 pm
Forum: Tricks 'n' Tips
Topic: Plugin-Based Apps
Replies: 26
Views: 11571

Re: Plugin-Based Apps

All links is broken
by SofT MANiAC
Thu Jul 29, 2010 6:12 pm
Forum: General Discussion
Topic: Unresolved symbol
Replies: 4
Views: 1452

Re: Unresolved symbol

DELETED
by SofT MANiAC
Thu Jul 29, 2010 3:15 pm
Forum: General Discussion
Topic: Unresolved symbol
Replies: 4
Views: 1452

Re: Unresolved symbol

there are no experts?
by SofT MANiAC
Wed Jul 28, 2010 3:39 pm
Forum: General Discussion
Topic: Unresolved symbol
Replies: 4
Views: 1452

Re: Unresolved symbol

.Lib file is corrupt (for Visual C++)? DLL2Lib can not find functions in the .lib file too.. Fasm? polink? PBCompiler? Anybody can help me? It looks like a bug...
by SofT MANiAC
Wed Jul 28, 2010 6:38 am
Forum: General Discussion
Topic: Unresolved symbol
Replies: 4
Views: 1452

Unresolved symbol

Hi pplz!

I tried to connect the dll library, created in PureBasic to Visual C++ code. The linker reports that the function was not found (unresolved symbols). The problem in new versions of PureBasic. In version 4.10 (and older) everything was fine. What can I do?

problem solved
by SofT MANiAC
Tue Dec 23, 2008 1:50 pm
Forum: Announcement
Topic: PureBasic 4.30 final released!
Replies: 67
Views: 37272

8)
Great work (as always ) :D
by SofT MANiAC
Thu Oct 23, 2008 3:46 pm
Forum: Announcement
Topic: PureBasic 4.30 Beta 4 is out !
Replies: 28
Views: 14058

:!: Great :!:
by SofT MANiAC
Sat Oct 11, 2008 7:40 am
Forum: Game Programming
Topic: Mixing 2d Sprites and 3D
Replies: 22
Views: 13435

Sorry. I thought of DX7
by SofT MANiAC
Fri Oct 10, 2008 6:52 am
Forum: Game Programming
Topic: Mixing 2d Sprites and 3D
Replies: 22
Views: 13435

Fred wrote:
Mistrel wrote:Is it any slower to draw using 2D commands on the 3D screen than it would be to use actual 3D sprites?
Should be no speed differences ;).
Really? Direct3D == DirectDraw?
by SofT MANiAC
Sat Sep 27, 2008 6:21 pm
Forum: Applications - Feedback and Discussion
Topic: Another OOP PreCompiler
Replies: 53
Views: 49717

Welcome back! :D
by SofT MANiAC
Thu Sep 18, 2008 4:42 am
Forum: Announcement
Topic: PureBasic 4.30 Beta1 released!
Replies: 107
Views: 68542

cool! thnx for update!
by SofT MANiAC
Thu Jul 03, 2008 11:53 pm
Forum: Off Topic
Topic: Sperm count
Replies: 13
Views: 2467

:)))
by SofT MANiAC
Mon Jun 23, 2008 7:37 am
Forum: Applications - Feedback and Discussion
Topic: PB IDE plugin : smart indent, remove spaces, autocompletions
Replies: 142
Views: 75605

it looks ugly (Pure formatter AUTO):

; used here include 16,32,50, etc. The findPath procedure uses this
; number to convert current and destination locations (see below)
; to locations in the walkability array.
; - startingX,startingY = location of the pathfinder (pixel based coordinates ...