Search found 6 matches

by Fantoma
Thu Sep 24, 2009 1:19 pm
Forum: Game Programming
Topic: SuperSprite3D
Replies: 37
Views: 22218

Re: SuperSprite3D

All of the links seem to be dead. Anyone know where to find else to find any/all of the archives in this thread?
by Fantoma
Wed Apr 26, 2006 10:31 am
Forum: Off Topic
Topic: Amiga remix
Replies: 12
Views: 2247

If you are after console game remixes (plus the odd pc title), http://www.ocremix.org/ has a substantial collection...
by Fantoma
Wed Feb 23, 2005 9:48 am
Forum: Feature Requests and Wishlists
Topic: #PB_BIG_ENDIAN #PB_LITTLE_ENDIAN
Replies: 1
Views: 1795

I second that, i've just been using this sort of sloppy code to 'figure out' what endianness the compiler is meant to be using with constants.


#ENDIAN_BIG.l = $00000000 ; 68K, PPC
#ENDIAN_LITTLE.l = $FFFFFFFF ; x86

CompilerSelect #PB_Compiler_OS :
CompilerCase #OS_Amiga :
#ENDIAN.l = #ENDIAN ...
by Fantoma
Mon Sep 08, 2003 10:35 am
Forum: AmigaOS
Topic: Amiga OS4.0 on AmigaOne
Replies: 30
Views: 24791

I was going to suggest http://www.aros.org but it looks like assembler is a big no-no as far as the devs are concerned so it looks like it will never ever happen.

For the PPC based AmigaOS/MorphOS you would need to redo the whole thing to use a ppc assembler like Asm-one or Ptnasm anyway as Phxass ...
by Fantoma
Sat Aug 23, 2003 1:11 pm
Forum: Game Programming
Topic: OpenWindowedScreen's autostretch - resizing styles
Replies: 0
Views: 1851

OpenWindowedScreen's autostretch - resizing styles

When using OpenWindowedScreen() and you use the autostretch flag is there any way to change the way it resizes it?

It smoothes it out which does look nice I admit, but i'd prefer it to resize it with absolutely no filtering at all. I actually want it to look as bad as it can get :)
by Fantoma
Mon Jul 07, 2003 9:16 am
Forum: Coding Questions
Topic: Structures
Replies: 1
Views: 1114

Structures

I'm guessing this code should work but I'll let the more experienced of you tell me that I did some simple little thing wrong.... :)


Structure secondstruct_
name.s
EndStructure

Structure test_
array.secondstruct_[4]
primitive.l
EndStructure

test.test_
test\array[0]\name = "Hello"
test ...