Search found 142 matches

by Booger
Thu Oct 30, 2025 1:51 pm
Forum: Tricks 'n' Tips
Topic: AddPathSpline
Replies: 9
Views: 136

Re: AddPathSpline

I like opinions, but I still don't know a practical use for this, is this to be transitional button on a window. How many of these would be used in a practical simulation. Please tell me more.
by Booger
Thu Oct 30, 2025 12:04 pm
Forum: Tricks 'n' Tips
Topic: AddPathSpline
Replies: 9
Views: 136

Re: AddPathSpline

That's today's youth's common assumption and that's why even as far as technology has advanced things are still clunky. I'll run some tests again and see if you're right.
by Booger
Thu Oct 30, 2025 12:09 am
Forum: Tricks 'n' Tips
Topic: AddPathSpline
Replies: 9
Views: 136

Re: AddPathSpline

I get it. I was making things work in code before the Internet so i don't know anything. I'll ignore your posts from now on and won't share how bits and bytes work down below.
by Booger
Wed Oct 29, 2025 8:29 pm
Forum: Tricks 'n' Tips
Topic: Simple Machine Check for License
Replies: 0
Views: 63

Simple Machine Check for License

Very simple, almost useless.

Windows.

EnableExplicit ; Best practice, forces variable definition

; -------------------------------------------
; --- [ADDED] Manual Definition for MAC Address
; -------------------------------------------

#TH32CS_SNAPPROCESS = $00000002

; Note: Enable "Thread ...
by Booger
Wed Oct 29, 2025 5:44 pm
Forum: Tricks 'n' Tips
Topic: Simple on the fly audio example
Replies: 11
Views: 477

Re: Simple on the fly audio example

Nice retro feeling! :D
Well, some of us are older than the rest but we are still here, lol.
by Booger
Wed Oct 29, 2025 5:41 pm
Forum: Tricks 'n' Tips
Topic: AddPathSpline
Replies: 9
Views: 136

Re: AddPathSpline

That is so neat. I have no idea what a good use would be yet but I'm sure you'll tell me.
I saw a huge amount of on the fly calculations, in the 1970's we made a table for such things so there was time
left to actually do something else. Hope you don't mind the tables mod.

Structure Vector2:x.f:y ...
by Booger
Mon Oct 27, 2025 3:20 am
Forum: Tricks 'n' Tips
Topic: Find next power of two integer
Replies: 6
Views: 988

Re: Find next power of two integer

Procedure.q NextPowerOfTwoQ(n.q)
; This procedure finds the next power of 2 >= n for a 64-bit integer.
; It returns 0 if n is 0 or if the result would overflow.

If n <= 0 Or n > $4000000000000000 ; Handle edge cases
ProcedureReturn 0
EndIf

n - 1 ; Decrement to handle cases where n is ...
by Booger
Mon Oct 27, 2025 12:05 am
Forum: Tricks 'n' Tips
Topic: Simple on the fly audio example
Replies: 11
Views: 477

Re: Simple on the fly audio example

This is no longer simple but is near my goal. I converted to lists by suggestion. This is a concert of Mario 1-1.
Enjoy and feel free to make it great.
If you improve please share to the community. The shutdown isn't always perfect.
This is my last concert for a while, going back into lurk mode to ...
by Booger
Sun Oct 26, 2025 8:42 pm
Forum: Tricks 'n' Tips
Topic: Simple on the fly audio example
Replies: 11
Views: 477

Re: Simple on the fly audio example

Is this what you mean with the lists?

Windows:
; This program creates a 250ms cyclic audio buffer using the
; low-level Windows Waveform Audio API (winmm.dll).
; It uses a callback function To refill buffers As they finish playing.
;
; This version plays an excerpt of "Flight of the Bumblebee" (2 ...
by Booger
Sat Oct 25, 2025 10:39 pm
Forum: Tricks 'n' Tips
Topic: Simple on the fly audio example
Replies: 11
Views: 477

Re: Simple on the fly audio example

Impressive on the Bach. Sounds just like the apple IIC
by Booger
Fri Oct 24, 2025 8:03 pm
Forum: Tricks 'n' Tips
Topic: Simple on the fly audio example
Replies: 11
Views: 477

Simple on the fly audio example

Just wanted to say I'm still lurking around after all these years. Just wanted to share some simple fun stuff example that somebody might find useful on a boring day.

Windows:

; This program creates a 250ms cyclic audio buffer using the
; low-level Windows Waveform Audio API (winmm.dll).
; It ...
by Booger
Sun Jun 23, 2024 7:09 pm
Forum: Game Programming
Topic: Nes Super Mario Clone
Replies: 33
Views: 27482

Re: Nes Super Mario Clone

It was abandoned. It only came about to find functions that were needed for an simple opengl graphics engine.
by Booger
Thu Dec 08, 2016 1:10 pm
Forum: PureFORM & JaPBe
Topic: jaPBe 3.13.4 [IDE for PB 4 and PB 5]
Replies: 1545
Views: 699024

Re: jaPBe 3.13.4 [IDE for PB 4 and PB 5]

Thanks Demivec.
by Booger
Thu Dec 08, 2016 12:38 am
Forum: PureFORM & JaPBe
Topic: jaPBe 3.13.4 [IDE for PB 4 and PB 5]
Replies: 1545
Views: 699024

Re: jaPBe 3.13.4 [IDE for PB 4 and PB 5]

Oh, okay...I was under the impression it was open source...maybe before gnozal took it over...thought I might have learned something from it...thanks
by Booger
Wed Dec 07, 2016 10:18 pm
Forum: PureFORM & JaPBe
Topic: jaPBe 3.13.4 [IDE for PB 4 and PB 5]
Replies: 1545
Views: 699024

Re: jaPBe 3.13.4 [IDE for PB 4 and PB 5]

Does anyone have the source and compiled version of the last release? Thanks