On the machine I tested that on it just like the cache, on two other machines it doesn't like the cache. Hit and miss, I eat my words and apologize.
Structure Vector2:x.f:y.f:EndStructure
Procedure AddPathSpline(Array po.Vector2(1),Flags=0,roundness.f=0.5)
Protected n,i,close,coef.f=roundness/3 ...
Search found 144 matches
- Thu Oct 30, 2025 7:27 pm
- Forum: Tricks 'n' Tips
- Topic: AddPathSpline
- Replies: 15
- Views: 2608
- Thu Oct 30, 2025 2:57 pm
- Forum: Tricks 'n' Tips
- Topic: AddPathSpline
- Replies: 15
- Views: 2608
Re: AddPathSpline
I'll have a look when I have time to open a computer. Thanks. I'll have to buy 30 extra whiteboards to see what the idle advanced code works though. I'm a few brain cells short to just look at his code and interpret it's so advanced.
- Thu Oct 30, 2025 1:51 pm
- Forum: Tricks 'n' Tips
- Topic: AddPathSpline
- Replies: 15
- Views: 2608
Re: AddPathSpline
I like opinions, but I still don't know a practical use for this, is this to be transitional button on a window. How many of these would be used in a practical simulation. Please tell me more.
- Thu Oct 30, 2025 12:04 pm
- Forum: Tricks 'n' Tips
- Topic: AddPathSpline
- Replies: 15
- Views: 2608
Re: AddPathSpline
That's today's youth's common assumption and that's why even as far as technology has advanced things are still clunky. I'll run some tests again and see if you're right.
- Thu Oct 30, 2025 12:09 am
- Forum: Tricks 'n' Tips
- Topic: AddPathSpline
- Replies: 15
- Views: 2608
Re: AddPathSpline
I get it. I was making things work in code before the Internet so i don't know anything. I'll ignore your posts from now on and won't share how bits and bytes work down below.
- Wed Oct 29, 2025 8:29 pm
- Forum: Tricks 'n' Tips
- Topic: Simple Machine Check for License
- Replies: 0
- Views: 1440
Simple Machine Check for License
Very simple, almost useless.
Windows.
EnableExplicit ; Best practice, forces variable definition
; -------------------------------------------
; --- [ADDED] Manual Definition for MAC Address
; -------------------------------------------
#TH32CS_SNAPPROCESS = $00000002
; Note: Enable "Thread ...
Windows.
EnableExplicit ; Best practice, forces variable definition
; -------------------------------------------
; --- [ADDED] Manual Definition for MAC Address
; -------------------------------------------
#TH32CS_SNAPPROCESS = $00000002
; Note: Enable "Thread ...
- Wed Oct 29, 2025 5:44 pm
- Forum: Tricks 'n' Tips
- Topic: Simple on the fly audio example
- Replies: 11
- Views: 1856
Re: Simple on the fly audio example
Well, some of us are older than the rest but we are still here, lol.Nice retro feeling!
- Wed Oct 29, 2025 5:41 pm
- Forum: Tricks 'n' Tips
- Topic: AddPathSpline
- Replies: 15
- Views: 2608
Re: AddPathSpline
That is so neat. I have no idea what a good use would be yet but I'm sure you'll tell me.
I saw a huge amount of on the fly calculations, in the 1970's we made a table for such things so there was time
left to actually do something else. Hope you don't mind the tables mod.
Structure Vector2:x.f:y ...
I saw a huge amount of on the fly calculations, in the 1970's we made a table for such things so there was time
left to actually do something else. Hope you don't mind the tables mod.
Structure Vector2:x.f:y ...
- Mon Oct 27, 2025 3:20 am
- Forum: Tricks 'n' Tips
- Topic: Find next power of two integer
- Replies: 6
- Views: 1864
Re: Find next power of two integer
Procedure.q NextPowerOfTwoQ(n.q)
; This procedure finds the next power of 2 >= n for a 64-bit integer.
; It returns 0 if n is 0 or if the result would overflow.
If n <= 0 Or n > $4000000000000000 ; Handle edge cases
ProcedureReturn 0
EndIf
n - 1 ; Decrement to handle cases where n is ...
; This procedure finds the next power of 2 >= n for a 64-bit integer.
; It returns 0 if n is 0 or if the result would overflow.
If n <= 0 Or n > $4000000000000000 ; Handle edge cases
ProcedureReturn 0
EndIf
n - 1 ; Decrement to handle cases where n is ...
- Mon Oct 27, 2025 12:05 am
- Forum: Tricks 'n' Tips
- Topic: Simple on the fly audio example
- Replies: 11
- Views: 1856
Re: Simple on the fly audio example
This is no longer simple but is near my goal. I converted to lists by suggestion. This is a concert of Mario 1-1.
Enjoy and feel free to make it great.
If you improve please share to the community. The shutdown isn't always perfect.
This is my last concert for a while, going back into lurk mode to ...
Enjoy and feel free to make it great.
If you improve please share to the community. The shutdown isn't always perfect.
This is my last concert for a while, going back into lurk mode to ...
- Sun Oct 26, 2025 8:42 pm
- Forum: Tricks 'n' Tips
- Topic: Simple on the fly audio example
- Replies: 11
- Views: 1856
Re: Simple on the fly audio example
Is this what you mean with the lists?
Windows:
; This program creates a 250ms cyclic audio buffer using the
; low-level Windows Waveform Audio API (winmm.dll).
; It uses a callback function To refill buffers As they finish playing.
;
; This version plays an excerpt of "Flight of the Bumblebee" (2 ...
Windows:
; This program creates a 250ms cyclic audio buffer using the
; low-level Windows Waveform Audio API (winmm.dll).
; It uses a callback function To refill buffers As they finish playing.
;
; This version plays an excerpt of "Flight of the Bumblebee" (2 ...
- Sat Oct 25, 2025 10:39 pm
- Forum: Tricks 'n' Tips
- Topic: Simple on the fly audio example
- Replies: 11
- Views: 1856
Re: Simple on the fly audio example
Impressive on the Bach. Sounds just like the apple IIC
- Fri Oct 24, 2025 8:03 pm
- Forum: Tricks 'n' Tips
- Topic: Simple on the fly audio example
- Replies: 11
- Views: 1856
Simple on the fly audio example
Just wanted to say I'm still lurking around after all these years. Just wanted to share some simple fun stuff example that somebody might find useful on a boring day.
Windows:
; This program creates a 250ms cyclic audio buffer using the
; low-level Windows Waveform Audio API (winmm.dll).
; It ...
Windows:
; This program creates a 250ms cyclic audio buffer using the
; low-level Windows Waveform Audio API (winmm.dll).
; It ...
- Sun Jun 23, 2024 7:09 pm
- Forum: Game Programming
- Topic: Nes Super Mario Clone
- Replies: 33
- Views: 28458
Re: Nes Super Mario Clone
It was abandoned. It only came about to find functions that were needed for an simple opengl graphics engine.
- Thu Dec 08, 2016 1:10 pm
- Forum: PureFORM & JaPBe
- Topic: jaPBe 3.13.4 [IDE for PB 4 and PB 5]
- Replies: 1545
- Views: 729742
Re: jaPBe 3.13.4 [IDE for PB 4 and PB 5]
Thanks Demivec.