Search found 51 matches

by Ampli
Sun Dec 15, 2024 1:48 pm
Forum: Announcement
Topic: PureBasic 6.20 is out !
Replies: 148
Views: 76718

Re: PureBasic 6.20 beta 1 is out !

@deeproot I found why it diden't work.

https://en.wikipedia.org/wiki/Zorin_OS

Zorin OS 17.2 is based on ubuntu 22.04 but updated to 24.04 or something.

When I use PureBasic for 22.04 then it works like a charm, I was fooled to think Zorin 17.2 was 24.04.

Thanks for helping me.
by Ampli
Sat Dec 14, 2024 6:25 pm
Forum: Announcement
Topic: PureBasic 6.20 is out !
Replies: 148
Views: 76718

Re: PureBasic 6.20 beta 1 is out !

@deeproot thanks, It dosen't matter what I try. I get this two lines:

./purebasic: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.38' not found (required by ./purebasic)
./purebasic: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.38' not found (required by ./purebasic)

I give up PB on Zorin ...
by Ampli
Fri Dec 13, 2024 2:12 pm
Forum: Announcement
Topic: PureBasic 6.20 is out !
Replies: 148
Views: 76718

Re: PureBasic 6.20 beta 1 is out !

Nice news/update, I can't use it yet, I use Zorin os 17.2 and only have glibc 2.35 and don't know how to update it yet. Need to learn how to do it before I can try PB 6.20. New to Linux so I have alot to learn.
by Ampli
Sat Apr 20, 2024 7:18 am
Forum: 3D Programming
Topic: EntityCollide
Replies: 1
Views: 1972

EntityCollide

Hello!

Trying some 3D and I have some problems with entitycollide and jumping.
Without entitycollide the cube moves as it should and with entitycollide it lags.
When i try easy jumping it jumps but when I move the cube in any direction then falling slows down.


InitEngine3D()
InitSprite ...
by Ampli
Wed May 03, 2023 11:12 am
Forum: Game Programming
Topic: Sprite - direct pixel manipulation
Replies: 5
Views: 3586

Re: Sprite - direct pixel manipulation

You can do shirts seperate sprites then use
DisplayTransparentSprite(sprite,x,y,255,RGB(?,?,?))

/Micke
by Ampli
Mon May 16, 2022 1:50 pm
Forum: 3D Programming
Topic: Screen opens for only a few seconds.
Replies: 7
Views: 1735

Re: Screen opens for only a few seconds.

Hello, Something like this maybe...


InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()

OpenScreen(1920,1080,32,"3db",#PB_Screen_NoSynchronization,60)
UsePNGImageDecoder()
UsePNGImageEncoder()
Add3DArchive("3darchive", #PB_3DArchive_FileSystem)

LoadMesh(1, "window_dae.mesh")
LoadTexture(1 ...
by Ampli
Sun Feb 06, 2022 10:45 am
Forum: Coding Questions
Topic: AutoStretch + windowMouse
Replies: 4
Views: 916

Re: AutoStretch + windowMouse

Perfect, it works great. Thank you so much.
by Ampli
Sun Feb 06, 2022 8:59 am
Forum: Coding Questions
Topic: AutoStretch + windowMouse
Replies: 4
Views: 916

Re: AutoStretch + windowMouse

Hello, No it won't work.

for 1024x768 = 1.6 ish

Code: Select all

mx = WindowMouseX(winId) / 1.6
my = WindowMouseY(winId) / 1.6
I don't know how I can do it with code to calculate it.
by Ampli
Sun Feb 06, 2022 8:21 am
Forum: Coding Questions
Topic: AutoStretch + windowMouse
Replies: 4
Views: 916

AutoStretch + windowMouse

Hello!

When I use AutoStretch in OpenWindowedScreen then my sprite dosen't move with the mouse.
I don't know the formula to calculate it.
Any ideas?

InitSprite()
winId = OpenWindow(#PB_Any, 0, 0, 640, 480, "Test", #PB_Window_SystemMenu)
OpenWindowedScreen(WindowID(winId), 0, 0, 640, 480, #True, 0 ...
by Ampli
Wed Dec 22, 2021 2:45 pm
Forum: 3D Programming
Topic: Camera range
Replies: 4
Views: 2478

Re: Camera range

I don't get it to work so I check how far entitys are from the player instead. Not the best but it will work for me.

Thanks
by Ampli
Wed Dec 22, 2021 2:41 pm
Forum: 3D Programming
Topic: Ogre 16bit limit issue
Replies: 5
Views: 2290

Re: Ogre 16bit limit issue

It Works better now with use32bitindexes="true"

Many thanks
by Ampli
Fri Dec 17, 2021 7:48 pm
Forum: 3D Programming
Topic: Camera range
Replies: 4
Views: 2478

Re: Camera range

Issue example:


InitEngine3D()
InitSprite()
InitKeyboard()

winID = OpenWindow(#PB_Any, 0, 0, 1024, 768, "Test")
OpenWindowedScreen(WindowID(winID), 0, 0, 1024, 768)
WorldShadows(#PB_Shadow_Modulative, -1, #Gray)

CreateCube(1, 0.5)
CreateEntity(1,MeshID(1), #PB_Material_None)

CreatePlane(0,50,50 ...
by Ampli
Fri Dec 17, 2021 2:28 pm
Forum: 3D Programming
Topic: Camera range
Replies: 4
Views: 2478

Camera range

Hello again!
When I use modulative shadows then camerarange() is ignored. Is there something I can do, or do I have missed something?
I dont want to choose between shadows and camera range.

/Mikael
by Ampli
Sat Dec 11, 2021 8:34 pm
Forum: 3D Programming
Topic: Ogre 16bit limit issue
Replies: 5
Views: 2290

Re: Ogre 16bit limit issue

If I make a tree with sapling tree gen in blender and want some more branches and splits it will exceed the vertex index limit even without leaves.
Does the ogre xml converter convert quads to tres? If so then I understand why the vertex count is added after convert.

/Mikael
by Ampli
Sat Dec 11, 2021 2:10 pm
Forum: 3D Programming
Topic: Ogre 16bit limit issue
Replies: 5
Views: 2290

Ogre 16bit limit issue

Hi, I have issues with 3d models from Blender to PureBasic. Small objects with texutes is no problem but more complex models reach the 16bit vertex index limit fast.

Blender Report says:
Orginal Vertices: 9324
Exported Vertices: 40308

it's not over 65536, or do the shadows add to vertex count ...