Exactly.
There is a little problem too.
When the mouse pointor is placed over a expression which must be analyzed by the debugger check (which is a very good idea), if the expression is too much at the right of the scope, the tip message given by the debugger check is outside the screen ...
Search found 267 matches
- Tue Aug 18, 2009 2:43 am
- Forum: Feature Requests and Wishlists
- Topic: Debugger check : hexa value
- Replies: 4
- Views: 1636
- Tue Aug 18, 2009 12:15 am
- Forum: Coding Questions
- Topic: Beginners ASM - accessing variables
- Replies: 5
- Views: 1201
- Mon Aug 17, 2009 11:49 pm
- Forum: Feature Requests and Wishlists
- Topic: Debugger check : hexa value
- Replies: 4
- Views: 1636
Debugger check : hexa value
Hello,
I think it would be better if we can read the hexadecimal value too.
Thank you
Ollivier
I think it would be better if we can read the hexadecimal value too.
Code: Select all
Variable [256
$100]
Ollivier
- Mon Aug 17, 2009 11:19 pm
- Forum: Coding Questions
- Topic: 2D Drawing Contest
- Replies: 16
- Views: 6273
- Sun Aug 16, 2009 7:43 pm
- Forum: Coding Questions
- Topic: How to reduce flicker without adding a delay?
- Replies: 16
- Views: 4542
- Sun Aug 16, 2009 5:05 pm
- Forum: Game Programming
- Topic: Well you CAN do something useful with Engine3d
- Replies: 32
- Views: 19210
- Sun Aug 16, 2009 4:44 pm
- Forum: Coding Questions
- Topic: How to reduce flicker without adding a delay?
- Replies: 16
- Views: 4542
@MyUtopia
Hi. You should publish the interesting question you asked me because I think NetMaestro has more informations than me about API functions. I have solutions but they are too complex. I suppose there is a function adapted to update simply and correctly the window when you want to clear the ...
Hi. You should publish the interesting question you asked me because I think NetMaestro has more informations than me about API functions. I have solutions but they are too complex. I suppose there is a function adapted to update simply and correctly the window when you want to clear the ...
- Sun Aug 16, 2009 6:35 am
- Forum: Coding Questions
- Topic: How to reduce flicker without adding a delay?
- Replies: 16
- Views: 4542
- Sun Aug 16, 2009 6:13 am
- Forum: Coding Questions
- Topic: How to reduce flicker without adding a delay?
- Replies: 16
- Views: 4542
- Sat Aug 15, 2009 11:45 pm
- Forum: Coding Questions
- Topic: Return a string from PB to VB
- Replies: 32
- Views: 7914
Okay. Your 2 codes VB6+PB work fine and my 2 codes VB6+PB work fine. I suppose you didn't change a character in my code: it had no error...
I think it's possible to see the memory adding 2 lines in the VB6 code: for example, a msgbox which forces the user to click ok once before the "big loop" and ...
I think it's possible to see the memory adding 2 lines in the VB6 code: for example, a msgbox which forces the user to click ok once before the "big loop" and ...
- Sat Aug 15, 2009 10:01 pm
- Forum: Coding Questions
- Topic: Return a string from PB to VB
- Replies: 32
- Views: 7914
- Sat Aug 15, 2009 8:09 pm
- Forum: Coding Questions
- Topic: Return a string from PB to VB
- Replies: 32
- Views: 7914
- Sat Aug 15, 2009 7:55 pm
- Forum: Coding Questions
- Topic: Return a string from PB to VB
- Replies: 32
- Views: 7914
- Sat Aug 15, 2009 6:42 pm
- Forum: Coding Questions
- Topic: Return a string from PB to VB
- Replies: 32
- Views: 7914
- Sat Aug 15, 2009 5:00 pm
- Forum: Game Programming
- Topic: Well you CAN do something useful with Engine3d
- Replies: 32
- Views: 19210
I tried to reexecute the code on 4.31:
21 errors.
In the 21st error, I stoped debugging it. It's too much. It's a very big deception. It was ok in version 4.10. I wrote Fred the 3D libraries (Window3D, Gadget3D) are null on my computer. But he didn't understand. It's very shame, cause the native 3D ...
21 errors.
In the 21st error, I stoped debugging it. It's too much. It's a very big deception. It was ok in version 4.10. I wrote Fred the 3D libraries (Window3D, Gadget3D) are null on my computer. But he didn't understand. It's very shame, cause the native 3D ...