Search found 579 matches
- Thu Feb 16, 2017 6:23 pm
- Forum: Feature Requests and Wishlists
- Topic: PB5.60 please rename Event()
- Replies: 16
- Views: 5219
Re: PB5.60 please rename Event()
I understand your concern, but the fact is PB use a lot of common name for its commandset. You can check the list here http://www.purebasic.com/documentation/reference/commandindex.html and you will see a lot, we won't prefix them all as it will make main code less readable That's why it's hurting ...
- Mon Feb 06, 2017 4:33 pm
- Forum: Feature Requests and Wishlists
- Topic: PB5.60 please rename Event()
- Replies: 16
- Views: 5219
PB5.60 please rename Event()
Why Fred? Every PB-Function collides with module-function-names ... so how should we call our event-procedures now? Imagin a custom window-module for screens ... you want to have an "event"-procedure. The logical step is to call it "Event()" and use Window::Event() to call the fu...
- Mon Jan 30, 2017 12:31 am
- Forum: 3D Programming
- Topic: (Fixed) Massive speed differences between PB versions
- Replies: 11
- Views: 7858
Re: Massive speed differences between PB versions (Windows)
There was a feature request that comtois has granted by using
submeshes for the cube. The problem is, that ogre needs the
same performance for a submeshes like a normal mesh.
CreateCube() should have a parameter to decide, if it should
be one mesh or 6 submeshes.
MFG PMV
submeshes for the cube. The problem is, that ogre needs the
same performance for a submeshes like a normal mesh.
CreateCube() should have a parameter to decide, if it should
be one mesh or 6 submeshes.
MFG PMV
- Fri Jan 06, 2017 8:50 pm
- Forum: 3D Programming
- Topic: Using OGRE natively from PureBasic ?
- Replies: 6
- Views: 4436
Re: Using OGRE natively from PureBasic ?
There are a few problems with this: 1. the work done by PB-Team has to be done again 2. you will problably not be able to use a pb-screen (OpenScreen()) and so drawing and 2d commands couldn't be used 3. the task size is aproxamatly endless as OGRE3D is really huge 4. later, the created code has to ...
- Fri Jan 06, 2017 8:33 pm
- Forum: Coding Questions
- Topic: [5.31] OGRE Engine3D ScreenOutput to Image or Sprite crash.
- Replies: 8
- Views: 2947
Re: [5.31] OGRE Engine3D ScreenOutput to Image or Sprite cra
If i remember right, GrabSprite() has never worked with InitEngine3D().
Use the solution above with rendertextures and you should get your screenshot.
MFG PMV
Use the solution above with rendertextures and you should get your screenshot.
MFG PMV
- Fri Jan 06, 2017 8:23 pm
- Forum: 3D Programming
- Topic: Convincing examples of PB + the Ogre 3D-Engine?
- Replies: 7
- Views: 4819
Re: Convincing examples of PB + the Ogre 3D-Engine?
The question is not the need ... the problem is the size and time that is needed to get everything working. OGRE3D would fit PureBasic perfectly, if ... the PB-Team gets OGRE3D up to date to the 2.1 Version. But i don't know if OGRE3D 2.1 is already ready to be implmented into PB ... it could be sti...
- Wed Aug 24, 2016 5:15 pm
- Forum: General Discussion
- Topic: My version of PureBasic's future
- Replies: 47
- Views: 16148
Re: My version of PureBasic's future
Dropping OGRE support to create there own 3D engine based on OpenGL? Sorry but i had to laugh there. :lol: Do you have checked out what OGRE really can? Do you have compared it with what PB OGRE can? OGRE 3D is very hugh and is still evolving. The problem is not that it is laking somewhere. Our limi...
- Sun Jul 31, 2016 10:51 pm
- Forum: Feature Requests and Wishlists
- Topic: Loop & Procedure alignment
- Replies: 19
- Views: 4841
Re: Loop alignment
Shouldn't be loops always aligned to 32/64 bit?
I don't have done much with ASM so this is more a question
... arent instructions always 32/64-bit aligned?
I don't have done much with ASM so this is more a question
... arent instructions always 32/64-bit aligned?
- Fri Jul 01, 2016 2:32 pm
- Forum: Windows
- Topic: AtExit() for PureBasic
- Replies: 5
- Views: 3455
Re: AtExit() for PureBasic
As long as you are only using your own functions, you can create your own "system" that will provide a functionality to do cleanup on exit. But this will always create a dependancy on this custom solution. On bigger projects, or when you have multiple projects, every project will have this...
- Sat Apr 09, 2016 4:45 pm
- Forum: Off Topic
- Topic: "Why, Mr. Anderson?"
- Replies: 11
- Views: 4578
Re: "Why, Mr. Anderson?"
Really nice text Bo Marchais, thanks for the hint :wink: I dont have usefull stuff to say like that. I just try to have fun. Every finished milestone makes me smile. Progress makes me smile. So even when i have to do stuff that doesn't make fun, i think about the finished work and that makes me smil...
- Tue Mar 08, 2016 7:23 pm
- Forum: Windows
- Topic: Warning! Windows Server DLL Issue
- Replies: 10
- Views: 3117
Re: Warning! Windows Server DLL Issue
I remember some note from PB docs - The declaration of arrays, lists or map with Dim, NewList or NewMap must always be done inside the procedure AttachProcess. Don't know why it has to be done this way (can someone explain?), in my DLLs I ignored this (also even not declaring all those AttachProces...
- Sun Jan 24, 2016 12:34 am
- Forum: Off Topic
- Topic: Opening forums links in new tab
- Replies: 7
- Views: 2268
Re: Opening forums links in new tab
Maybe the middle mouse button will work for you
- Sat Jan 16, 2016 2:20 am
- Forum: 3D Programming
- Topic: Texture flickering [solved]
- Replies: 2
- Views: 3344
Re: Texture flickering [solved]
Maybe a thread with function-requests of OGRE like the thread for
missing windows-api structures would be interessting?
That way, not only the PB-Team would have a easier way to see
what function are missing, but the community, too.
Just my 2 cents.
MFG PMV
missing windows-api structures would be interessting?
That way, not only the PB-Team would have a easier way to see
what function are missing, but the community, too.
Just my 2 cents.
MFG PMV
- Wed Dec 16, 2015 10:57 am
- Forum: Coding Questions
- Topic: Why is Debug 30/4 equal to 7 instead of 7.5 ?
- Replies: 6
- Views: 2870
Re: Why is Debug 30/4 equal to 7 instead of 7.5 ?
In calculations, PB will use the variable type that matches the used variables. That means if you have a division of just intenger, the result will be an integer. If you need to convert on the fly from integer to float, as the calculation based on only integer variables needs to be done in floatingp...
- Mon Dec 14, 2015 5:02 pm
- Forum: Bugs - 3D Engine
- Topic: [PB5.10 b5] OpenScreen / InitEngine3d crash
- Replies: 9
- Views: 6469
Re: [PB5.10 b5] OpenScreen / InitEngine3d crash
Just a hint:
You can make options that will only take effect when your game is restarted.
By that, resolution and window-mode yes/ no can be changed without a
crash.
MFG PMV
You can make options that will only take effect when your game is restarted.
By that, resolution and window-mode yes/ no can be changed without a
crash.
MFG PMV