Search found 9 matches

by quickie
Thu Mar 01, 2007 5:52 am
Forum: Coding Questions
Topic: Fast Console Rendering
Replies: 17
Views: 2805

JCV:
Haaa, yeah, ADOM's my favorite Roguelike as well. Was thinking of having the same character mapping as ADOM in mine. I guess you noticed that, heheh.

The author seems to be remaking it in Java:
http://adom.de/jade/12040401.php3

dracflamloc:
A console mode porno-themed Roguelike might be nice ...
by quickie
Thu Mar 01, 2007 5:48 am
Forum: Announcement
Topic: New Library - ConsoleX
Replies: 62
Views: 25274

Oh, I see.

Yeah, lots of changes seem to have been made in version 4.

Thanks!
by quickie
Wed Feb 28, 2007 5:17 pm
Forum: Coding Questions
Topic: Fast Console Rendering
Replies: 17
Views: 2805

Derek:
Thanks :D

Kaeru Gaman:
Hmm, I see, yeah I understand that but if I ran the QB program on modern hardware, it'd probably work. I still think that copying a whole gob of info into the console is possible given the right knowledge.

Just tried, and the following QB code works in WinXP:

DEF ...
by quickie
Wed Feb 28, 2007 4:42 pm
Forum: Announcement
Topic: New Library - ConsoleX
Replies: 62
Views: 25274

Hi and thanks DoubleDutch.

Oh, no problem about the url changes :)

I've tried the lib and noticed that I couldn't run the program with EnableExplicit on. Is this normal?

Also, the text seemed really garbled in the examples. Could this be because my Win OS is in Japanese?

Otherwise, seems to work ...
by quickie
Wed Feb 28, 2007 10:00 am
Forum: Announcement
Topic: New Library - ConsoleX
Replies: 62
Views: 25274

Hi,

I'm interested in your lib, but I can't seem to DL it anymore.
Any chance of acquiring it now?

Thanks.
by quickie
Wed Feb 28, 2007 6:15 am
Forum: Coding Questions
Topic: Fast Console Rendering
Replies: 17
Views: 2805

Thanks again for all the advice.

When I was coding in QBasic, I *think* I was able to POKE in the characters as well as the colors.

For example:

DEF SEG where ever the console vram is
POKE 0, 14
POKE 1, 65

something like the above displaying a bright yellow A on the left top corner of the ...
by quickie
Tue Feb 27, 2007 5:51 pm
Forum: Coding Questions
Topic: Fast Console Rendering
Replies: 17
Views: 2805

Thanks everybody for all the advice!

Derek:
I was thinking of that as a last resort, since I wanted the atmosphere of an "authentic" console :P !

Kaeru Gaman:
I don't know why either but the manual says it can't, and so does the compiler :(

Thanks, I'll try a bit more before considering a 2D ...
by quickie
Tue Feb 27, 2007 2:23 pm
Forum: Coding Questions
Topic: Fast Console Rendering
Replies: 17
Views: 2805

Hi,

please let me bump up this post.

I found out that I can use WriteConsoleData() like the code below to achive the effect I want, but only in "Non-graphical" mode.

Would there be a similar way to do this? Because the current method above(First post) is way too slow for a Roguelike.

Thanks ...
by quickie
Fri Feb 23, 2007 2:09 pm
Forum: Coding Questions
Topic: Fast Console Rendering
Replies: 17
Views: 2805

Fast Console Rendering

Hello, this is my first post.

I have a question:
Is there any faster way to render the Console window compared to Printing each character by to Fors and ConsoleLocations.

This is how it is done now.

Protected X.c, Y.c
For Y.c = 0 To #Console_Height
For X.c = 0 To #Console_Width
ConsoleLocate(X ...