The memory usage is huge when using the Engine3D.dll. Is this just because of the RC1 version?
btw, my programm just uses CreateEntity(#Cube.... and a camera
Search found 75 matches
- Thu Oct 13, 2011 7:51 pm
- Forum: Announcement
- Topic: PureBasic 4.60 RC 1
- Replies: 41
- Views: 23395
- Sun Dec 21, 2008 2:51 pm
- Forum: Game Programming
- Topic: Screen-Mouse doesn't work when Screen in Container?
- Replies: 10
- Views: 7207
- Sat Jul 19, 2008 9:13 pm
- Forum: Game Programming
- Topic: Display sprite too slow
- Replies: 14
- Views: 5095
- Sat Jul 19, 2008 7:32 pm
- Forum: Game Programming
- Topic: Display sprite too slow
- Replies: 14
- Views: 5095
- Sat Jul 19, 2008 3:07 pm
- Forum: Game Programming
- Topic: Display sprite too slow
- Replies: 14
- Views: 5095
- Sat Jul 19, 2008 9:16 am
- Forum: Game Programming
- Topic: Display sprite too slow
- Replies: 14
- Views: 5095
- Fri Nov 10, 2006 10:15 am
- Forum: Game Programming
- Topic: Purestein2
- Replies: 9
- Views: 4465
- Wed Nov 08, 2006 8:45 pm
- Forum: Game Programming
- Topic: Purestein2
- Replies: 9
- Views: 4465
Here is the Raycasting Lib with the new functions and updated helpfile.
The camera now can also move in the y-axis. The Game is also
new compiled with the lib.
http://www.mypage.bluewin.ch/bithandler ... brary4.zip
http://www.mypage.bluewin.ch/bithandler ... stein2.zip
The camera now can also move in the y-axis. The Game is also
new compiled with the lib.
http://www.mypage.bluewin.ch/bithandler ... brary4.zip
http://www.mypage.bluewin.ch/bithandler ... stein2.zip
- Thu Nov 02, 2006 9:45 pm
- Forum: Game Programming
- Topic: Purestein2
- Replies: 9
- Views: 4465
Purestein2
Hello
I have made another Purestein game (v2) with 6 levels made
with the Raycaster lib. This time with a machine gun
http://www.mypage.bluewin.ch/bithandler ... stein2.zip
I have made another Purestein game (v2) with 6 levels made
with the Raycaster lib. This time with a machine gun

http://www.mypage.bluewin.ch/bithandler ... stein2.zip
- Wed Oct 25, 2006 9:54 pm
- Forum: Game Programming
- Topic: What OGRE mesh converter is the best and why?
- Replies: 5
- Views: 2976
- Wed Oct 25, 2006 8:18 pm
- Forum: Game Programming
- Topic: What OGRE mesh converter is the best and why?
- Replies: 5
- Views: 2976
- Fri Oct 20, 2006 12:33 am
- Forum: Game Programming
- Topic: SuperSprite3D
- Replies: 37
- Views: 22218
- Sun Nov 27, 2005 9:33 pm
- Forum: Game Programming
- Topic: Collision detection and response ( with codes )
- Replies: 48
- Views: 19068
- Sat Nov 12, 2005 12:41 pm
- Forum: General Discussion
- Topic: C++ static libs
- Replies: 20
- Views: 5438
- Sat Nov 12, 2005 11:18 am
- Forum: General Discussion
- Topic: C++ static libs
- Replies: 20
- Views: 5438