Hello,
is it possible to change the behavior of the PB Editor on CTRL + Mouse wheel?
I just don't understand what it should be useful for to change the zoom. I don't
want to change it every now and then. I adjust it once and leave it as it is.
It would be so much more useful when it would make the ...
Search found 19 matches
- Fri Jul 12, 2013 7:56 am
- Forum: Feature Requests and Wishlists
- Topic: PB IDE: CTRL + Mouse wheel
- Replies: 2
- Views: 845
- Tue Jul 02, 2013 1:09 pm
- Forum: Applications - Feedback and Discussion
- Topic: DesertRacer
- Replies: 10
- Views: 5298
Re: DesertRacer
Yes it's all only transformed Sprite3D's.
The sky box is a large box (2x2 Sprites each side) which is moving with the cam and displayed independent of its distance to it.
The terrain is Sprite3Ds, too. Placed via the height map bmp. And then there are some trees and objects and dust billboards.
That ...
The sky box is a large box (2x2 Sprites each side) which is moving with the cam and displayed independent of its distance to it.
The terrain is Sprite3Ds, too. Placed via the height map bmp. And then there are some trees and objects and dust billboards.
That ...
- Tue Jul 02, 2013 12:19 pm
- Forum: Applications - Feedback and Discussion
- Topic: DesertRacer
- Replies: 10
- Views: 5298
DesertRacer
Hello world,
some years ago i made a simple Sprite3D engine just for fun. Now i finally found some time to make a little demo game out of it (called "DesertRacer").
It is a simple rallye race game where you just try to drive a fast lap on a desert circuit.
Here are some screens:
http://www ...
some years ago i made a simple Sprite3D engine just for fun. Now i finally found some time to make a little demo game out of it (called "DesertRacer").
It is a simple rallye race game where you just try to drive a fast lap on a desert circuit.
Here are some screens:
http://www ...
- Mon Dec 26, 2005 8:48 pm
- Forum: Game Programming
- Topic: Fog with Sprite3D
- Replies: 5
- Views: 2721
- Mon Dec 26, 2005 7:54 pm
- Forum: Game Programming
- Topic: Fog with Sprite3D
- Replies: 5
- Views: 2721
- Sun Dec 25, 2005 7:48 pm
- Forum: Game Programming
- Topic: Fog with Sprite3D
- Replies: 5
- Views: 2721
- Fri Dec 23, 2005 6:52 pm
- Forum: Game Programming
- Topic: Fog with Sprite3D
- Replies: 5
- Views: 2721
Fog with Sprite3D
Hello world!
I am working on a 3D-Engine using PBs Sprite3D.
http://www.hja-web.de/public/wlss.jpg
Now i want to have fog and night effects but dont know how to do it.
I could put a semitransparent fog sprite over every texture, but that would make it very slow.
So i thought that there may be a ...
I am working on a 3D-Engine using PBs Sprite3D.
http://www.hja-web.de/public/wlss.jpg
Now i want to have fog and night effects but dont know how to do it.
I could put a semitransparent fog sprite over every texture, but that would make it very slow.
So i thought that there may be a ...
- Thu Dec 22, 2005 2:29 pm
- Forum: General Discussion
- Topic: Compiler or Interpeter?
- Replies: 14
- Views: 3221
- Tue Dec 20, 2005 2:50 pm
- Forum: Feature Requests and Wishlists
- Topic: Wishlist for PureBasic v4.xx - Overview
- Replies: 81
- Views: 24760
- Fri Jan 02, 2004 9:53 pm
- Forum: Feature Requests and Wishlists
- Topic: New TransformSprite3D() !
- Replies: 13
- Views: 5836
- Fri Jan 02, 2004 6:59 pm
- Forum: Feature Requests and Wishlists
- Topic: New TransformSprite3D() !
- Replies: 13
- Views: 5836
- Fri Jan 02, 2004 4:42 pm
- Forum: Feature Requests and Wishlists
- Topic: New TransformSprite3D() !
- Replies: 13
- Views: 5836
- Fri Jan 02, 2004 2:49 pm
- Forum: Feature Requests and Wishlists
- Topic: New TransformSprite3D() !
- Replies: 13
- Views: 5836
- Wed Dec 31, 2003 4:57 pm
- Forum: Feature Requests and Wishlists
- Topic: New TransformSprite3D() !
- Replies: 13
- Views: 5836
Ok, i hope that this can be done for the next update. It is VERY IMPORTANT for me, as i am writing a 3D-engine
for a car race game. And i think that more people will code games using the Sprite3D-commands,
when this "bug" is fixed. I am wondering, for what this command was included, it is absolutely ...
for a car race game. And i think that more people will code games using the Sprite3D-commands,
when this "bug" is fixed. I am wondering, for what this command was included, it is absolutely ...
- Wed Dec 31, 2003 12:05 am
- Forum: Feature Requests and Wishlists
- Topic: New TransformSprite3D() !
- Replies: 13
- Views: 5836