Search found 4747 matches
- Fri Apr 19, 2024 7:42 am
- Forum: Announcement
- Topic: PureBasic 6.11 LTS Beta 1 is ready for testing !
- Replies: 11
- Views: 844
- Mon Apr 15, 2024 8:04 am
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40835
Re: PureBasic 6.10 LTS is out !
The bottom line is not about getting the smallest in size, that too, but about efficiency of a compiler. Saying or believing that size does not matter because we have gigabyte or tera data in our storage devices, is the SAME as saying that speed does not matter because we have more than 50 years of ...
- Sun Apr 14, 2024 8:04 am
- Forum: Bugs - 3D Engine
- Topic: [PB6.10LTS] Absolute ScaleEntity() does not work
- Replies: 3
- Views: 175
Re: [PB6.10LTS] Absolute ScaleEntity() does not work
I think yes, at least to have a powerful complete Scale functions
As the title says, absolute scale does not work now:
Just with the current status of the Scale commands, we really can not scale an entity to any given world units.
As the title says, absolute scale does not work now:
Just with the current status of the Scale commands, we really can not scale an entity to any given world units.
- Sun Apr 14, 2024 7:53 am
- Forum: Bugs - 3D Engine
- Topic: [PB6.10LTS] Absolute ScaleEntity() does not work
- Replies: 3
- Views: 175
Re: [PB6.10LTS] Absolute ScaleEntity() does not work
ScaleEntity() with the '#PB_Absolute' should RESIZE the entity to the entered params. To manage size in relation to the original creation entity size, #PB_Absolute and #PB_Relative flags, are enough. However, to RESIZE an Entity (i.e., to manage its size disregarding the original size with which it...
- Fri Apr 12, 2024 9:46 am
- Forum: Tricks 'n' Tips
- Topic: V4 - OOP
- Replies: 79
- Views: 35199
Re: V4 - OOP
I translated this code to not OOP PB code, because is much more clear and useful to me the NOT OOP (and faster because the use of macros instead of procedures).
I post it here because it is a clear OOP example, and just in case some of you want to get it to PB in its OOP format.
I post it here because it is a clear OOP example, and just in case some of you want to get it to PB in its OOP format.
- Wed Apr 10, 2024 3:08 pm
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40835
Re: PureBasic 6.10 LTS is out !
What do you mean by accurate? It's more important to calculate 2+2 than to return the right result?? ? Indeed, I forgot tou add that "accurate" is always a subjective and relative thing, while the other 2 are purely objective. @skywalk, also indeed. It is reductionism. Lets say it is refe...
- Wed Apr 10, 2024 8:55 am
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40835
Re: PureBasic 6.10 LTS is out !
My priority for EXE =>
1.- fast
2.- accurate
3.- smallest size
1.- fast
2.- accurate
3.- smallest size
- Thu Apr 04, 2024 7:24 am
- Forum: Coding Questions
- Topic: Scary keyboard behaviour with 3D !
- Replies: 2
- Views: 163
- Wed Apr 03, 2024 8:06 pm
- Forum: Coding Questions
- Topic: Scary keyboard behaviour with 3D !
- Replies: 2
- Views: 163
Scary keyboard behaviour with 3D !
Still not sure if this happens in every machine or what. Please just look at the tip, an check :shock: Just hit key '1', then '2', then '3', and all is as it should. Then hit 'F5' Then: Just hit key '1', then '2', then 'Up', and it does not work :o . InitEngine3D(#PB_Engine3D_NoLog,#PB_Compiler_Home...
- Tue Apr 02, 2024 7:12 pm
- Forum: 3D Programming
- Topic: Physics - Airplane
- Replies: 28
- Views: 6577
Re: Physics - Airplane
Again; maybe, but the good idea is to just copy, paste and run the demos, and avoid, if possible to have to adapt any codepf shadoko wrote: ↑Tue Apr 02, 2024 7:09 pm don't you think it'd be easier to fix your problem than to adapt all the 3D code just for you?
Besides, what about users who use several PB versions?
- Tue Apr 02, 2024 7:06 pm
- Forum: 3D Programming
- Topic: Physics - Airplane
- Replies: 28
- Views: 6577
Re: Physics - Airplane
Indeed Fred, so the parameter for InitEngine3D() is hightly useful for those who have several PB versions installed.
Usually i do not create exe, that's why i just said i copied, pasted, and run, and it did not work, When i create an .exe i must joint to it the correct .dll. I know.
Usually i do not create exe, that's why i just said i copied, pasted, and run, and it did not work, When i create an .exe i must joint to it the correct .dll. I know.
- Tue Apr 02, 2024 5:13 pm
- Forum: 3D Programming
- Topic: Physics - Airplane
- Replies: 28
- Views: 6577
Re: Physics - Airplane
@pf shadoko,
ok, and so, is it too hard for you to write:
instead of
With the first command all goes fine
Good demo, by the way
ok, and so, is it too hard for you to write:
Code: Select all
InitEngine3D(#PB_Engine3D_NoLog,#PB_Compiler_Home+"Compilers\Engine3d.dll")
Code: Select all
InitEngine3D()
With the first command all goes fine
Good demo, by the way
- Tue Apr 02, 2024 9:53 am
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40835
- Tue Apr 02, 2024 8:30 am
- Forum: 3D Programming
- Topic: Physics - Airplane
- Replies: 28
- Views: 6577
Re: Physics - Airplane
However, in previous versions it went fine
- Tue Apr 02, 2024 7:36 am
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 330
- Views: 40835
Re: PureBasic 6.10 LTS is out !
Ok idle. Well, it doesn't matter, when I want mini executables, then I go to 5.46, or my beloved 5.10