Search found 18 matches

by krensauce
Thu Feb 10, 2011 4:06 pm
Forum: Coding Questions
Topic: Mouse too fast for PureBasic?
Replies: 24
Views: 10186

Re: Mouse too fast for PureBasic?

Ok I've been playing some more and I've found a better working solution, though some bugs still remains.

I'd like to make this work and then post it in tricks'n'tips section, or what else is a right section for a temporary solution for problems like the high DPI mouse handling and all needed PB's ...
by krensauce
Wed Feb 09, 2011 4:52 pm
Forum: Coding Questions
Topic: Mouse too fast for PureBasic?
Replies: 24
Views: 10186

Re: Mouse too fast for PureBasic?

I've been playing alot with this stuff but didn't have time to post earlier.

I came to your same conclusion, that using ShowCursor_() is the only way to fix it.

But then I found out another problem.
Seems like putting the ExamineMouse() in a thread gives many more problems than it solves. This is ...
by krensauce
Thu Feb 03, 2011 3:10 pm
Forum: Coding Questions
Topic: Mouse too fast for PureBasic?
Replies: 24
Views: 10186

Re: Mouse too fast for PureBasic?


InitSprite()
InitMouse()

OpenWindow(0, 0, 0, 640, 480, "Crap Mouse Movement", #PB_Window_MinimizeGadget | #PB_Window_ScreenCentered | #PB_Window_BorderLess)
OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0, #PB_Screen_SmartSynchronization)

CreateSprite(0, 32, 32)
StartDrawing ...
by krensauce
Sat Jan 26, 2008 6:15 pm
Forum: Off Topic
Topic: Which ATi is better?
Replies: 39
Views: 8340

I personally don't like both of them for something, although I prefer ATI. I've seen too many "cheating" from nvidia to be able to trust them, and I got proofs myself about that.
You can score higher with nvidia cards often, but the level of detail is simply a joke.
Plus their cards are often ...
by krensauce
Tue Nov 20, 2007 1:14 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256129

Wow these effects looks really cool!

Nice job guys.
by krensauce
Tue Sep 04, 2007 10:30 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256129

[ESC] worked in the earlier version of PB, I haven't tried the demos with 4.02 yet as I am waiting for ogre improvements of trying to unravel the HGE Engine I need to use with it!
It's not PB version, it's the fact that the Irrlicht examples have no quit code, so you have to close them the "old ...
by krensauce
Thu Aug 30, 2007 4:50 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256129

Ah btw for anyone having problems quitting demos, use ALT+F4 . That's the default key combination to quit all applications.
by krensauce
Sat Aug 25, 2007 5:28 am
Forum: General Discussion
Topic: [Irrlicht] Testme: TnL SpecialFX 2
Replies: 38
Views: 6991

The Shader version should look something like this - making this to learn Shaders mostly but will be realesed on the next Version as Example.
For fallback theres the new TnL version still ( Screenshots as soon as i foudn this (ç*/&ç() bug )
:lol:

Water utilizing Shaders (just to show that you ...
by krensauce
Fri Aug 24, 2007 12:04 pm
Forum: General Discussion
Topic: [Irrlicht] Testme: TnL SpecialFX 2
Replies: 38
Views: 6991

I hope you can see what I'm talking about, the moving parts of the scene leaves a trail on the reflection, like the background get copied only the first frame, then the character get copied without updating the background...I hope i was clear enough

working on another Version - seems the ...
by krensauce
Mon Aug 20, 2007 7:58 am
Forum: General Discussion
Topic: [Irrlicht] Testme: TnL SpecialFX 2
Replies: 38
Views: 6991

88 without anything
104 with Use FPU

Athlon XP 2400+ / X1600PRO 512Mb / catalyst 7.5 (when I'll update the drivers I'll post updated results if I dont forget :) )

looks cool but yes it still has glitches:
http://img178.imagevenue.com/loc182/th_93089_irrlicht_122_182lo.jpg
I hope you can see what ...
by krensauce
Sun Aug 05, 2007 12:24 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256129

Just a small post to show my appreciation with the work on the wrapper.

Having full support of a nice 3d engine on PB will help this language and all developers a lot.
So thanks for the time you spent and you will spend on this project, many of us really appreciate it!
by krensauce
Wed Jul 04, 2007 6:21 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256129

Do you have both irrlicht dlls in your executable directory?
Also put some delay into the app to avoid using all the CPU power.
Just like in regular non-event based PB apps :)
Meh I feel so dumb...
Yeah the problem was that I missed the dll's :oops:

For the delay...I thought that the engine took ...
by krensauce
Wed Jul 04, 2007 7:21 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256129

Very nice job!
I was looking into the examples and I found out that this engine is very easy to use, I will surely try it.

But I got a problem. The examples works perfectly when run from PureBasic (v4.02) but they don't when I compile them and try to run the exe, even if I change file paths for ...
by krensauce
Fri Jan 05, 2007 3:12 pm
Forum: Announcement
Topic: DracIRC 1.2.2
Replies: 8
Views: 2738

Amazing job!
Thanks alot, I just needed this and found it here, you saved me weeks of work! ;)
by krensauce
Wed Nov 08, 2006 2:47 am
Forum: AmigaOS
Topic: Assembly '06 : Amiga at 1rst place.
Replies: 15
Views: 16499

Waaaa!
I just moved and I don't have the space to place my A1200/040, otherwise I wanna try this demo with it.
I'll try to make it work with my UAE, I just can't wait to see it.
I'm just happy to see that in these days of games that look more like raytraced movies, the good old Amiga still rocks at ...