Search found 5 matches

by rinnlinn
Tue Oct 17, 2006 9:58 pm
Forum: General Discussion
Topic: PureBasic not for creation of games!? :(
Replies: 26
Views: 5576

Re: PureBasic not for creation of games!? :(

It is very insulting.
In fact hardly hardly having tried Fred could make from PB the strong contender for BlitzBasic, even for 2D games.
by rinnlinn
Tue Oct 17, 2006 9:56 pm
Forum: General Discussion
Topic: PureBasic not for creation of games!? :(
Replies: 26
Views: 5576

Re: PureBasic not for creation of games!? :(


If you like to do platformers and puzzles with ease, GameMaker is the way to go :wink:
I saw GameMaker and saw many games on it, it LAME for Lamers (or for children).
A engine not qualitative and not stable.
PB I very much love, but the listed things stir and do not enable to do the modern ...
by rinnlinn
Tue Oct 17, 2006 7:50 pm
Forum: General Discussion
Topic: PureBasic not for creation of games!? :(
Replies: 26
Views: 5576

Re: PureBasic not for creation of games!? :(

As a result I cannot write on PB modern 2D (even 2D!!) game.
Let us see what kind of 2D game do you have written.
A screenshot is enough ;-)
I do many games. Platformer, Puzzle etc.
In all I wish to deduce sprites on top of a background with AlphaChannel.
Any modern game Puzzle (shareware) works ...
by rinnlinn
Tue Oct 17, 2006 7:37 pm
Forum: General Discussion
Topic: PureBasic not for creation of games!? :(
Replies: 26
Views: 5576

Re: PureBasic not for creation of games!? :(

AlphaChannel only for 32bit mode (16bit bugs) You can't have an alpha channel with only 16 bits. 8 of the extra bits added in 32-bit mode are used for the alpha channel.
However I know much (almost all) ShareWare Game which work in Fullscreen Mode/Windows Mode and use as 16 so 32 bit Color.
In ...
by rinnlinn
Tue Oct 17, 2006 7:19 pm
Forum: General Discussion
Topic: PureBasic not for creation of games!? :(
Replies: 26
Views: 5576

PureBasic not for creation of games!? :(

I long waited PB4.0 for AlphaChannel.
It has left and what we have?
AlphaChannel only for 32bit mode (16bit bugs)
MipMapping it is not realized, because of what 3D sprites the potential is not used almost.
ViewPort it is not realized.
As a result I cannot write on PB modern 2D (even 2D!!) game ...