Search found 16 matches

by andreyu
Mon Nov 27, 2006 8:06 pm
Forum: Linux
Topic: How to run PB4.0 in Ubuntu Linux 6.10?
Replies: 18
Views: 8615

frederic wrote: with
Section “Extensions”
Option “Composite” “Disable”
EndSection
the ide works but it's not a good solution
Fo me this is not solution, because it not works anyway :(

Fred, when new linux build will be available?
by andreyu
Mon Oct 23, 2006 2:52 pm
Forum: Linux
Topic: The future of the gtk1 libraries (linux users please read)
Replies: 23
Views: 9107

Many new distros not include gtk1 by default.
by andreyu
Sun Oct 15, 2006 6:04 pm
Forum: Linux
Topic: Which is the best distro of Linux?
Replies: 54
Views: 16420

walker wrote:This version is only available for a handfull of persons... be patient... the first (public) beta will come.... :wink:
I listen it again and again ;)
by andreyu
Sun Oct 15, 2006 4:14 pm
Forum: Linux
Topic: Which is the best distro of Linux?
Replies: 54
Views: 16420

thamarok wrote:I am already doing stuff in the PureBasic 4 Linux alpha release and it's stable enough for a small application, but still waiting for the beta and hopefully it is more stable.
Where you download PureBasic 4 for Linux? I check members download area now, but nothing about version 4.
by andreyu
Sun Oct 15, 2006 2:04 pm
Forum: Game Programming
Topic: Game API's
Replies: 14
Views: 5357

Well, C coded games should be faster, but not necessary !
IMHO, BGames/Polux demonstrates the quality of the purebasic 2D engine as you can see if you follow this link : http://www.bgames.org/ENlethal3.html
PureBasic doesn't allow to make cross-platform games because many functions not implemented ...
by andreyu
Sun Oct 15, 2006 1:58 pm
Forum: Game Programming
Topic: OpenGL Small Engine3D (opensource)
Replies: 10
Views: 5263

Re: OpenGL Small Engine3D (opensource)

Cpl.Bator wrote:Firstly, sorry for my bad english :oops:
Secondly, i make a small engine3D using OpenGL (not subsystem, he don't work)
This engine not cross-platform. It works only on Windows :(
by andreyu
Sun Oct 15, 2006 1:08 pm
Forum: Linux
Topic: Which is the best distro of Linux?
Replies: 54
Views: 16420

Personally i use Gentoo Linux. I try to use before RedHat, SUSE, Ubuntu, Kubuntu. And now my choice is Gentoo.
As editor i use Kate - KDE integrated multilingual editor.

Kate is the best free editor you can get there for Linux!
I use Kate to do my coding in PB, looks better than the PB IDE :wink ...
by andreyu
Sun Oct 15, 2006 11:22 am
Forum: Linux
Topic: Which is the best distro of Linux?
Replies: 54
Views: 16420

Personally i use Gentoo Linux. I try to use before RedHat, SUSE, Ubuntu, Kubuntu. And now my choice is Gentoo.
As editor i use Kate - KDE integrated multilingual editor.
by andreyu
Sun Oct 15, 2006 11:17 am
Forum: Linux
Topic: Save in home directory
Replies: 5
Views: 2289

I think that developers should add universal function - getprofilepath().
On Linux it should return users home path (/home/users_home/).
On Windows it should return profile path (C:\Documets and settings\users_login_name\).
by andreyu
Sun Oct 15, 2006 8:52 am
Forum: Linux
Topic: Status of PB4 for linux?
Replies: 48
Views: 18393

2Fred:
I'm still waiting ;)
What status of the project?
by andreyu
Mon Oct 09, 2006 8:14 am
Forum: Game Programming
Topic: DisplaySprite3D and clipping
Replies: 7
Views: 3108

Fred, may be you can help me? Or, may be, you plan to add this functionality?
by andreyu
Mon Oct 09, 2006 8:11 am
Forum: Game Programming
Topic: Sprite3D distortion
Replies: 4
Views: 2373

Paul wrote:TransformSprite3D() is pretty useless as it does not transform correctly. It breaks your image into 2 triangles and distorts those. :(
Try to use another mode - Sprite3DQuality(1) - default 0 (No filtering (faster but uggly when zooming/rotating)).
by andreyu
Tue Oct 03, 2006 7:54 pm
Forum: Game Programming
Topic: DisplaySprite3D and clipping
Replies: 7
Views: 3108

Sprite3d is windows only.. Because it's DX based... Correct me if I am wrong, but isn't that only true if you are using DX. With 4.0, if you are using the OpenGL subsystem, doesn't Sprite3D use OpenGL and won't it be cross-platform as soon as the Linux & Mac versions of 4.0 appear?
As i know linux ...
by andreyu
Tue Oct 03, 2006 9:24 am
Forum: Game Programming
Topic: DisplaySprite3D and clipping
Replies: 7
Views: 3108

djes wrote:Thanx to Dr. Dri ;)
This is not good for me because this code utilize DirectX. I need cross-platform solution.
by andreyu
Mon Oct 02, 2006 12:53 am
Forum: Game Programming
Topic: DisplaySprite3D and clipping
Replies: 7
Views: 3108

DisplaySprite3D and clipping

How to make clip for CreateSprite3D? I wish to place many fragments on one texture (animation for one object on one texture, for example) because texture switching is slow.