Search found 132 matches

by tmyke
Sun Apr 11, 2010 7:46 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

your project seems interesting indeed.

If I understand correctly, this allows import element defined in Blender.
Otherwise, use N3xtD Newton, not Bullet (too complex for me).
by tmyke
Fri Apr 09, 2010 6:17 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

I read there are one or two days your last post, which apparently he has been cleared.
Yes, there is a bug with the function iPointNode (), which is, contaminated by the parent when it exists.

If you locate, or better, fix some bugs, yes, I'll update accordingly the engine.

It is true that for the ...
by tmyke
Tue Apr 06, 2010 7:27 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

Innesoft wrote:What's the licence for this? It's *very* interesting.
The license is free, the same license as Irrlicht ...
Innesoft wrote:I see iNodeName() will return the name of a node, but is there any way to set the name?
The iNodeName function return pointer of the node name field.
by tmyke
Sat Nov 07, 2009 11:19 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

I have solution by my self, but now i get a error, at the end of teh CallBack Procedure, I becomme a IMA? why that :(
I have the same problem with N3xtD and PB v4.30.

by cons, it works fine with PureBasic v4.40 b5 and the upcoming version N3xtD (which should be available in the coming days).
by tmyke
Wed Nov 04, 2009 11:34 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

No i dont mean the shader it self, i mean the integration in my programm vie PureBasic.
OK, I'll get back the example 201 in the retailer.

some global initializations,
; Include files
IncludePath "includes" : IncludeFile "n3xtD_PB.pbi"

EnableExplicit

Declare CallbackShader(*services ...
by tmyke
Tue Nov 03, 2009 8:02 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

I understand perfectly. That said, the shader uses N3xtD are GLSL or HLSL standard found almost everywhere.
This is by no codes specific to the engine. So you can take any bank or shader tutorial and use them with N3xtD. :mrgreen:
by tmyke
Mon Nov 02, 2009 8:48 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

Hy Artus.

I think you talk about shaders hight level. the sample n°201 that shows how to implement this type of shader.
Otherwise, I can not yet make a substantial list of shader for testing.
And I can still make a less comprehensive tutorial on the shaders themselves.I do not have enough time for ...
by tmyke
Sun Oct 25, 2009 10:05 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

byo wrote:How about a Blitzmax port as well?
the couple would be Bmax + N3xtD certainly very interesting.

some time ago, Szafir working on that. I do not know or it is.
http://www.n3xt-d.org/_forum/viewtopic.php?f=11&t=85
by tmyke
Sun Oct 25, 2009 10:13 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

Updated as promised (a little earlier than expected, for once ...).

Well, I think I have quite improved the management of the mouse. Refer to the example 005_QuakeLevel
to see the result.
I added some functions related to collisions, illustrated by the example 055_CharacterControl .

Over two ...
by tmyke
Thu Oct 22, 2009 7:59 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

There is a bug with the management functions of the mouse. I am trying to fix this, and I think it will be fixed in the next update
on Monday if all goes well.
by tmyke
Sat Oct 17, 2009 5:06 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

hotline wrote:There is just one thing i`m miss : the collision system. Not physics but classic ellispoid or box sliding collision on large meshes .
I'll see to add it inside the next update ;)
hotline wrote:Otherwise it`s perfect ! keep up the good work tmyke !and good luck for the future versions !:D cheers
Thx :)
by tmyke
Fri Oct 09, 2009 7:44 am
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

The link was updated in the download section of the N3xtD site. ;)
by tmyke
Fri Oct 02, 2009 5:03 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

Thank you for the compliments. ;)
dontmailme wrote:I'd like to try the lightmapper addon, but cannot seem to find it anywhere, do you have a link?
The lightmapper is the Cpl.Bator creation, and the link is broken. I will contact him to fix this.
by tmyke
Sun Sep 20, 2009 7:21 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

sigi wrote:Hi Tmyke,
is it possible to save irrmesh or irrscene files ? Would be cool for making editors .
Thank you.
This will be available in the next update. ;)
by tmyke
Sat Sep 19, 2009 8:24 pm
Forum: Announcement
Topic: N3XTD: 3D engine
Replies: 201
Views: 105245

Re: N3XTD: 3D engine

First conclusion PureGDK and N3xtD do not mix. ;)

I don't know if a few samples not compiling is a known issue or not, but if it is not, I can document which ones don't work as well as the error message for each, and post that information for you.
Indeed, I know what the problems are.
I have ...