your project seems interesting indeed.
If I understand correctly, this allows import element defined in Blender.
Otherwise, use N3xtD Newton, not Bullet (too complex for me).
Search found 132 matches
- Sun Apr 11, 2010 7:46 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
- Fri Apr 09, 2010 6:17 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
I read there are one or two days your last post, which apparently he has been cleared.
Yes, there is a bug with the function iPointNode (), which is, contaminated by the parent when it exists.
If you locate, or better, fix some bugs, yes, I'll update accordingly the engine.
It is true that for the ...
Yes, there is a bug with the function iPointNode (), which is, contaminated by the parent when it exists.
If you locate, or better, fix some bugs, yes, I'll update accordingly the engine.
It is true that for the ...
- Tue Apr 06, 2010 7:27 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
The license is free, the same license as Irrlicht ...Innesoft wrote:What's the licence for this? It's *very* interesting.
The iNodeName function return pointer of the node name field.Innesoft wrote:I see iNodeName() will return the name of a node, but is there any way to set the name?
- Sat Nov 07, 2009 11:19 am
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
I have the same problem with N3xtD and PB v4.30.I have solution by my self, but now i get a error, at the end of teh CallBack Procedure, I becomme a IMA? why that
by cons, it works fine with PureBasic v4.40 b5 and the upcoming version N3xtD (which should be available in the coming days).
- Wed Nov 04, 2009 11:34 am
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
No i dont mean the shader it self, i mean the integration in my programm vie PureBasic.
OK, I'll get back the example 201 in the retailer.
some global initializations,
; Include files
IncludePath "includes" : IncludeFile "n3xtD_PB.pbi"
EnableExplicit
Declare CallbackShader(*services ...
OK, I'll get back the example 201 in the retailer.
some global initializations,
; Include files
IncludePath "includes" : IncludeFile "n3xtD_PB.pbi"
EnableExplicit
Declare CallbackShader(*services ...
- Tue Nov 03, 2009 8:02 am
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
I understand perfectly. That said, the shader uses N3xtD are GLSL or HLSL standard found almost everywhere.
This is by no codes specific to the engine. So you can take any bank or shader tutorial and use them with N3xtD.
This is by no codes specific to the engine. So you can take any bank or shader tutorial and use them with N3xtD.

- Mon Nov 02, 2009 8:48 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
Hy Artus.
I think you talk about shaders hight level. the sample n°201 that shows how to implement this type of shader.
Otherwise, I can not yet make a substantial list of shader for testing.
And I can still make a less comprehensive tutorial on the shaders themselves.I do not have enough time for ...
I think you talk about shaders hight level. the sample n°201 that shows how to implement this type of shader.
Otherwise, I can not yet make a substantial list of shader for testing.
And I can still make a less comprehensive tutorial on the shaders themselves.I do not have enough time for ...
- Sun Oct 25, 2009 10:05 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
the couple would be Bmax + N3xtD certainly very interesting.byo wrote:How about a Blitzmax port as well?
some time ago, Szafir working on that. I do not know or it is.
http://www.n3xt-d.org/_forum/viewtopic.php?f=11&t=85
- Sun Oct 25, 2009 10:13 am
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
Updated as promised (a little earlier than expected, for once ...).
Well, I think I have quite improved the management of the mouse. Refer to the example 005_QuakeLevel
to see the result.
I added some functions related to collisions, illustrated by the example 055_CharacterControl .
Over two ...
Well, I think I have quite improved the management of the mouse. Refer to the example 005_QuakeLevel
to see the result.
I added some functions related to collisions, illustrated by the example 055_CharacterControl .
Over two ...
- Thu Oct 22, 2009 7:59 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
There is a bug with the management functions of the mouse. I am trying to fix this, and I think it will be fixed in the next update
on Monday if all goes well.
on Monday if all goes well.
- Sat Oct 17, 2009 5:06 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
I'll see to add it inside the next updatehotline wrote:There is just one thing i`m miss : the collision system. Not physics but classic ellispoid or box sliding collision on large meshes .

Thxhotline wrote:Otherwise it`s perfect ! keep up the good work tmyke !and good luck for the future versions !:D cheers

- Fri Oct 09, 2009 7:44 am
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
The link was updated in the download section of the N3xtD site. 

- Fri Oct 02, 2009 5:03 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
Thank you for the compliments. 

The lightmapper is the Cpl.Bator creation, and the link is broken. I will contact him to fix this.dontmailme wrote:I'd like to try the lightmapper addon, but cannot seem to find it anywhere, do you have a link?
- Sun Sep 20, 2009 7:21 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
This will be available in the next update.sigi wrote:Hi Tmyke,
is it possible to save irrmesh or irrscene files ? Would be cool for making editors .
Thank you.

- Sat Sep 19, 2009 8:24 pm
- Forum: Announcement
- Topic: N3XTD: 3D engine
- Replies: 201
- Views: 105245
Re: N3XTD: 3D engine
First conclusion PureGDK and N3xtD do not mix. ;)
I don't know if a few samples not compiling is a known issue or not, but if it is not, I can document which ones don't work as well as the error message for each, and post that information for you.
Indeed, I know what the problems are.
I have ...
I don't know if a few samples not compiling is a known issue or not, but if it is not, I can document which ones don't work as well as the error message for each, and post that information for you.
Indeed, I know what the problems are.
I have ...