Search found 7 matches

by bombseb
Wed Apr 13, 2011 5:38 pm
Forum: Announcement
Topic: Include file for native Directshow support in PB4
Replies: 82
Views: 92466

Re: Include file for native Directshow support in PB4

Hi there !

great work, great lib !
is it possible to render à vidéo in a sprite with your lib ?
by bombseb
Sun Aug 15, 2010 4:58 pm
Forum: Mac OSX
Topic: Drag'n drop a button
Replies: 9
Views: 3380

Re: Drag'n drop a button

I think I'm going to check the mouse click to drag my gadgets
I found a code here to track Mouse up / Mouse down events with OSX api (this is not possible with PB)

But I don't understand where those functions are defined :

InstallEventHandler_ ()
GetWindowEventTarget_ ()
GetControlEventTarget ...
by bombseb
Sat Aug 14, 2010 10:18 am
Forum: The PureBasic Form Designer
Topic: When do you release Visual Desig fo Mac (universal Binary)?
Replies: 9
Views: 7198

Re: When do you release Visual Desig fo Mac (universal Binar

Where can I get the VD source code please ?
I'm interested in porting it on OSX....
by bombseb
Sat Aug 14, 2010 9:37 am
Forum: Mac OSX
Topic: Drag'n drop a button
Replies: 9
Views: 3380

Re: Drag'n drop a button

Perhaps with DragOSFormat () but there is no example for this function, and I don't understand how to use it :(
by bombseb
Fri Aug 13, 2010 7:22 pm
Forum: Mac OSX
Topic: Drag'n drop a button
Replies: 9
Views: 3380

Drag'n drop a button

Hello world,

I would like to drag a button from a window in my app and drop it into another window in my app
but it doesn't seems to be possible :

here is a piece of my run loop code :

Case #PB_Event_Gadget
If EventType () = #PB_EventType_DragStart
Select EventGadget ()
Case #ListeGadgets ...
by bombseb
Thu Aug 12, 2010 8:05 pm
Forum: Mac OSX
Topic: PB4.41 Font size in editor
Replies: 3
Views: 2539

Re: PB4.41 Font size in editor

Same problem :?
by bombseb
Fri Jun 15, 2007 5:09 pm
Forum: Feature Requests and Wishlists
Topic: UseBuffer() with sprites3D
Replies: 8
Views: 3159

UseBuffer() with sprites3D

Hello,

is it possible to make the usebuffer function work with sprite3D features please ?

I would like to display a sprite3D in a Sprite2D...



Thanx