Hi there !
great work, great lib !
is it possible to render à vidéo in a sprite with your lib ?
Search found 7 matches
- Wed Apr 13, 2011 5:38 pm
- Forum: Announcement
- Topic: Include file for native Directshow support in PB4
- Replies: 82
- Views: 92466
- Sun Aug 15, 2010 4:58 pm
- Forum: Mac OSX
- Topic: Drag'n drop a button
- Replies: 9
- Views: 3380
Re: Drag'n drop a button
I think I'm going to check the mouse click to drag my gadgets
I found a code here to track Mouse up / Mouse down events with OSX api (this is not possible with PB)
But I don't understand where those functions are defined :
InstallEventHandler_ ()
GetWindowEventTarget_ ()
GetControlEventTarget ...
I found a code here to track Mouse up / Mouse down events with OSX api (this is not possible with PB)
But I don't understand where those functions are defined :
InstallEventHandler_ ()
GetWindowEventTarget_ ()
GetControlEventTarget ...
- Sat Aug 14, 2010 10:18 am
- Forum: The PureBasic Form Designer
- Topic: When do you release Visual Desig fo Mac (universal Binary)?
- Replies: 9
- Views: 7198
Re: When do you release Visual Desig fo Mac (universal Binar
Where can I get the VD source code please ?
I'm interested in porting it on OSX....
I'm interested in porting it on OSX....
- Sat Aug 14, 2010 9:37 am
- Forum: Mac OSX
- Topic: Drag'n drop a button
- Replies: 9
- Views: 3380
Re: Drag'n drop a button
Perhaps with DragOSFormat () but there is no example for this function, and I don't understand how to use it 

- Fri Aug 13, 2010 7:22 pm
- Forum: Mac OSX
- Topic: Drag'n drop a button
- Replies: 9
- Views: 3380
Drag'n drop a button
Hello world,
I would like to drag a button from a window in my app and drop it into another window in my app
but it doesn't seems to be possible :
here is a piece of my run loop code :
Case #PB_Event_Gadget
If EventType () = #PB_EventType_DragStart
Select EventGadget ()
Case #ListeGadgets ...
I would like to drag a button from a window in my app and drop it into another window in my app
but it doesn't seems to be possible :
here is a piece of my run loop code :
Case #PB_Event_Gadget
If EventType () = #PB_EventType_DragStart
Select EventGadget ()
Case #ListeGadgets ...
- Thu Aug 12, 2010 8:05 pm
- Forum: Mac OSX
- Topic: PB4.41 Font size in editor
- Replies: 3
- Views: 2539
Re: PB4.41 Font size in editor
Same problem 

- Fri Jun 15, 2007 5:09 pm
- Forum: Feature Requests and Wishlists
- Topic: UseBuffer() with sprites3D
- Replies: 8
- Views: 3159
UseBuffer() with sprites3D
Hello,
is it possible to make the usebuffer function work with sprite3D features please ?
I would like to display a sprite3D in a Sprite2D...
Thanx
is it possible to make the usebuffer function work with sprite3D features please ?
I would like to display a sprite3D in a Sprite2D...
Thanx