Search found 2239 matches

by DarkDragon
Mon Jul 28, 2025 11:21 am
Forum: Coding Questions
Topic: Issue with converting tiny classifier routine into a macro
Replies: 13
Views: 401

Re: Issue with converting tiny classifier routine into a macro

HeX0R wrote: Sun Jul 27, 2025 11:39 pm My Italian is very poor, but
Il tuo modo invadente di voler sempre fare battute che non sono divertenti è FASTIDIOSO
Absolutely. It's not the first time.
by DarkDragon
Mon Jul 21, 2025 8:15 pm
Forum: 3D Programming
Topic: Texture for cliffs question
Replies: 2
Views: 107

Re: Texture for cliffs question

You can solve it by different UV coordinates or multitexturing & shaders, ... it's all upon you.
by DarkDragon
Mon May 26, 2025 10:27 am
Forum: The PureBasic Editor
Topic: Source language lexer
Replies: 7
Views: 1638

Re: Source language lexer

JFlex & GrammarKit EBNF if you prefer this.
by DarkDragon
Fri May 23, 2025 5:48 am
Forum: General Discussion
Topic: Can't access this forum outside EU
Replies: 32
Views: 1990

Re: Can't access this forum outside EU

Cyllceaux wrote: Fri May 23, 2025 5:42 am I'm in Germany and I can't visit this site with my Huawei P40. My Huwai P20 has no problem.
they use the same browser, same WiFi and same DNS.
What are the user agent strings of both phones?
https://www.whatismybrowser.com/detect/ ... ser-agent/
by DarkDragon
Sun Mar 30, 2025 7:05 am
Forum: Coding Questions
Topic: Thread parameter W/WO asterisk
Replies: 6
Views: 255

Re: Thread parameter W/WO asterisk

A pointer is an integer pointing to an address in memory. If you just need an integer value you can also decide to just pass an integer. If you need a memory address you would use a pointer (with asterisk).

Integer (.i) and pointers (*) have the same size.
by DarkDragon
Sat Mar 29, 2025 7:41 am
Forum: General Discussion
Topic: coordinates of text
Replies: 4
Views: 1457

Re: coordinates of text

k3pto wrote: Sun Mar 23, 2025 10:52 pm Is there a way to get the x and y coordinates of individual lines of text within a gadget?
Which OS? This will be highly OS specific.
by DarkDragon
Sun Mar 16, 2025 7:57 am
Forum: Coding Questions
Topic: Open a generated text file in Notepad++
Replies: 9
Views: 528

Re: Open a generated text file in Notepad++



EnableExplicit
#ASSOCSTR_EXECUTABLE = 2
#ASSOCF_VERIFY = $40

Procedure.s AssocExe(Ext$, *Act)
Protected Size, OutRes.s
AssocQueryString_(#ASSOCF_VERIFY, #ASSOCSTR_EXECUTABLE, @Ext$, *Act, 0, @Size)
OutRes = Space(Size)
If AssocQueryString_(#ASSOCF_VERIFY, #ASSOCSTR_EXECUTABLE, @Ext$, *Act ...
by DarkDragon
Sat Mar 08, 2025 5:44 am
Forum: General Discussion
Topic: Linux Environment Variables
Replies: 6
Views: 1374

Re: Linux Environment Variables

Permanently setting environment variables:


For systemd daemons/services

https://serverfault.com/a/413408


For init.d you have a starter script reacting to start/stop commands usually which can be edited.


For login shells use .bashrc/.profile/... as usual.
by DarkDragon
Tue Feb 25, 2025 6:29 am
Forum: Feature Requests and Wishlists
Topic: Add MSet() function to string library
Replies: 22
Views: 1850

Re: Add Set() function to string library

Set() could be confused with a set data structure.
by DarkDragon
Tue Feb 11, 2025 5:48 am
Forum: 3D Programming
Topic: I hope this is some ogre3d optimization engine xD
Replies: 10
Views: 2188

Re: I hope this is some ogre3d optimization engine xD

miso wrote: Tue Feb 11, 2025 5:42 am I only use code to create materials...
Material scripts are code. Checkmate! :mrgreen:
by DarkDragon
Tue Feb 11, 2025 5:28 am
Forum: 3D Programming
Topic: I hope this is some ogre3d optimization engine xD
Replies: 10
Views: 2188

Re: I hope this is some ogre3d optimization engine xD

You can turn mipmapping off in the material script.

https://ogrecave.github.io/ogre/api/1.1 ... ml#texture
(numMipMaps)

However, mipmapping is used to reduce aliasing artifacts. It's not just a speed thing.
by DarkDragon
Sat Feb 01, 2025 5:31 am
Forum: General Discussion
Topic: PB on Steam
Replies: 4
Views: 4657

Re: PB on Steam

You don't need the dll for steam overlay. The steam overlay is on every hardware accelerated rendering context. You can even add games outside of steam and it will show the overlay.
by DarkDragon
Sat Jan 25, 2025 8:49 pm
Forum: Coding Questions
Topic: Are there paid certificates to use with purebasic TLS?
Replies: 9
Views: 2198

Re: Are there paid certificates to use with purebasic TLS?

Rinzwind wrote: Sat Jan 25, 2025 3:33 pm Signing executables has nothing to do with secure networking.
Exactly, but OP wants TLS (transport layer security). So not code signing.
by DarkDragon
Mon Jan 20, 2025 4:56 am
Forum: 3D Programming
Topic: Simple mesh file format conversion (.stl to .mesh)
Replies: 12
Views: 4499

Re: Simple mesh file format conversion (.stl to .mesh)



Just install blender 4.1 (not the lastest version) and the Blender Ogre Export plugin. I successfully exported mesh with their material (didn't tried animation)

Last time I tried this way (a few months ago), the animation didn't work (neither shape nor skeleton keys).
The animation is a must ...
by DarkDragon
Sun Jan 05, 2025 6:17 am
Forum: Feature Requests and Wishlists
Topic: Debug command - Show all characters
Replies: 7
Views: 7590

Re: Debug command - Show all characters


As I already mentioned it is specific to the font used

Changing the debug output font to different ones was something I tried before making this request. None showed the invisible leading character. Can you recommend a font that does?


There are characters which are always invisible. You ...