Absolutely. It's not the first time.HeX0R wrote: Sun Jul 27, 2025 11:39 pm My Italian is very poor, but
Il tuo modo invadente di voler sempre fare battute che non sono divertenti è FASTIDIOSO
Search found 2239 matches
- Mon Jul 28, 2025 11:21 am
- Forum: Coding Questions
- Topic: Issue with converting tiny classifier routine into a macro
- Replies: 13
- Views: 401
Re: Issue with converting tiny classifier routine into a macro
- Mon Jul 21, 2025 8:15 pm
- Forum: 3D Programming
- Topic: Texture for cliffs question
- Replies: 2
- Views: 107
Re: Texture for cliffs question
You can solve it by different UV coordinates or multitexturing & shaders, ... it's all upon you.
- Mon May 26, 2025 10:27 am
- Forum: The PureBasic Editor
- Topic: Source language lexer
- Replies: 7
- Views: 1638
Re: Source language lexer
JFlex & GrammarKit EBNF if you prefer this.
- Fri May 23, 2025 5:48 am
- Forum: General Discussion
- Topic: Can't access this forum outside EU
- Replies: 32
- Views: 1990
Re: Can't access this forum outside EU
What are the user agent strings of both phones?Cyllceaux wrote: Fri May 23, 2025 5:42 am I'm in Germany and I can't visit this site with my Huawei P40. My Huwai P20 has no problem.
they use the same browser, same WiFi and same DNS.
https://www.whatismybrowser.com/detect/ ... ser-agent/
- Sun Mar 30, 2025 7:05 am
- Forum: Coding Questions
- Topic: Thread parameter W/WO asterisk
- Replies: 6
- Views: 255
Re: Thread parameter W/WO asterisk
A pointer is an integer pointing to an address in memory. If you just need an integer value you can also decide to just pass an integer. If you need a memory address you would use a pointer (with asterisk).
Integer (.i) and pointers (*) have the same size.
Integer (.i) and pointers (*) have the same size.
- Sat Mar 29, 2025 7:41 am
- Forum: General Discussion
- Topic: coordinates of text
- Replies: 4
- Views: 1457
Re: coordinates of text
Which OS? This will be highly OS specific.k3pto wrote: Sun Mar 23, 2025 10:52 pm Is there a way to get the x and y coordinates of individual lines of text within a gadget?
- Sun Mar 16, 2025 7:57 am
- Forum: Coding Questions
- Topic: Open a generated text file in Notepad++
- Replies: 9
- Views: 528
Re: Open a generated text file in Notepad++
EnableExplicit
#ASSOCSTR_EXECUTABLE = 2
#ASSOCF_VERIFY = $40
Procedure.s AssocExe(Ext$, *Act)
Protected Size, OutRes.s
AssocQueryString_(#ASSOCF_VERIFY, #ASSOCSTR_EXECUTABLE, @Ext$, *Act, 0, @Size)
OutRes = Space(Size)
If AssocQueryString_(#ASSOCF_VERIFY, #ASSOCSTR_EXECUTABLE, @Ext$, *Act ...
- Sat Mar 08, 2025 5:44 am
- Forum: General Discussion
- Topic: Linux Environment Variables
- Replies: 6
- Views: 1374
Re: Linux Environment Variables
Permanently setting environment variables:
For systemd daemons/services
https://serverfault.com/a/413408
For init.d you have a starter script reacting to start/stop commands usually which can be edited.
For login shells use .bashrc/.profile/... as usual.
For systemd daemons/services
https://serverfault.com/a/413408
For init.d you have a starter script reacting to start/stop commands usually which can be edited.
For login shells use .bashrc/.profile/... as usual.
- Tue Feb 25, 2025 6:29 am
- Forum: Feature Requests and Wishlists
- Topic: Add MSet() function to string library
- Replies: 22
- Views: 1850
Re: Add Set() function to string library
Set() could be confused with a set data structure.
- Tue Feb 11, 2025 5:48 am
- Forum: 3D Programming
- Topic: I hope this is some ogre3d optimization engine xD
- Replies: 10
- Views: 2188
Re: I hope this is some ogre3d optimization engine xD
Material scripts are code. Checkmate!

- Tue Feb 11, 2025 5:28 am
- Forum: 3D Programming
- Topic: I hope this is some ogre3d optimization engine xD
- Replies: 10
- Views: 2188
Re: I hope this is some ogre3d optimization engine xD
You can turn mipmapping off in the material script.
https://ogrecave.github.io/ogre/api/1.1 ... ml#texture
(numMipMaps)
However, mipmapping is used to reduce aliasing artifacts. It's not just a speed thing.
https://ogrecave.github.io/ogre/api/1.1 ... ml#texture
(numMipMaps)
However, mipmapping is used to reduce aliasing artifacts. It's not just a speed thing.
- Sat Feb 01, 2025 5:31 am
- Forum: General Discussion
- Topic: PB on Steam
- Replies: 4
- Views: 4657
Re: PB on Steam
You don't need the dll for steam overlay. The steam overlay is on every hardware accelerated rendering context. You can even add games outside of steam and it will show the overlay.
- Sat Jan 25, 2025 8:49 pm
- Forum: Coding Questions
- Topic: Are there paid certificates to use with purebasic TLS?
- Replies: 9
- Views: 2198
Re: Are there paid certificates to use with purebasic TLS?
Exactly, but OP wants TLS (transport layer security). So not code signing.Rinzwind wrote: Sat Jan 25, 2025 3:33 pm Signing executables has nothing to do with secure networking.
- Mon Jan 20, 2025 4:56 am
- Forum: 3D Programming
- Topic: Simple mesh file format conversion (.stl to .mesh)
- Replies: 12
- Views: 4499
Re: Simple mesh file format conversion (.stl to .mesh)
Just install blender 4.1 (not the lastest version) and the Blender Ogre Export plugin. I successfully exported mesh with their material (didn't tried animation)
Last time I tried this way (a few months ago), the animation didn't work (neither shape nor skeleton keys).
The animation is a must ...
- Sun Jan 05, 2025 6:17 am
- Forum: Feature Requests and Wishlists
- Topic: Debug command - Show all characters
- Replies: 7
- Views: 7590
Re: Debug command - Show all characters
As I already mentioned it is specific to the font used
Changing the debug output font to different ones was something I tried before making this request. None showed the invisible leading character. Can you recommend a font that does?
There are characters which are always invisible. You ...